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Thread 95968495

317 posts 118 images /tg/
Anonymous No.95968495 >>95968609 >>95968662 >>95968717 >>95968825 >>95970185 >>95970256 >>95970560 >>95990017 >>95991690 >>95995112 >>95996911
/5eg/ - Dungeons & Dragons Fifth Edition General
Seven of Swords edition

>"New" Arcane Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/arcane-subclasses/zepvK7DBkeSt6dqv/UA2025-ArcaneSubclasses.pdf

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread
>>95948249

>TQ
Have you ever had a party member betray the others? How should a situation like that be handled?
Anonymous No.95968586
>TQ
No. This is one of my very, very few rules. I am extremely permissive as a DM, but this shit absolutely grinds my gears. I don't care if it's done well, I am ontologically opposed to any and all betrayal from PCs to PCs. Zero tolerance for that shit.
>How should a situation like that be handled
Swiftly and without compunction. I will remove your ass from the table and you will no longer be welcome at it. If my players do it consensually behind my back, then they're going to have to find a new DM.

Betrayal is truly and utterly the worst sin man commits. I will not stand for it.
Anonymous No.95968592
>>95968529
I never said there weren't rules, I said they were bad.
Anonymous No.95968609 >>95972165
>>95968495 (OP)
>TQ
Occasionally, but always discussed out of character first. Players never betray other players, but we can send our characters down that route as long as we all agree on it.
Anonymous No.95968612 >>95968620 >>95968636 >>95969027 >>95969034 >>95969106 >>95969268
I'm starting a 5e 2024 campaign soon where the players are Terminator Cyborgs sent back in time to kill the first artificer. Cyborg PCs will get cybernetic attachments/upgrades (so far at 1, 3, 6, 9, 12....). I need some help balancing these out and making sure they are all fair and FUN.

These should be like cyborg things that cyborgs might do in movies. I want the players to feel like they are in an 80s movie, like Terminator or Robocop, but with wizards and magic.

Current cyborg attachments I've written up:

>Laser Eye
>Improved Vision
>Energy Cannon
>Rocket Boosters
>Enhanced Speed
>Blink Reflex
>Body Armor

So far I've written them so each has 4 different levels, but I'm not sure if that is just too much to keep track of. The PCs will of course also not have to eat, won't have to rest, and won't suffer from normal exhaustion. I've planned the campaign to run about a year, and have a ton of stuff written for the story so far. I just need to make sure the mechanics all make sense and are interesting when the players see them at Session 0.
Anonymous No.95968620 >>95968703
>>95968612
Detachable/re-attachable limbs. Let a motherfucker send his hand crawling into a room to scout it out.
Anonymous No.95968636
>>95968612
>Tactical uplink
You can telepathically communicate with allied creatures within 120 feet. Once per long rest, grant an ally advantage on their next attack, save, or check.

>Wrist mounted tools
Gain proficiency with thieves' tools and tinker’s tools. You can magically interface with constructs or magical devices (detect traps, bypass arcane locks etc.)

>Flesh disguise
As shapechanger from changeling race

>Self repair module
Once per short rest heal 1d8+level HP

Some ideas. To balance it I'd give basically no useful magic items and these abilities are the replacement.
Anonymous No.95968662 >>95968825
>>95968495 (OP)
>TQ
Full on betrayal? Never

Not contribute to solving the problem at hand? Yeah, happened in my last session. A few of the other party members got caught by a large band of cultists and one PC semi-successfully convinced them he'd join the cult while another PC got caught and was about to get bled for a sacrifice.
The rest of the party initiates combat to stop the sacrifice but the PC who said he'd join the cult decided to hid in a tent for all rounds of combat to save himself; not contributing to the party effort in anyway.
Anonymous No.95968703 >>95973595
>>95968620
>Detachable/re-attachable limbs.

That could go along with the "Wrist Mounted Tools", if I wanted to do it with levels. It could even have a "Turn your hand into any weapon" at one of the levels. Something like:

>Start: left arm is made of silver metal and can reshape into any weapon, which the PC is automatically proficient with.
>Upgrade 1 - gain advantage on picking locks and disarming traps, and become proficient with thieves tools and tinker's tools.
>Upgrade 2 -
>Max Upgrade - Arm can detach and move up to 30 feet away and still make melee attacks. Detached hand can also pick locks, disable traps, and see.

I can actually model this, I think. Yes, I'm building all the PC models/miniatures for this campaign. Most cyborg attachments will be a simple paint-swipe (like changing an eye to laser-red, or painting an arm silver). I'm using CapCut to make a video right now about the miniatures for the campaign. It'll be released after the campaign starts in probably August.
Anonymous No.95968717 >>95968834
>>95968495 (OP)
how we feeling about the 2024 edition Starter Set? it comes with Keep on the Borderlands adventure module
Anonymous No.95968784 >>95968834 >>95968850 >>95969081
How can I fulfill the fuck-huge-scythe wielding reaper fantasy?
Anonymous No.95968825 >>95968851
>>95968495 (OP)
>Have you ever had a party member betray the others? How should a situation like that be handled?

Yes, me, but not really. I got possessed and rather than take control of my character, the DM told me to act like an evil doppelganger. I was a rogue, and we were, fourth or fifth level. I almost caused a TPK because I was too efficient and ruthless.

>wait for the fighter to leave the room
>gank the shit out of the wizard
>cleric spends every round screaming for help and casting healing word, I keep avoiding sacred flame
>initative in order so that the wizard gets downed before he gets a turn and revied after his turn
>fighter finds me in another roomed, trapped in a doll and I explain that there is is an imposter among us (this was 2021m it was still funny)

Fighter takes me back and dash + actions surges to get back to the other room and takes out the evil me. Cleric and wizard were upset at me for a few weeks, DM and fighter thought it was awesome, I got inspiration.

Would not recommend.

>>95968662
Waiting out the fight to see who wins so they can side with the winner sounds like full on betrayal.
Anonymous No.95968834
>>95968784
gnome / halfling, warlock, pact weapon glave or other

>>95968717
could be fun, still a little ways away tho
Anonymous No.95968850 >>95968924
>>95968784
Fiend warlock pact of the blade with a glaive and fiendish vigor. Upcast armor of agathys.
Anonymous No.95968851
>>95968825
>Waiting out the fight to see who wins so they can side with the winner sounds like full on betrayal.
Closer to self-preservation without regards for his fellow adventurer because he lied to the cult to save himself and wasn't actually going to join.
He got escorted to the far end of the camp during the social portion and hid in the tent instead of fighting the 10+ cultists in a pincer attack when combat initiated
Like a half betrayal of the spirit of DnD/partying together
Anonymous No.95968924 >>95969139
>>95968850
>fiendish vigor. Upcast armor of agathys.
But why?
Anonymous No.95969027 >>95973595
>>95968612
Extend-o limbs.
Anonymous No.95969034
>>95968612
Enhanced Speed: Your hips become silver metal. +10 movement speed.

>Upgrade 1- +10 movement speed. Use of the dash action now adds double your movement speed.
>Upgrade 2- +10 additional movement speed. Can use disengage as a bonus action.
>Max upgrade- Gain an additional attack each round as a bonus action. If casting a spell, can also make 1 melee or ranged attack as a bonus action, or use an additional bonus action that you have available (such as Upgrade 2's disengage).
Blink Reflex: Both hands become silver metal. When an AOE attack lands within 10 feet of you, use your reaction to move 10 feet. This movement can be done even if you are prone or frightened.

>Upgrade 1- Can use your reaction to move 10 feet when hit by a ranged attack. Upon using this reaction, the attacker must reroll the attack to see if the attack hit if you moved behind cover.
>Upgrade 2- Can use your reaction to move 10 feet when hit by a melee attack. Upon using this reaction, the attacker must reroll the attack to see if the attack hit.
>Max upgrade- Can now make 2 reactions per turn (cannot use 2 AOOs against the same target).
Anonymous No.95969051 >>95969166
>Join a group
>They are about to begin a new campaign set in Theros
>DM says no sorcadins

fffuuuuuu
Anonymous No.95969081
>>95968784
pact of the blade warlock. Pick a halberd or glaive and say it's a scythe
I did an archfey bladelock based off my nigga Rin and it was one of my favorite characters I've played mechanically
https://www.youtube.com/watch?v=5hXWadPr-rs

Bunch of illlusion and mind control stuff. Then you can smite when you actually need to pump out damage.
Anonymous No.95969106
>>95968612
Body Armor: Your chest becomes silver metal. While unarmored, gain +2 to AC (you may use a shield and still gain this benefit). Reduce all incoming damage by 1.

>Upgrade 1- Bonus to AC is now +3 while unarmored. Reduce all incoming damage by 2. Can now use your Action to become impervious, reducing all damage by half until your next turn. While impervious your movement speed is halved. While impervious your entire body is covered in metal.
>Upgrade 2- Bonus AC is now +4 while unarmored. Reduce all incoming damage by 3.
>Max upgrade- Bonus to AC is now +5 while unarmored. Reduce all incoming damage by 4. While impervious gain advantage on all saving throws against spell damage. Maximum speed while impervious is no longer halved.

