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7/5/2025, 11:25:10 PM
another new playthrough, another new fachwerk cottage. It's the only thing I know how to build, really.
Just gotta put some chimneys on it and it'll be done.
>>529992208
>Which structure mod is the most "unique" as it were?
chocolate quest or AW 1.12. CQ gens huge, procgen dungeons filled with unique enemies, and AW tries to create the impression of their being different civilizations scattered around the map. However, because the structures in both are so big, they're extremely liable to spawn somewhere and totally rape the nearby landscape, often taking out like a quarter of a mountain and leaving the other 3/4ths in place, or just spawning in a river, cutting it in half.
That's always the issue with worldgen mods, even the smaller ones. It's just a matter of time before they spawn something utterly retarded. All I run at this point is ruins, and even that is sometimes kind of iffy.
Just gotta put some chimneys on it and it'll be done.
>>529992208
>Which structure mod is the most "unique" as it were?
chocolate quest or AW 1.12. CQ gens huge, procgen dungeons filled with unique enemies, and AW tries to create the impression of their being different civilizations scattered around the map. However, because the structures in both are so big, they're extremely liable to spawn somewhere and totally rape the nearby landscape, often taking out like a quarter of a mountain and leaving the other 3/4ths in place, or just spawning in a river, cutting it in half.
That's always the issue with worldgen mods, even the smaller ones. It's just a matter of time before they spawn something utterly retarded. All I run at this point is ruins, and even that is sometimes kind of iffy.
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