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7/11/2025, 11:09:05 AM
>>1784012
Monsters have normal toughness (can be pushed through) and fixed toughness (enters a big stagger after breaking, like GBF Relink’s Break).
The combat feels incredibly smooth. I didn’t notice the UI switching lag others mentioned, probably a machine issue. The only jarring part was pressing Esc to enter the main menu, which directly shows a static cover shot of the female protagonist. Switching from dynamic gameplay to a still image feels a bit weird, but clicking into other secondary menus feels smooth again.
After 10 minutes of experience, one sentence sums it up: If they didn’t slap the logo on your face, you wouldn’t believe this is a game Yellow Chicken could make.
Monsters have normal toughness (can be pushed through) and fixed toughness (enters a big stagger after breaking, like GBF Relink’s Break).
The combat feels incredibly smooth. I didn’t notice the UI switching lag others mentioned, probably a machine issue. The only jarring part was pressing Esc to enter the main menu, which directly shows a static cover shot of the female protagonist. Switching from dynamic gameplay to a still image feels a bit weird, but clicking into other secondary menus feels smooth again.
After 10 minutes of experience, one sentence sums it up: If they didn’t slap the logo on your face, you wouldn’t believe this is a game Yellow Chicken could make.
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