Energy Hand Cannon: Your right arm from the shoulder down is now silver metal and is a one-handed ranged weapon. The attack roll is made with either double the proficiency bonus or Dexterity plus your proficiency bonus. 1d8 force damage. Range 30/60. Upon a hit, the target must make a strength saving throw or be pushed 10 feet away from you. The DC is 8 plus double your proficiency bonus. Firing your hand cannon makes a loud noise.

>Upgrade 1- Damage is now 1d10. If the target is pushed back then it must succeed a second Strength saving throw or be knocked prone. If the target cannot be pushed back then it is knocked prone on the first failed saving throw.
>Upgrade 2- Range 60/90. Damage is now 1d12 plus proficiency bonus. Saving throw DC is now 10 plus double proficiency bonus. Can now make an additional hand cannon attack as a bonus action if you forfeit 25 feet of movement, or make all extra attacks you would have with a melee weapon. For instance, a Fighter at level 11 can make 1 normal attack and then 3 additional Hand Cannon attacks as a bonus action.
>Max upgrade- Range 90/120. Target must now always make both saving throws (one for 10' movement and the other for being knocked prone).
Anonymous No.95969139 >>95989254
>>95968924
>armor of agathys
damage
>fiendish vigor
12 temp HP to refresh armor of agathys
Anonymous No.95969151 >>95969169 >>95969204
Where are all the magical greataxes?
Swordbros get all the love
Anonymous No.95969166
>>95969051
Sorcadins are pretty cheesy. Just play a normal character munchkin kun
Anonymous No.95969169
>>95969151
Sorry bro
Swords are supreme
Anonymous No.95969170
My DM wants to give us one low level at will spell, but I couldn't decide what to take. I ended up with Scorching Ray, but I realized later that since it's only cast at the lowest level for free, it scales badly the further into the campaign we go, and eats my action even though I'm not using a spell slot.

Should I see if he'll let me switch to something else? Maybe like Misty Step, or another 1st or 2nd level spell.
Anonymous No.95969204 >>95969218 >>95969265
>>95969151
Who the fuck wants a d12 and who the fuck wants cleave?
Anonymous No.95969218 >>95969240
>>95969204
>cleave
Barb + GWM
A cleave attack means another chance to kill or crit with reckless attack which means another chance to get a BA attack
Anonymous No.95969240 >>95969248
>>95969218
Even in that case, halberd is significantly more consistent for getting cleaves than greataxe. But I guess halberd is kinda like greatestaxe is you really think about it. One day I'm going to write up a homebrew to fix masteries, I love the concept but the execution is lacking.
Anonymous No.95969248 >>95969263
>>95969240
Yeah but halberds don't look as cool as greataxes imo
Anonymous No.95969263
>>95969248
That's because in your mind's eye you are picturing a realistic halberd but an unrealistic greataxe. Picture instead a very unrealistic halberd, and you shall find joy.
Anonymous No.95969265 >>95969273
>>95969204
Listen you little shit d12s are based af. Your chance to roll high is much better than on a 2d6.
Anonymous No.95969268
>>95968612
If you recall the androids from DBZ, the first ones had life absorption abilities.


Sapping health
>at the end of your turn, if you hit a creature with a weapon attack, gain PB temp HP.
Steal life
>Once per turn when you hit an enemy with an attack roll you can deal additional necrotic damage equal to a roll of your hit die + CON mod. you regain HP equal to the damage dealt by this trait. You can use this feature a number of times equal to your 1+ your Con Mod (minimum of 1). You regain a use when you finish a short rest and you regain all uses when you finish a long rest.
Absorbtion shield
>you know the absorb elements spell and can cast it with this trait a number of times equal to your proficiency bonus. When you cast absorb elements, the damage increases to 2d6 and it is always force damage instead of the type it absorbed. You regain their use when you finish a long rest.
Drain life
>you know the Life transference spell and can cast it with this trait. you can't cast it again this way until you finish a long rest. When cast Life transference, you can instead reverse the rolls: choose a target an dmake a melee spell attack roll against a creature within 5 ft of you. On a hit, the target takes 4d8 necrotic damage as if they cast the life transference spell, and you regain hpoints equal to twice the necrotic damage dealt.
Anonymous No.95969273 >>95969288
>>95969265
7 is greater than 6.5 N E R D
Anonymous No.95969288 >>95969297
>>95969273
You’re a glass is half empty kinda guy huh
Anonymous No.95969297
>>95969288
I like to expect the expected.
Anonymous No.95969747 >>95969773
Where the fuck are half elves?
Anonymous No.95969773 >>95969792
>>95969747
This faggot again
Anonymous No.95969792 >>95969872
>>95969773
Genuinely have no clue who youre talking about
I just started looking into the new 5e after my last campaign ended
I do like the inclusion of Goliath and Aasimar in the phb and the option for smaller sized Aasimar/Tiefling (and deleting the godawful angelic guide thing)
Anonymous No.95969872 >>95971602
>>95969792
Ah ok different person. Just take any race rules from 5e and remove the ability scores since they’re now tied to background. Personally I just told my players to assign their bonuses however they want. I’ve noticed some people take the example backgrounds literally. After two sailor monks I’m over the new β€œbackgrounds give ability scores” rule
Anonymous No.95970185
>>95968495 (OP)
One of my games has somehow developed with the PCs all being self-interested and not necessarily liking each other.
One player retired their PC by having them undergo a crisis of faith and complete breakdown and then accept an offer to betray the rest of the party (they died hilariously easily and undignified).
Another time the party sort of collectively betrayed one PC after he got possessed by a ghost offscreen (only that PC's player knew) and when they eventually found out never did anything about it. Down the line a villain offered to free him from the possession if he joined her and he had no reason not to accept. The party beat the villain and let the "traitor" go.
That player's new PC is good rather than evil (maybe chaotic neutral) and occasionally bemoans being stuck with them until they can escape the Feywild and she can go back to her village.
All the players are having fun with the party dynamic and we've paused to confirm above table we're comfortable with things proceeding (they've been spot decisions in both betrayal instances).
Anonymous No.95970256 >>95970395
>>95968495 (OP)
Humans separate elves into normal elves and dark elves (elves with dark skin).
So, do elves separate humans into normal humans and dark humans (humans with dark skin)?
Anonymous No.95970395 >>95971020
>>95970256
Uuuuh that would be problematic.
What's the next part of your r*acist plan, have humans breed with elves and orcs?
Anonymous No.95970498 >>95970959 >>95970970 >>95971096
What's the deal with rakshasas? They're fiends but not devils, demons, loths or leths. They don't stick out as especially lawful or chaotic, but they're also not necessarily mercenary like loths, and unlike leths they love to get involved with other people.
Anonymous No.95970560 >>95970715
>>95968495 (OP)
Anonymous No.95970677 >>95970712 >>95971138
Two more days until session 0 at my flgs. Any tips?
Anonymous No.95970712
>>95970677
Be a good person.
Anonymous No.95970715
>>95970560
this is so ass.
Anonymous No.95970959 >>95971096
>>95970498
They could almost be trickster fey with a dark bent. Literally "evil magical cat people". Think Chesire Cat with thumbs and prone to meaness.

There's some Hindi(?) tale about them I remember where the rakshasha was almost genie-like.

They're cool.
Anonymous No.95970970
>>95970498
rakshasa are rakshasas
Anonymous No.95971020
>>95970395
>Uuuuh that would be problematic.
Why?
Bullshit Anon No.95971046 >>95971205 >>95972046 >>95974429 >>95974472
Another six months have passed, and so it's time for me to post the updates to my bullshit 5.5 revision:

https://homebrewery.naturalcrit.com/share/-VVNGbAUyyHU

Last time, I overhauled the paladin and sorcerer subclasses to make them more consistent in what they do and how they function. Ranger, rogue, and shaman have now had their subclasses revised, and I'll continue with artificer, cleric, and mystic over the next six months. Cleric might be receiving a new subclass as part of this, bringing it up to twelve, while mystic might see some influence--though I doubt much--from the recent Psion UA article.

>Shaman
As I had originally designed the subclasses to be fairly consistent, shaman needed a bit less work than the other classes. Some of the defensive reactions are now applicable to other friendly creatures, while other features were tightened up. Mostly a tuning pass.

>Ranger
All of the ranger subclasses now offer additional benefits for a specific use of pursuit dice, leaning into their controlling mechanic a bit more and distinguishing the different types of ranger a bit more. Beastmaster has been rebranded as Huntmaster and now has some features that can benefit other allied creatures in addition to your hunting companion, making it a more well-rounded supporting subclass. Horizon Walker is now a bit more clear in what it wants to be doing, and I moved away from every ranger subclass's capstone being a reaction that halves damage you take. I also made the decision to add subclass-specific Primal Secrets, which I plan to replicate for paladins and artificers in the future.

