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Anonymous /v/716056691#716064756
7/21/2025, 6:43:55 PM
>>716064496
>60k concurrent players a month after release
That is pretty good retention on par with PoE2, except PoE1 had a year between leagues (meaning a bunch of people fell off) and PoE2 started with higher numbers.

Besides, PoE1's current issue is player power and the stale voidstone system that has been cracked and figured out. I got 36 challenges in a week, anon. I didn't "quit at maps" I quit after doing everything in a week.