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8/3/2025, 12:18:35 PM
>>533767547
It's letting the player tailor their own difficulty. You can either tackle the threats on your terms or pull the ripcord and opt out of them on demand, just like you directly choose food poisoning chance, raid threat scale, death on downed chance and other aspects of the game that can vastly alter your experience. It's really just a direct way to let the player choose whether to bypass something that would otherwise make them groan and want to open dev mode or reload.
I think it's intentional; the expansion is built around exploration and freedom. It's really fun and interesting landing in different biomes, finding different landmarks and building camps around your ship. You can choose whether or not to blast off at nearly any moment, open construction notwithstanding and putting the control right in your hands.
It's like a nearly-oversteered counterpart to Anomaly's "gotcha!"/pick-on-you horror, all about wonder and empowering the player with cool toys straightforwardly handed over instead of making them jump through hoops or solve a puzzle first. It even spoonfeeds you a grav engine via a trivial intro quest like the royalty wimp if you started on the surface.
It's letting the player tailor their own difficulty. You can either tackle the threats on your terms or pull the ripcord and opt out of them on demand, just like you directly choose food poisoning chance, raid threat scale, death on downed chance and other aspects of the game that can vastly alter your experience. It's really just a direct way to let the player choose whether to bypass something that would otherwise make them groan and want to open dev mode or reload.
I think it's intentional; the expansion is built around exploration and freedom. It's really fun and interesting landing in different biomes, finding different landmarks and building camps around your ship. You can choose whether or not to blast off at nearly any moment, open construction notwithstanding and putting the control right in your hands.
It's like a nearly-oversteered counterpart to Anomaly's "gotcha!"/pick-on-you horror, all about wonder and empowering the player with cool toys straightforwardly handed over instead of making them jump through hoops or solve a puzzle first. It even spoonfeeds you a grav engine via a trivial intro quest like the royalty wimp if you started on the surface.
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