>Rogue
Probably needed some of the most work thus far, given the change in subclass feature levels. Inquisitive is now a bit more cautious and defensive, giving it an actual mechanical identity. Mastermind leans into the idea of having your allies fight for you, and we'll probably see some of the ideas there refined for a more support-focused fighter build when I get there.
Anonymous No.95971096
>>95970498
>>95970959
There's a bit in Dragon Heist where the players may contact a private investigator. What's not obvious is that the PI is actually a Rakshasa in disguise. He's a very minor NPC in the adventure, given only an offhand mention in one or two paragraphs, and the fact he's a Rakshasa is completely irrelevant to his role in the story, so even if the players encounter him it's possible they never find out he's actually a man-eating tiger in disguise.

It's never explained why a high level fiend chose to settle in downtown Waterdeep or why he's running a private detective agency. And, again, it's completely irrelevant to the actual adventure he's mentioned in. There doesn't seem to be a point to it. He's just amusing himself.

Rakshasas are fun.
Anonymous No.95971098 >>95971103
Going to start a new spelljammer game, and I have ideas for two possible story starts, and can't choose which to go with.
>The party all get black-holed by two bags of holding being put together and start the game floating in the Astral Sea, in an area filled with other creatures and things dumped into the realm this way, and will have to navigate their way back to the edge of wildspace using whatever debris and other things are available, eventually finding their way to a settlement which is essentially a plastic beach. A Hill Giant will float into the settlement soon after and having just left the Astral Realm, will suddenly be starving again and start tearing the place apart looking for food.
Or
>the party begins captive in a Nautiloid as a Gnome Ceremorph runs experiments on them using a type of psionic fungus that pulls away fear/anger/etc in an attempt to find an ethical alternative to eating brains. Right as the discovery is made, a large scale stipple battle breaks out between some Giff and Githyanki, and the nautiloid is caught in the middle, destroying the gnome's research. Players will have to convince one of the sides to help then or otherwise find a way to survive the battle, and choose whether or not to try to convince peoe that mind flayers might not have to eat brains.

Which should I go with for the opening? The other will probably be incorporated in as a later quest.
Anonymous No.95971103
>>95971098
>stipple
*ship
Anonymous No.95971138
>>95970677
Have fun
Don't be a shit cunt
Anonymous No.95971205 >>95971220
>>95971046
>healing surges
Anonymous No.95971220 >>95971250
>>95971205
Yep. Covers for having close to half as many hit points as base 5e, making hit points into more of a resource to be managed.
Anonymous No.95971250 >>95971276
>>95971220
how much hp would a lv 7 barbarian or wizard have?
Anonymous No.95971276 >>95971313
>>95971250
Respectively, 36 and 12 hit points, before Con modifier.
Anonymous No.95971313 >>95971363 >>95971372
>>95971276
are monsters much weaker now or do you expect a lot of character turnover despite the amount of customization / rules for character creation?
Anonymous No.95971350 >>95971390 >>95972415
DNDtrannies are real
Go check /mtfg/, it’s people discussing 5e
Anonymous No.95971363 >>95971372
>>95971313
Monsters aren't undergoing any significant weakening, but the section on hit points and healing also lays out that character death occurs at 0 hit points AND zero hit dice. I expect player characters to be defeated more often than they are in base 5e, and for them to face significant setbacks as a result of that, but for those setbacks to have space to be more than simply death. That said, there are also rules enabling going out in a blaze of glory so that the option remains on the table.

Likewise, you'll note that a character only regains consciousness at the END of their next turn after brought back above 0, and even that can be conditional if they're only barely above 0, so you want to actually keep people up instead of playing whack-a-mole.

Thanks for bringing this up, actually. I only just caught that the section on knocking a creature out cuts off mid-sentence due to an editorial oversight.
Anonymous No.95971372
>>95971313
>>95971363
I meant to attach this screenshot, but I was too busy opening up the file to fix that oversight in Knocking a Creature Out.
Anonymous No.95971390
>>95971350
Yeah, but most of them have fucked off from /5eg/ so I don't care. None of them are at my table, so it's not my problem.
Anonymous No.95971602
>>95969872
Tavern Brawler on a Monk is a waste anyway.
Anonymous No.95971664 >>95971754
Inspired by the Dolmantle in Prophet, I had this idea for a Ranger subclass I'm tentatively called Xenobond Hunter; The main gimmick being that your Xeno-Symbiote gives you and feeds off your psionic energy and you could expend your psionic dice to active certain abilities with it.

Problem is, the UA psion kind of took the wind out of my sail with the Flesh Warper.

Now I'm at a lost trying to imagine abilities for it that properly suit the Ranger and would be worth the meta currency
Anonymous No.95971754 >>95971769
>>95971664
I wouldn't assume the UA psion is making it to print.
Anonymous No.95971757
Alright I only had to make a few small adjustments to the campaign. I'm all set for Monday I think. Still have no idea how many people are actually coming but I got emails from 4 different people who stopped responding after I gave them all the rundown on my plans for the campaign so hopefully that means they're excited.
Anonymous No.95971769
>>95971754
While true, the whole turn your body into weapons bit seems one dimensional but then, that's a failure of the Ranger's class identity when your only stand out class feature is hunter's mark
Anonymous No.95971785 >>95971803
The tables at my flgs are pretty skinny. I think they have 8 of them at the end of the store. D&D guys get two to push together right?
Anonymous No.95971795 >>95972047 >>95972056 >>95972111
I DM for a party of 3 level 3 characters.
Are they gonna be able to beat a beholder zombie in a fight? Assuming they have time to prepare. I tried leaivng stuff in the dungeon like a one time use aborsb elements shield, only to find out just now that that wouldn't work.
What other one use abjuration items could I give them to help them beat the zombie beholder?
Anonymous No.95971803
>>95971785
Yeah. They're thin for Magic players to be able to see each other's cards. For Dnd players ask the store owner to push them together so you have a wider table, and you'll put them back afterward. If you aren't fat, he'll probably say yes.
Anonymous No.95972046 >>95974982
>>95971046
>ranger gets a penalizing version of bardic inspiration instead of being a class about a single spell
>subclasses all build on it in flavorful ways that do different things
>fluff blocks blocks are focused on a more coherent identity for the class
>warlock-style customization
This is probably the best ranger rework I’ve seen, though the switch to being an Int class is weird. Horizon Walker also seems a bit overtuned.
Anonymous No.95972047 >>95972630
>>95971795
Beholder zombie?
Anonymous No.95972056 >>95972064 >>95972111 >>95972630
>>95971795
>Dude can my level 3 party beat a CR13 encounter
I'm gonna guess no
Anonymous No.95972064 >>95972111
>>95972056
Can 3 level 3s beat a Beholder if they have access to fog cloud?
Anonymous No.95972111 >>95972243 >>95972630
>>95971795
>>95972056
A Beholder Zombie is CR5, so if they're smart and/or lucky they might be able to beat it, but it could be a difficult fight.

>>95972064
Fog Cloud would prevent it from using its eye rays, some of which could easily one-shot a level 3 PC.

Its bite attack still does serious damage, though.
Anonymous No.95972165 >>95972183
>>95968609
I can't believe it's over
Anonymous No.95972183
>>95972165
Better that it have a decisive conclusion than that it run aimlessly. It’s a bit of a shame that the fifth season got truncated into a movie, but it’s still been an amazing ten-year ride.
Anonymous No.95972243 >>95972276 >>95972293 >>95972630
>>95972111
Can you post the stat block? I legit don't know what your talking about. If you're really worried make it an undead Spectator, one of those was in LMoP..
Anonymous No.95972276 >>95972358 >>95972630
>>95972243
It's in the Monster Manual for both 2014 and 2024 editions. 2014 is listed under Zombies.
Anonymous No.95972293 >>95972358
>>95972243
https://5e.tools/bestiary.html#beholder%20zombie_xmm
Anonymous No.95972358 >>95972380 >>95972630 >>95972641
>>95972276
So? If you're asking for advice, it's courtesy to not make the people you asking advice from to do work.
>>95972293
Take a screenshot and post it, the link you posted requires me to do effort.
Anonymous No.95972380 >>95972641
>>95972358
if we cant assume you can open up a link, why would we assume you can click on an image and look at it? you too fucking stupid to open a link to the direct source of the monster?
Anonymous No.95972415 >>95972637
>>95971350
Yes I am real
Anonymous No.95972630
>>95972358
>>95972243
>>95972276
>>95972111
>>95972056
>>95972047
Yeah it's the beholder ZOMBIE (CR 5). So my group was able to beat 2 displacer beasts (CR 3) as a group of 3 level 3 characters, so it's a hard encounter with a reduced party. But displacer beasts aren't hitting for 36 damage and ones hitting a PC. So I need ideas for one-use spell items (shields, armor, enchanted tabards) that can help the PCs against it. Maybe a tabard with a skull on it that gives necrotic resistance for one attack? Or maybe got some life / health runes on them?
Anonymous No.95972637
>>95972415
I’ll never understand why people on this site think that they’re somehow safe from the tranny menace when Linetrap/Bailey Jay got her start here. I mean, fuck’s sake, guys. Personally, I love it when I get a YWNBAW out of someone. Yes, thank you, that’s exactly why I’m on T.
Anonymous No.95972641 >>95972972
>>95972380
>>95972358
Forgot pic cause I'm a fucking retard
Anonymous No.95972972
>>95972641
>roll paralyzing ray and PC fails
>down 1 PC for potential multiple rounds; 2v1 now
>roll disintegration ray
>haha whoops that paralyzed PC auto-fails the dex save
>5d10 force; high roll
>whoops I just dusted your PC from ranged and you couldn't do anything about it
You better have an area with lots of cover/blind spots or allow the part a chance to cover the 120ft eye ray range before combat
Anonymous No.95973366 >>95973404
>penalty to saving throws when Bloodied to approximate getting tired physically and mentality
yay or nay?
Anonymous No.95973404 >>95973475
>>95973366
what type of penalty
Anonymous No.95973452 >>95973493 >>95973493 >>95973614 >>95975555
So, I have been playing pf 2e for a good while. I have to say I am not having that much fun with it. Maybe my brain is too 5e fried at the moment.
Anonymous No.95973475
>>95973404
probably -1 or -2 at worst
anything worse than -2 for a state any creature can reasonably expect to enter during combat seems too easy to snowball once Bloodied
>disproportionately affects melee martials more often than ranged & casters
yeah, we already knew casters and ranged were ez mode
Anonymous No.95973493 >>95974435
>>95973452
>>95973452
https://youtu.be/UsyBv6zdKiM?si=c8xcM4Uy54rwSKfs
Anonymous No.95973595 >>95973954
>>95969027
This is genius, but might need to be combined with the other "Wrist Mounted Tools" stuff from here: >>95968703

