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8/5/2025, 11:14:50 AM
>>534029887
Recluse needs a way to empty her flask without casting the slow ass spells.
Her skill is good for the FP regen and the animation cancelling, the shitty skill spells just get in the way.
Executor needs two things.
First, to not remove buffs from his regular weapons or change them back to 1h when swapping between them and his parry katana.
It makes using ashes like sepukku and chilling mist, or even the blood loss on crit passive a pain in the ass.
Also it feels incredibly shitty to have something like 2h claws swap back to 1h every time I want to parry a hit.
Second to give actual rewards for successful parries, preferably related to dealing more damage.
Guardian and Revenant are FUBAR so I won't even bother typing every change they'd need.
Duchess is just as good as W/R/I in terms of having a solid kit.
If anything the game needs more classes like Duchess, hybrids that are fun to play and have access to a wide array of tools from magic to weapons.
Recluse needs a way to empty her flask without casting the slow ass spells.
Her skill is good for the FP regen and the animation cancelling, the shitty skill spells just get in the way.
Executor needs two things.
First, to not remove buffs from his regular weapons or change them back to 1h when swapping between them and his parry katana.
It makes using ashes like sepukku and chilling mist, or even the blood loss on crit passive a pain in the ass.
Also it feels incredibly shitty to have something like 2h claws swap back to 1h every time I want to parry a hit.
Second to give actual rewards for successful parries, preferably related to dealing more damage.
Guardian and Revenant are FUBAR so I won't even bother typing every change they'd need.
Duchess is just as good as W/R/I in terms of having a solid kit.
If anything the game needs more classes like Duchess, hybrids that are fun to play and have access to a wide array of tools from magic to weapons.
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