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7/15/2025, 9:04:13 PM
Alright, sorry for the lack of (meaningful) posts in the last week, I'm nearly done with the stuff that's keeping my attention off this, I did do some work here and there on the "online" campaign mode, I'll post what I can a bit later on this evening, until then, here's what I would do with the Skrimshaw Artist and Hyperballade.
For the Artist proper I gave him +1 Strength and added the ability to carve out Ivory Instruments from picked up Deep Ivory, which he can then hand out to form out a band. I lowered the cost of the Instruments and boosted his base one, the +1 Strength is in part to justify having him at 15. The Instruments ability are strong, but not worth as much as (10/20/30/40) if you compare them to Traits.
Hyperballade would be
> - Hyperballade [2 AP 2 LP] : You may immediately resolve Whaling Tune on as many Friendly models as you wish. Models that are the only one of their unit on the board and have this model within their Awareness Range, as well as models that have at least 1 Sailor resolving Whaling Tune within 3 of them must test Discipline, if failed, they suffer one / to a free Health box for each 3 Sailor resolving Whaling Tune at the same time. Generate 1 Pain token for each / assigned this way.
Which is now much less of a finishing move as an opening one, really. Whalurs may struggle against Colonials due to the Whalur rule hurting their Accuracy, having this will equalize things a bit more. It scales with the number of Health Boxes, but does not benefit from repeats, and will possibly drop a fuckload of PAIN tokens. It has some limitation to its targets, but you can work around them a bit with your model's positioning.
Let me know what you think.
Kayak next.
For the Artist proper I gave him +1 Strength and added the ability to carve out Ivory Instruments from picked up Deep Ivory, which he can then hand out to form out a band. I lowered the cost of the Instruments and boosted his base one, the +1 Strength is in part to justify having him at 15. The Instruments ability are strong, but not worth as much as (10/20/30/40) if you compare them to Traits.
Hyperballade would be
> - Hyperballade [2 AP 2 LP] : You may immediately resolve Whaling Tune on as many Friendly models as you wish. Models that are the only one of their unit on the board and have this model within their Awareness Range, as well as models that have at least 1 Sailor resolving Whaling Tune within 3 of them must test Discipline, if failed, they suffer one / to a free Health box for each 3 Sailor resolving Whaling Tune at the same time. Generate 1 Pain token for each / assigned this way.
Which is now much less of a finishing move as an opening one, really. Whalurs may struggle against Colonials due to the Whalur rule hurting their Accuracy, having this will equalize things a bit more. It scales with the number of Health Boxes, but does not benefit from repeats, and will possibly drop a fuckload of PAIN tokens. It has some limitation to its targets, but you can work around them a bit with your model's positioning.
Let me know what you think.
Kayak next.
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