Simple though, since it can give extra reach even if you're just using a dagger. This might make sneak-attacking rogues a problem.
Anonymous No.95973614
>>95973452
i played Abom vaults to completion and found it just kind of like 5e but more fiddly bits / combat kind of samey after a while. id rather just play 5e as well.
Anonymous No.95973954 >>95974392
>>95973595
I wasn't just thinking arms.
Extendo-legs, longer stride, higher/longer jumps
Combining them would give you some sort of murderhobo Inspector Gadget
Anonymous No.95974221
my comfortable spot is long dungeon sessions and lots of combat encounters and difficult puzzle scenarios for the party, but the group wants to try out something different so they're proposing a more narrative/intrigue game after we finish this megadungeon. In other games I've played, regardless of whatever different background stuff is happening in a sandbox, the party tends to pick one thread and follow that to completion e.g if there is a dragon in the mountain, an evil lord in the next city, and an evil cult in the forest, even if they might be happening simultaneously the party will basically pick one to resolve at a time. From a sandbox intrigue perspective, doesn't that eventually become a nightmare to track (and kind of boring for the DM) trying to resolve what happens? Basic example, I'm thinking an intrigue based campaign with a premise like this:
>king is assassinated with no clear succession line
>2-3 major claimants to the throne start a war
>hostile forces take advantage of the civil war
>party is in the middle, they are free to take actions to support or undermine any of the interested parties, or keep to themselves since monsters and bandits still exist even in the middle of a civil war
So if I want to lean into the political intrigue with the webs of relationships and motivations, what's a simple non-painful way for me to track how the actions of the party affect the decisions of the other forces they're not directly interacting with?
Anonymous No.95974392
>>95973954
One of the things I'm going for is that different cybernetic attachments change different body parts into metal. So when someone takes rocket legs, their legs become silver metal.

I have attachments for left arm (energy cannon), right arm (shapeshift hand), chest (improved armor), hips (super speed), legs (rockets), top of head (super reflexes). I also have attachments for each eye, and another for the next and lower-jaw.

I have some storyline stuff for the different attachments, but one PC can also just take a bunch of different things to make nearly their entire selves into metal.

And since I'm doing the miniatures for it, it'll be fun to repaint things over and over to make their person more and more silvery.
Anonymous No.95974394
I'm trying to track down a 5e adventure that was created by one of the artists working at WotC around the time of Rage of Demons, Ravenloft, Volo's Guide.

The adventure takes place in a small town where some of the residents are under thrall of a mindflayer.
The adventurer's are hired by the thralls to locate someone's missing daughter, who may be discovered to be the only sane resident.

The artist described his style in a foreword or appendix: he always draws the skull first and then hangs the flesh on it.

The PDF was either free or I got it here from one of the links in the old general thread.
Anonymous No.95974429 >>95974982
>>95971046
Are barbarians called berserkers now?
Anonymous No.95974435
>>95973493
>crit fail on a 19
If that happens you picked a fight you couldn't win to begin with.
Anonymous No.95974472 >>95974982 >>95975095
>>95971046
>Pact Magic has been reworked to use a number of magic points equal to your class level, which are regained on a short rest. Casting a spell with pact magic requires a number of points equal to the spell's level.
This is an order of magnitude worse than vanilla. Literally the entire point of Warlocks is that spells are automatically upcast at no extra charge.
Anonymous No.95974982 >>95975029
>>95972046
Int on ranger was part of giving it a more studied approach and to distinguish it from being too "druid lite" in feel. I'll keep an eye on Horizon Walker, though the need to hit something with an attack to mark it as your prey does mean that the benefits of a lot of those features tend to be delayed by one turn.

>>95974429
Yeah, in large part because the idea of a warrior's trance doesn't make sense as solely the province of less civilized people. CΓΊ Chulainn existed in a fairly well-defined society, and I like having berserkers from those societies as much as I like having barbarian warriors who do things other than trance.

>>95974472
If you do the math, you still end up with enough points to equal two slots of your highest available level up to level 10, at which point you work your way up to the point equivalents of three and four slots. You can still cast two spells of your highest available level, but you also have added versatility to cast, say, two lower-level spells and one spell of your highest level. Rarely is it the case that having more options is strictly worse than having fewer--assuming, as is the case here, that the larger set includes all the options of the smaller set.
Anonymous No.95975029 >>95975064 >>95975095
>>95974982
As a level 5 Warlock, I can cast two level 3 spells. In your system, however, a level 5 Warlock would only have 5 magic points and therefore could only cast 1 level 3 spell.
Anonymous No.95975064 >>95975088 >>95975138
>>95975029
You're right, I was off by one level. You'd be able to cast one level 3 spell and one level 2 spell, or two level 2 spells and one level 1 spell. At even-numbered levels, however, you'd be able to match base 5e warlock OR be more versatile. Between that increased versatility and the Malediction feature, not to mention short rests taking only 15 minutes, having one of your "slots" lag by a single class level is more than made up for. It's certainly nowhere near an order of magnitude worse, and is far less punishing when you find yourself needing to cast a spell that doesn't upscale.
Anonymous No.95975088 >>95975562
>>95975064
>short rests taking only 15 minutes
for what reason other than to mirror 4e mechanics?
Anonymous No.95975095 >>95975138
>>95974472
>>95975029
>sorlock is considered cheesy because it can convert warlock slots into more lower-level spell slots
>anon here in this thread complaining that a more efficient of that being a baseline class feature would be an order of magnitude worse than normal warlock
do people on this website even read their own posts
Anonymous No.95975138 >>95975158 >>95975562
>>95975095
>>95975064
It's not just at odd levels. A 12th level Warlock can cast three level 5 spells. But in your system, he could only cast two. I'm telling you, you didn't think this through enough. Why would someone want to play your system if it makes the class worse in any way?
Anonymous No.95975158 >>95975315
>>95975138
but anon, you can flex your spells and cast 12 lv 1 spells
Anonymous No.95975315
>>95975158
Three turns worth of Burning Hands does not equal a single extra Fireball.
Anonymous No.95975488 >>95975522 >>95983135
How much worldbuilding is too much worldbuilding pre campaign if the majority of it is done as a personal hobby when bored
Anonymous No.95975522
>>95975488
I mean, if you're doing it for fun I guess you could do as much as you want? Just be alright with the fact that you might not end up using all or even most of it.
Anonymous No.95975555
>>95973452
Pathfinder is just shit. They’re just copying 3.5 with even more rules bloat to try and appear different. If you want something different to 5e there are plenty of rules light d20 games that aren’t trying to nostalgia bait. But why would you when everyone knows 5e?
Anonymous No.95975562 >>95975611 >>95975643 >>95975997
>>95975088
To mirror the 3.5 Tome of Battle mechanics. With maneuvers being made baseline for all martials and superiority dice returning on a short rest, an hour becomes a very awkward time unit. Besides, when you're actually in shape, fifteen minutes to catch your breath is a much more reasonable approximation of what a short rest would entail.

