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7/5/2025, 11:57:44 PM
>>63941720
I'll spare bitchingat squad beyond just one remark, but at this point every tactical shooter should have intermediate stance adjustments a'la A3/Reforger because their absence in a real ride-or-die kind of game just makes me pic related.
In some run and gun bullshit I don't care, but in pixel-hunting RL simulation combat having the goldilocks of
>Too high to shoot over while crouched, too low to get anything but your fucking knees and thighs covered if standing
kind of cover is A G O N Y
Also at that point being able to rest any gun, not just bipods, should be as mandatory as leaning. Preferrably the RS/Ro style where it's not 'locked in' like a bipod. I think A3 also had that where you could rest a gun on a surface or really -rest- it. The latter locked, the former was just proximity.
I'll spare bitchingat squad beyond just one remark, but at this point every tactical shooter should have intermediate stance adjustments a'la A3/Reforger because their absence in a real ride-or-die kind of game just makes me pic related.
In some run and gun bullshit I don't care, but in pixel-hunting RL simulation combat having the goldilocks of
>Too high to shoot over while crouched, too low to get anything but your fucking knees and thighs covered if standing
kind of cover is A G O N Y
Also at that point being able to rest any gun, not just bipods, should be as mandatory as leaning. Preferrably the RS/Ro style where it's not 'locked in' like a bipod. I think A3 also had that where you could rest a gun on a surface or really -rest- it. The latter locked, the former was just proximity.
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