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7/17/2025, 2:11:21 AM
>>11871368
Anybody got the old UDgfxD2.zip file? It's been taken down by a false copywrite claim by a party that isn't Bethesda/ID Software.
Or at least a way to readily pull D1-specific textures not included in the R667 compilation.
I was going to originally just make an E1 replacement but realized I can't think of much more to do with this; These maps are meant to be highly experimental after all. (I mainly wanted to fuck around with an 'abstract' tech-base but I couldn't really think of much, E2, 3 and 4 are more my forte as they can be more surreal in location.
Pic related; it's the map i was working on (with my signature floor buttons that I rarely see people use in maps); Not much, just some FIREBLU, some cacos and some lost souls, alongside vanilla bridges. I was hoping to accidently stumble upon something new.
Feel free to post maps that are experimental in nature but still 'standard' gameplay; I'm aware of MOST tricks for (near)-vanilla but I'm sure there's more.
Anybody got the old UDgfxD2.zip file? It's been taken down by a false copywrite claim by a party that isn't Bethesda/ID Software.
Or at least a way to readily pull D1-specific textures not included in the R667 compilation.
I was going to originally just make an E1 replacement but realized I can't think of much more to do with this; These maps are meant to be highly experimental after all. (I mainly wanted to fuck around with an 'abstract' tech-base but I couldn't really think of much, E2, 3 and 4 are more my forte as they can be more surreal in location.
Pic related; it's the map i was working on (with my signature floor buttons that I rarely see people use in maps); Not much, just some FIREBLU, some cacos and some lost souls, alongside vanilla bridges. I was hoping to accidently stumble upon something new.
Feel free to post maps that are experimental in nature but still 'standard' gameplay; I'm aware of MOST tricks for (near)-vanilla but I'm sure there's more.
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