>>95975138
I've absolutely thought it through and playtested it over several years. This isn't theory being pulled out of my ass, this is stuff that I've worked through with players at the table. The 15-minute short rest is a significant power boost to warlocks, enough so that the slight hit on odd-numbered levels in the first half of the game is more than made up for by always being ready for any encounter. Utility and non-scaling spells are much less punishing when they don't cost as much as your highest-level spell, which means that the warlock gets to explore more gameplay roles. A smoother power curve past 10th level is more or less necessary at that point--a wizard doesn't get his third 5th-level spell slot until 18th level, so the warlock having three 5th-level spells in every encounter from 12th level on, with Mystic Arcanum keeping exact pace with wizard's higher-level spell slots until 19th level, would just be too much. As it is, three short rests a day lets a warlock match a wizard's slots at 12th level, if that's what he wants to do, while still having access to more versatility in the configurations in which he casts. Base 5e warlock needs four one-hour short rests to have the same number of spell slots as a wizard at 12th level.

But, as I say in the introduction to the material, I make no claims that this will be perfect for every table. I can tell you that everyone who has tried this version has vastly preferred how it plays to base warlock.
Anonymous No.95975611
>>95975562
What I do is 10 minute short rests but a limited number of times per long rest. Usually 3 but 2 works just as well. 1 hour breaks are way too long but I don’t want warlocks to have essentially per encounter spells.
Anonymous No.95975643
>>95975562
>As it is, three short rests a day
is there a limit? with 15 minutes of short resting that's absolutely enough time to rest pretty much whenever.
Anonymous No.95975997 >>95976521
>>95975562
>the warlock having three 5th-level spells in every encounter from 12th level on, with Mystic Arcanum keeping exact pace with wizard's higher-level spell slots until 19th level, would just be too much
I'm not interested in playing homebrew rules that limit my class in any way. Outside of egregious balancing mistakes by WOTC, I don't see why anyone would.
>three short rests a day lets a warlock match a wizard's slots at 12th level
Players don't like short resting, and I don't think that reducing the time it takes helps all that much. If you want to fix Warlock, Eldritch Master should be a level 10 ability.
Anonymous No.95976521 >>95976553
>>95975997
>Players don't like short resting, and I don't think that reducing the time it takes helps all that much.
I run 10 minute short rests and you are dead wrong, players short rest ten times as often and that's not hyperbole.
Anonymous No.95976553 >>95976665
>>95976521
If players have enough hit dice to top reasonably keep going after presumably a bunch of encounters where they spent SR resources and got damaged, wouldn't you say you could maybe afford to punch their faces a little harder?
Anonymous No.95976665
>>95976553
It has nothing to do with resource management anon, it has to do with time management. Players will call it a day after taking a tickle, full HD in the tank, because an hour and 8 hours are not appreciably different unless you're under a strict time crunch. With a 10 minute break you don't have to worry as much about a patrol finding you for example.
Anonymous No.95976826
kawaii horror
Anonymous No.95976895
Forgotten Adventures finally released a gnoll pack, they're by far the best token artists and gnolls are some of my favourite creatures, what a thrill!
Anonymous No.95976955 >>95976998
Since space clowns are chaotic evil fiends, do they respawn in some layer of the abyss if they die in any other plane like other demons would?
Anonymous No.95976998
>>95976955
They were originally mortals/humanoids who were corrupted by fiendish influences, so I guess not. They aren't from the Outer Planes, so they don't have a 'home' to return to in the Abyss.

That's not to say that the spirits of dead Space Clowns couldn't find some way to congregate in the Abyss and set up a circus-themed home layer.

What they do there is anyone's guess. I don't suppose there are many wizards or cultists who specifically go around summoning Space Clowns.
Anonymous No.95977323 >>95977906
>perfectly immersed and vividly imaginative during narratives of city exploration, finding new lands, talking to NPCs, navigating treacherous terrain etc
>lose track of everything and imagination turns off when it's combat and there's more than one enemy
anyone else know this feel?
Anonymous No.95977906
>>95977323
That's unironically why my group moved away from battlemaps and to theatre of the mind. We found it makes combat much more immersive instead of switching your brain over to JRPG mode.
Anonymous No.95977960 >>95978070 >>95978639
How important is printing out pictures to put on the back of the dm screen that give an idea how the place the players are at looks versus just showing them a picture from from the campaign book real quick? Like a picture of the infinite staircase while they're on the infinite staircase, picture of a desert while they're in the desert, picture of a dungeon while they're inside a ziggurat, etc.
Anonymous No.95978047
I have hit a massive bout of writers block and my next session is next weekend. Anyone know where I can find dungeons/one shots I can shamelesly rip off?
Anonymous No.95978070 >>95978264
>>95977960
I was about to comment on your bizarre assumptions and autism but then I read the rest and realised which poster you were.
Anonymous No.95978071 >>95978073 >>95978340
Is there anything better than being a barbarian?
Anonymous No.95978073 >>95978340
>>95978071
Correct answer: No, there is nothing better than the barbarian.
Anonymous No.95978264 >>95978272 >>95980240
>>95978070
So don't print out this picture and slip it into the back of the dm screen once the players have entered the ziggurat and instead just say "The walls and floors are made of large blocks of smooth sandstone. Corridors have 10ft high ceilings and rooms have 15ft high ceilings."?
Anonymous No.95978272
>>95978264
(except the walls are tan like sandstone and there's no torches it's pitch black.)
Anonymous No.95978340 >>95978398 >>95978400 >>95979069
>>95978071
>>95978073
>5e 2024
>Human Male Barbarian
Lucky, Savage Attacker or Tough?
Anonymous No.95978398 >>95978441 >>95979069
>>95978340
personally i love tough because i love stacking HP, and barb is going to get hit a lot so the more HP the better, but lucky might not be too bad because its just a good feat. the issue tho, is that if youre reckless attacking, my initial read is that it'd just grant the enemy a straight roll against you, or you'd be using lucky in place of your reckless, so its a little harder to justify using. it might be useful for Toppling though, using lucky to grant disadv for that might be good

savage attacker might be nice, but i dont really care for rerolling dice for damage but it'll bring up your damage by a bit
Anonymous No.95978400 >>95978441
>>95978340
Lucky is for goobers and Savage Attacker is for homosexuals, so choose accordingly. If you happen to be a homosexual goober, flip a coin.
Anonymous No.95978441
>>95978398
>>95978400
Tough would probably also have been my choice, lots of health is always nice.
Anonymous No.95978542 >>95978569 >>95978628 >>95980249
>not getting resilient (Wisdom or Dexterity)
Get Hold Monster'd!
Anonymous No.95978569 >>95978628
>>95978542
I am still mad that most martials don't have any response to like half of the Fuck You Spells except killing the caster first or spending two Feats that you need to be effective, it's worse than it was in 3e in that particular regard even if the spells are less awful.
Anonymous No.95978628
>>95978542
>>95978569
mage slayer is pretty decent, and fighters new indomitable is also not too bad. paladin's aura is dank, rogue gets slippery mind (albeit late), monk gets dedicate survivor (again late), and barbarian gets partial immunity of some conditions w/ beserker and I dont see anything for ranger.

the benefit of mage slayer is that at least it boosts your dex/str and it makes it easier to break concentration of enemies
Anonymous No.95978639
>>95977960
Do neither. Use your words.
Anonymous No.95979001 >>95979009 >>95979224 >>95979556 >>95979567
The group I've been playing with for several years fell apart today because of relationship troubles. Ask me anything.
Anonymous No.95979009
>>95979001
who was fuggin who?
Anonymous No.95979069 >>95979073
>>95978398
Lucky is best used to grant yourself advantage on saving throws imo
And for a barb, I'd near exclusively use it for wisdom saving throws
>>95978340
If you're a human, get Tough from farmer background and Lucky from Human
I'd have a hard choice choosing tough or lucky
Anonymous No.95979073
>>95979069
Whoops ignore that last sentence; forgot to erase it before re-writing it
Anonymous No.95979224
>>95979001
Did you score?
Anonymous No.95979556
>>95979001
Did NATHAN cheat on someone again?
https://youtube.com/shorts/Sf2l_uomZoA?si=sWazP0UR0JUNVO_L
Anonymous No.95979567
>>95979001
Did NATHAN cheat on someone again?

https://youtube.com/shorts/Sf2l_uomZoA?si=PHp45nAvr40BAXFp
Anonymous No.95979597 >>95979667 >>95980523 >>95980957 >>95982342
*paralyzes you and eats your brain because you don't have profiency in Intelligence saving throws*
:3
Anonymous No.95979667
>>95979597
This is why new mage slayer is a must for me
Anonymous No.95980240
>>95978264
You can you that if you want, but you asked "how important is X versus Y" as if it obviously mattered that you do one or the other.
Anonymous No.95980249 >>95980307
>>95978542
They were asking about origin feats.
Anonymous No.95980307 >>95980331
>>95980249
Lucky, Savage Attacker, and Tough are all normal feats.
Anonymous No.95980325 >>95980331 >>95980417 >>95980911 >>95991419
How can you guys still play 5e? I'm bored to death of it.
Anonymous No.95980331
>>95980307
they're origin feats in 2024, which is why they'd be included in the list of starting feats and which is why people suggest mage slayer rather than resilient wisdom

>>95980325
have fun people to play with
Anonymous No.95980417
>>95980325
>How can you guys still play 5e?
Because I enjoy spending time with my friends.
Anonymous No.95980523 >>95980806 >>95980874
>>95979597
Remind me again why gnomes specifically turn out weird from ceremorphosis?
Anonymous No.95980806
>>95980523
Little squid guys zapping people is fun.
Anonymous No.95980854
aaa
Anonymous No.95980874
>>95980523
really big, really rich brains
Anonymous No.95980911
>>95980325
Technically I'm not, my friend group followed the advice "hytnpdnd" and we're having a good time. if I could find a second game, I would though. 5e is a simply game
Anonymous No.95980951
Do you prefer red nipples or black nipples on your fiend? On that note, stud or ring nipple piercings?
Anonymous No.95980957
>>95979597
Me dump int
Anonymous No.95981058
How would you build Jaguar God?
Anonymous No.95981137 >>95981268
damn, how much revenue is she going to make now that she doesn't have to private her karaoke?
Anonymous No.95981268 >>95981309
>>95981137
Jesse, what the hell are you talking about?
Anonymous No.95981309
>>95981268
probably someone listening to some Kuo-toa and going mad.
Anonymous No.95981479 >>95981506 >>95981508 >>95981687 >>95981778
Trying to find some resources to be a dm as a newfag for a group of newfags. How would you go about learning something like this? Any tips appreciated.
Anonymous No.95981506
>>95981479
>Trying to find some resources to be a dm as a newfag for a group of newfags. How would you go about learning something like this? Any tips appreciated.
https://files.catbox.moe/ak5pjx.pdf this is the lazy DM's guide. Some great concepts and ideas. I don't follow it 100% because it's actually more work than just coming up with stuff when needed and leaving it.
Anonymous No.95981508
>>95981479
watch the game being played for at least 30min
you dont learn to play football by reading the NFL handbook
but obviously at some point you just gotta jump in, so after that read the books then just play
Anonymous No.95981687
>>95981479
The single best tip that I can give you is that, no matter what you do, you're going to fuck up. And that's fine. Obviously, try not to fuck up as best as you can, but you're still going to. You're human. And your players will understand and accept that.
Anonymous No.95981778
>>95981479
Uhhh you just setup a fantasy world where stuff happens and there are tons of monsters and skill checks and magic items and you let your players go wild and help them find ways to kill their characters. Or just buy a campaign book and start with that.
Anonymous No.95981925 >>95982827
Stat it in 5e
Anonymous No.95982054 >>95982105
Is there a place to get he new PDF of Dragon's Delve?
Anonymous No.95982105
>>95982054
its not the pdf, but its on the tools
Anonymous No.95982146 >>95982203
Setting has a lot of open steppes and plains and everyone has horses and mounts. How do I make combat encounters more interesting if the terrain doesn't really afford elevation differences or areas of cover?
Anonymous No.95982203 >>95982263
>>95982146
difficult terrain, natural traps, and the combatants of the area would be equipped to thrive in such a place
Anonymous No.95982263 >>95982268 >>95982322
>>95982203
the mongols steamrolled through these exact types of defenses btw
Anonymous No.95982268 >>95982281 >>95982322
>>95982263
Well, the mongols didn't have to fight wizards
Anonymous No.95982281 >>95982291 >>95982322
>>95982268
but in this setting the mongols would have casters too
>mongol horde with strategically spaced out riders that concentrate on Pass Without Trace
Anonymous No.95982291 >>95982322
>>95982281
ok man, good luck then.
Anonymous No.95982322 >>95982325
>>95982263
>>95982268
>>95982281
>>95982291
What did defeat the Mongols?
Anonymous No.95982325
>>95982322
japanese sea
Anonymous No.95982342
>>95979597
>implying
get Gnomed, idiot squid
Anonymous No.95982827
>>95981925
Greatsword of Speed
Anonymous No.95982937
I really struggle with running combat, and I just don't understand why. I'm not even talking about ridiculously challenging ones either, basic stuff for PCs level < 5
Anonymous No.95983095 >>95983397 >>95983410
Ever have an arch-nemesis or reoccurring villain, or are your games more of a one and done deal when it comes to antagonists (the first confrontation is the last confrontation)?
Anonymous No.95983135
>>95975488
The problem I have with worldbuilding for fun/it's own sake is that, without the needs or schedule of an actual game, I am incapable of committing to any single idea.
Anonymous No.95983397
>>95983095
Yes, I’ve run a lich before.
Anonymous No.95983410 >>95983467 >>95985307 >>95987455 >>95987514
>>95983095
How do you make a recurring villain at lower levels because I can see villains who can teleport to escape but without major asspulls like to get him to escape without the characters having a chance to get some last minute shots in I don't know how to put a stop to a confrontation at level 3 or something.
Anonymous No.95983467
>>95983410
A minor devil who keeps being summoned. When they kill him, he gets banished back to hell, but then is right as rain when summoned again.
Anonymous No.95983513 >>95987232
Today's the day. Going to roll the shit out of these dice. I still dont know how many people are coming, what if no one comes and im just sitting alone with my setup taking up 2 tables for 30 minutes?
Anonymous No.95983517 >>95983556
I want to be a Healer. What race, class, subclass, and feat(s) do I pick?
Anonymous No.95983542 >>95983597
Is anyone even hyped for this new Forgotten Realms sourcebook? I dread how much they are going to shit on the lore this time around.
Anonymous No.95983556 >>95983640
>>95983517
Hill Dwarf Life Cleric. What else do you need?
Anonymous No.95983597
>>95983542
I’ve never managed to care about the lore of the Forgotten Realms. As long as the book has character options, it has something for me to cannibalize.
Anonymous No.95983640 >>95983699 >>95983734
>>95983556
What, in your opinion, would a reasonable price for someone by your description of the 3rd level to be hired onto an adventuring party for three days?
Anonymous No.95983699 >>95991451
>>95983640
150gp and an equal share of all the loot of course.
Anonymous No.95983734 >>95983748
>>95983640
...Are you talking about prostituting yourself?
Anonymous No.95983748
>>95983734
No, my players (two Champions, a Berserker, and an Assassin) are looking for a Healer.
Anonymous No.95983805 >>95983876 >>95984228 >>95985321 >>95987917 >>95988404
which way VTT man?
Anonymous No.95983876
>>95983805
left for bbeg/subordinates
right for generic enemies
Anonymous No.95984228
>>95983805
>VTT man
I choose a different path.
Anonymous No.95985307
>>95983410
asspulls are not asspulls when they're preplanned
just give the vilain an item that teleports him to safety, or turns him invisible, or gas cloud, etc
a villain having a magic item or supernatural advantage or trick is the reason they are a threat in the first place
Anonymous No.95985321
>>95983805
right always, left is too videogamey
the board should be a tool to help understand the space, not about visual fidelity
Anonymous No.95985507 >>95985761 >>95985978 >>95987519
im new to dnd kinda but im interested in being a dm.

are people generally ok with that? im ok with reading handbooks and stuff but where do i go to find players?
Anonymous No.95985761
>>95985507
No. People aren’t okay with someone DMing if they don’t already have ten years of DMing experience, evenβ€”no, ESPECIALLYβ€”if the system hasn’t even been in print for that long. The only acceptable DMs are that spontaneously pop into existence with those years of experience already under their belts.

Of course people are ok with it. The only way to learn how to DM is to try doing so.
Anonymous No.95985978
>>95985507
>where do i go to find players?
start with friends and coworkers
once you know sorta what you're doing (6 months - 1 year) you can find strangers online or irl
dont start dming with strangers, you will get hurt
Anonymous No.95987232
>>95983513
I would sudoku.
Anonymous No.95987455
>>95983410
Make the villain but one piece of a situation or encounter. They're in the mix and take advantage of the situation to get their shots off. At the first sign of tides shifting, they might attempt to get lost in the crowd, use perilous terrain or shifting architecture to obfuscate their retreat, or make themselves less of a priority target compared to some other issue present. Ideally, the villain's ties to the party should feel emergent and natural. They didn't get away and curse the players' names because they're a villainous rival. They're a villainous rival BECAUSE they were more skilled or lucky than their fellows or escaped by a hair's breath and lived to tell the tale.
Anonymous No.95987514
>>95983410
>How do you make a recurring villain at lower levels because I can see villains who can teleport to escape but without major asspulls

pic related. It's MADE for this. A properly prepared group might have locate object or hunter's make prepared to chase, but without prep, they get away scott free.
Anonymous No.95987519 >>95988304
>>95985507
Im dming for the first time at my flgs in less than 3 hours. I just contacted the owner who had a dnd email group and got a few responses who i gave details to. I told everyone who was interested im new and its a game store so if start shitting and crying everyone will be ready for that. should I skip dinner so im not gassy?
Anonymous No.95987917
>>95983805
Unless the dm really puts in extra effort the PCs themselves would likely have tokens that look like the right, so it's clearly superior just for the sake of consistency
Anonymous No.95988304 >>95988366
>>95987519
>spoiler
Are you sure you belong in society? Like, even in a game shop?
Anonymous No.95988366
>>95988304
Went with pulled pork sandwich and bbq chick pea puffs. I think I'm good desu. 30 more minutes. I got a job to do and it's to run this campaign and use all the toys I bought. Oh and help some people come up with and play fun to play characters.
Anonymous No.95988404
>>95983805
Right, save for unique large bosses that the DM wants to make memorable, but the downside is that art like this is hard to come by, and making tokens with any piece of art you find is easier
Anonymous No.95988584 >>95988880 >>95989103
looking for people to start games with
Anonymous No.95988753 >>95989214 >>95989267
Could this spell ever be brought into 5e with its original effect? What level would it have to be and/or what stipulations would need to be made to make it compatible with the system?
Anonymous No.95988880
>>95988584
Count me out.
Anonymous No.95989103
>>95988584
>Recruiting on 4chan
>Frogposter recruiting on 4chan
Frogposter recruiting on 4chan explicitly inviting shitposts
Anonymous No.95989167
Is 6th edition going to be better?
Anonymous No.95989190 >>95989267 >>95989364
>he thinks there'll be a 6e
Anonymous No.95989214
>>95988753
Swap the successful save to only stunned.
Anonymous No.95989254 >>95989330
>>95969139
Very late to the party here but this is of course not how it works.
Anonymous No.95989267 >>95995147
>>95988753
>Could this spell ever be brought into 5e with its original effect?
probably.
>What level would it have to be and/or what stipulations would need to be made to make it compatible with the system?
level 7 should still be fine. replace a touch attack with dexterity saving throw for the target, and a fortitude save with a con save to negate the effect entirely if the dex save fails.

you could likely further tweak it by changing the range to melee, removing the stun, etc. i don't think it would be unbalanced with this sort of iteration, though. compare it to force cage, or casting another 7th (or lower) level spell, and the opportunity cost balances it enough.

>>95989190
>he thinks there'll be a 6e
we already have a 6e, basically.
Anonymous No.95989275 >>95989278
What are the pros and cons of making a martial boss?
Anonymous No.95989278
>>95989275
As in what strengths can you play off of when fighting the party?
Anonymous No.95989330 >>95990709
>>95989254
Maybe you should have never come. New armor of agathys works with any temp HP, not just its own.
Anonymous No.95989364
>>95989190
>He goes by WoTC/TSR's arbitrary definitions of what is a new edition
We're well over 10 at this point.
Anonymous No.95989392 >>95989425 >>95989428 >>95991355 >>95995151
NOOO A SUPER CUTE WOMEN WAS GOING TO PLAY BUT THE FUCKING OWNER DIDN'T TELL ME TWO OF THE PEOPLE WERE FUDGING 10 YEAR OLDS AND THEIR DAD WHO DIDN'T EVEN WANT TO PLAY AT FIRST AND SHE NOPED OUT OF THERE AIEEE It might have been good because I would have looked like a silly pants because I use ding donged open office and I swear I deleted the old session 0 script and replaced it with the new one but there was the old one which I couldn't use and of course literally no one had a player's handbook so we limped through character creation one at a time and it was super boring but it was fun oh god this is going to be rough but I'm running the Lost City dammit. We didn't have a fourth at first but Dane recruited a guy who was there to play modern (no one else showed up to play modern) and he was cool and he's going to play.

I wish I had friends.
Anonymous No.95989425
>>95989392
this is the start
Anonymous No.95989428 >>95989506 >>95989552
>>95989392
>script
Are you using this word where you mean notes or do you actually have a script?
Also sorry you didn't get to hit on the 10 year olds(?)
Anonymous No.95989506 >>95989663
>>95989428
Here's the script I freaking swear I replaced the old one with
https://pastebin.com/AGF4fdEH

Here's the old foundry session 0 script that was on the laptop that I couldn't use
https://pastebin.com/VAqsRuFT

No one brought their own player's handbook anyway so we just kind of did it one at a time and did none of the stuff I wanted to do like track weight and stuff.
Anonymous No.95989509 >>95989731 >>95990573
Oh dang I forgot to have everyone name their character and probably some other stuff idk
Anonymous No.95989552
>>95989428
Also M and S are based M is the retarded one whos playing a chaotic evil golden dragon born rogue whos descriptors are chaos and insane and S is the cool straight man whos playing a human paladin that looks like him.
Anonymous No.95989663
>>95989506
Is this designed to come after a description of what classes are and how you play the game? Because walking through character creation feels very noob-focused but unless you're talking to people who know D&D well and just lack experience (like diehard Critical Role fans or something) I can't imagine your instructions making much sense.
Anonymous No.95989731
>>95989509
Whelp, how do you plan on introducing themselves or each other?
If you have them arrested, you can do a mug shot scene where everyone is placed against a wall with their crime on a piece of parchment, and they have to state their name, age, profession while a wizard is using magic hand to draw their faces.

then the guy with the plot hook comes out to claim they were helping and bail them out of jail.
Anonymous No.95989913 >>95990311 >>95990368 >>95990756
What are my options to boost a 5.5e barb's tankiness besides the following obvious ones?
>mage slayer for auto int/wis/cha saving throw success
>cloak of protection
>other resistances via armour or rings
>adamantine
Anonymous No.95990017
>>95968495 (OP)
>Have you ever had a party member betray the others?
Happened in my first ever D&D game. My character did manage to kill the traitor, but was then killed himself.

>How should a situation like that be handled?
I'm not sure, but I really didn't like it.
Anonymous No.95990311 >>95990318
>>95989913
amulet of health, is anywhere from +1 to +4 depending on your current Con
Anonymous No.95990318
>>95990311
>+1 to +4
AC** forgot to say
Anonymous No.95990368 >>95990387 >>95990390 >>95994122
>>95989913
>other resistances via armour or rings
Ring of resistance does not need attunement, just wear all 10.
Anonymous No.95990387 >>95990496
>>95990368
>But that too expensive!
Shut up strawman 10 rings of resistance are the same price as a single piece of +2 armor.
Anonymous No.95990390 >>95990404
>>95990368
>his barb doesn't have a cockring of necrotic resistance
ngmi
Anonymous No.95990404
>>95990390
>Go soft
>Lose necrotic resistance
Better maintain that rage.
Anonymous No.95990432 >>95990468 >>95991022
I really wish attunement was relegated to weapons only, and everything else was an armor slot

>head
>face
>neck
>Shoulders
>body
>chest
>arms
>hands
>fingers (2)
>waist
>feet

We'd have more cooler items because WotC would be required to make enough to fill up the slots.
Anonymous No.95990468 >>95990484
>>95990432
Do you mean you wish the game had been designed that way to start with? Because you can just homebrew it to work that way if you want.
Anonymous No.95990484
>>95990468
>Do you mean you wish the game had been designed that way to start with?
Yea, or the system could have been implemented with 5.5e while introducing their new crafting system
>Because you can just homebrew it to work that way if you want.
I have, 3.5e and pf1e do a lot of the heavy lifting
Anonymous No.95990496 >>95990523
>>95990387
In what order would you acquire these rings if you wanted all 10?
Fire first and then...?
Anonymous No.95990523
>>95990496
poison first, then fire because it is common, then cold for cold weather travel.
then
>are you often fighting undead or necormancers?
necrotic. then
>are you fighting farm realm bastards?
>psychic
>otherwise
maybe thunder or acid?
Anonymous No.95990573 >>95991812
>>95989509
Next is the time to name your character. Now think of a name. The classic DnD name is any name you want. Now take your pencil and write down the name. Now drop your pencil.

Next we introduce each other. Now tell your name.
Anonymous No.95990709 >>95990716
>>95989330
Then maybe next time specify you meant 5.5 and not 5e in the 5e thread.
Anonymous No.95990716
>>95990709
k
Anonymous No.95990756
>>95989913
check out fizban's. they have a ton of really good magic items for defense.
Anonymous No.95991022 >>95991616
>>95990432
I disagree vehemently. The more limited number of magic items per character incentivizes you to give out fewer but higher-impact items, rather than every PC jangling when they walk. Definitely one of the things I prefer about 5e over 3.5. Got really fucking tired of everyone insisting on anklets of translocation on every character.
Anonymous No.95991263 >>95991315 >>95991824
Has anyone used the Humblewood campaign setting?
It looks cute and I’m considering buying it and forcing my players to make their own fursonas.
Anonymous No.95991315 >>95991386
>>95991263
Yiff in hell furfag. Your ilk never should have been allowed to stay.
Anonymous No.95991355 >>95991827
>>95989392
Can you please type like a human being?
Anonymous No.95991386
>>95991315
What can I say. Bloomburrow was cute and I want a splatbook for it. If WotC won’t give me one then this will do.
Anonymous No.95991419
>>95980325
We vary our games. I was playing Dark Heresy for about a year and half before coming back to 5e.
Anonymous No.95991451 >>95991484
>>95983699
>150gp AND an equal share of all the loot
One or the other, mate.
Anonymous No.95991484 >>95991603 >>95991633
>>95991451
Of course not. What if the loot is bupkis?
This isn’t charity, it’s a business arrangement. They need to see a guaranteed return on their time for working.
Anonymous No.95991485
HWYB Shao Khan from MK9 and MK11?

I've read anything from Conquest pally to the usual hexblade and barb multi. Also races like Goliath and some kind of half-dragonborn. But what's your take guys?
Anonymous No.95991603 >>95991633
>>95991484
>What if the loot is bupkis?
That's called risk. Same as the one everyone else is taking.
Anonymous No.95991616
>>95991022
Magic items are either god-tier or a meme, causes a lot of drama at tables
Anonymous No.95991633
>>95991484
>>95991603
How about "Whichever is higher"?
Anonymous No.95991690
>>95968495 (OP)
Anyone else think that dashing sovers too much ground? I played another rpg where a dash is half your movememnt again, and it felt a lot more tacticle and satisfying. You not being able to zoom 60 feet base, or easily 80-100 with perks/racials/common magic
Anonymous No.95991812
>>95990573
Welcome. This might be your first time ever playing D&D, and if so, that's great. Don't worry if you have no idea what a character sheet or any of these weirdly shaped dice are – we're all here to learn together.
Now, this campaign module goes until level 4, so think about what your subclass will be, unless of course you're planning a 2/2 multiclass or something else exotic that meant you won't gain one.
Anonymous No.95991815 >>95992452
They need to make slavery legal again but you can't make them do work and you have to treat them well, you can just make them play games with you.
Anonymous No.95991824
>>95991263
Haven't used it, only reviewed the subclasses (didn't much care for) and the species (which I mostly thought were solid). Check it out on 5etools and buy if you like it.
Anonymous No.95991827
>>95991355
It's quite clear by this point that no, they can't.
Anonymous No.95992452 >>95993087
>>95991815
That called your sister's kids. You can get them to play basically any game with you.
Anonymous No.95992916 >>95993516
I think enabling alternate rules for feats via downtime activities was a mistake. My Cleric is being a weirdo.
Anonymous No.95992964
What is the most helpful class and build to have on your team with the lowest skill requirement?
Anonymous No.95993087 >>95993101
>>95992452
i don't want to play with kids. I DONT WANT TO PLAY WITH KIDS!!!
Anonymous No.95993101
>>95993087
Well, slaves is a tall order. But if you play with your sisters kids, they'll eventually become adults you can play with and they'll even know the rules.
Anonymous No.95993348
>still no good idea for sunday session
HAAA
Anonymous No.95993516
>>95992916
How so?
Anonymous No.95994122
>>95990368
This is why body piercings are important to martials.
Anonymous No.95994384 >>95994417
Do you typically give your characters a surname or are you more of a first name / nickname only kind of player?
Anonymous No.95994417
>>95994384
First name + nickname or trade, unless I'm playing a noble or something.
Anonymous No.95995112 >>95995121 >>95995141 >>95995188
>>95968495 (OP)
Is there any good monk tank build? I will start level 5
Anonymous No.95995121
>>95995112
>is there a good monk build
no
Anonymous No.95995141
>>95995112
>Is there any good monk tank build?
yes, it gets a bit weaker at 5th level but

>action: dodge
>bonus action: punch

You can do this, for free, but once you hit 5th you'll have to spend a ki point to make at least 2 attacks.
Anonymous No.95995147
>>95989267
it could potentially deal 300 damage though, if it hit a tarrasque and it failed the save somehow.
Anonymous No.95995151 >>95995487
>>95989392
you're a fucking sperg and don't deserve to play D&D with cute women.
Where's a good place to find cute women who play D&D?
Anonymous No.95995188
>>95995112
Yes, get a 5.5e monk to 7 for Evasion, 13 for Deflect Energy, and 14 for Disciplined Survivor
Anonymous No.95995372
What is a good statblock to use for a pimp enemy?
Anonymous No.95995487 >>95995619 >>95996173
>>95995151
>Where's a good place to find cute women who play D&D?
The kind of women who play D&D aren't the kind you really want to date. I'm still not convinced women get anything from the game other than attention.
Anonymous No.95995619 >>95995632 >>95995647
>>95995487
>Reposting this as if it's not Gygax telling on himself
Anonymous No.95995632 >>95995646
>>95995619
I found the triggered femoid
Anonymous No.95995646 >>95995687
>>95995632
I bet you've ranted about how all women are horrible and none will date you.
Anonymous No.95995647
>>95995619
>R
Anonymous No.95995687
>>95995646
I'm married with children, just like Gygax.
Anonymous No.95995873
Just scheduled a game with my friends and family :3
Anonymous No.95996080
What are the funnest magic items and what should I use my 3 attunements for?
Anonymous No.95996138 >>95996720
Turns out one of my friends is a "that guy"
>character obsessed with getting rich to the detriment of the party
>the moment loot is revealed he yells "I take all the gold"; fair share doesn't cross his mind
>every NPC we save, he asks "where's your gold" or "give me more gold or I'll let you die" or something similar
>won't contribute to decisions or sometimes combat if there's no gold for him personally; other rewards be damned
>devil gave the party a wish, he ignores party deliberation and states he wants to have the most gold in the world; now vomits gold or blood contingent on CON save
Anonymous No.95996173 >>95997352
>>95995487
I think some of them find some creative fulfillment. Or artistic. But yeah I'm sure a lot play for attention. I got my ex to play D&D and she just enjoyed casting flame strike over and over, I figured she'd prefer to roleplay but no she wanted to kill monsters with flame strike.
Anonymous No.95996720 >>95996733
>>95996138
>devil gave the party a wish, he ignores party deliberation and states he wants to have the most gold in the world; now


why is everyone else enabling him?
Anonymous No.95996733 >>95996744
>>95996720
After our last session, we had an out-of-game talk with him about how extreme he's being with his character's "goal"
As for the devil bit, think of it like that scene from Dragonball and Oolong jumps in front of the dragon and just yells out "I wish for panties".
The party was figuring out the exact wording of our wish (because devilish twisting of words) and my friend just yells out his gold wish and the devil goes "okay!" with glee.
I don't blame my DM for this because any devil would love for such an open ended request.
Anonymous No.95996744 >>95996756
>>95996733
>don't blame my DM

ok, but he's directly responsible for not stopping everything up till this point.

I hope the player is at least self-aware.
Anonymous No.95996756
>>95996744
>I hope the player is at least self-aware.
Nope, at least not until we brought it up.
He pulled the "it's what my character would do" card initially but I'm hoping he's aware of it now.
Whether he'll change is another matter.
Anonymous No.95996911 >>95996931 >>95997366
>>95968495 (OP)
I was making a charactern in dnd Beyond. Race variant human gives me +1 for two AS, and noble background should give me +2 +1 to either strength, Charisma or intellectual, but, when in choose the Noble background, it doesn't let me choose the ASI of Variant Human.
Why?

I'm using the legacy race Variant Human
Anonymous No.95996931
>>95996911
If you're using background ASIs, you don't get racial ASIs.

Are you stupid?
Anonymous No.95996998
I want to run games where the players are scoundrels in the old hardboiled pulp sense. Sessions would be episodic one shots of different jobs: gunrunning, heists, navigating the authorities... I want to keep the tone mercenary and maverick. Staying ahead of the law is never something that can be achieved for certain, intrigue and complications will arise organically without cliche heist-movie style double-triple crosses.

Does anyone have experience running this sort of play? How can the desperate tone be maintained?
Anonymous No.95997033
>tfw you get set up for a cool line
>and you don't blow it
Anonymous No.95997046 >>95997048 >>95997103 >>95997165 >>95999128 >>96003005
What sort of things would a Goblinkin Lawful Evil empire outlaw
Anonymous No.95997048
>>95997046
Do they have a religious caste or sect of society? If it's ingrained into the culture I would imagine any perceived slight against them could be pretty damning.
Anonymous No.95997103
>>95997046
https://web.archive.org/web/20250128000240/https://www.project2025.org/policy/
Anonymous No.95997165 >>95999128
>>95997046
Make very specific laws that clearly allude to something that a retarded gobbo did once that ended in disaster
Anonymous No.95997352
>>95996173
They're just wired differently. Not always a bad thing but I don't have women in my long term games.
Anonymous No.95997357
New thread
>>95997356
>>95997356
>>95997356
Anonymous No.95997366
>>95996911
Because you're using 2024 character creation rules.
Anonymous No.95999128
>>95997046
>...henceforth, all public displays of affection are punishable by being tossed in the ooze pit...

>>95997165
This one is a trope, but a very good one depending on your campaign/game tone and the specific law that the PCs happen to accidentally break.
Anonymous No.96003005
>>95997046
if you go with the 'goblins hate dogs' thing, Dogs could be illegal