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Anonymous /tg/96219672#96237633
8/3/2025, 2:20:05 AM
>>96237447
So like on an abstract level Emerge conveys similar concepts that I want to convey, and is pretty effortless to implement. You just need creatures on your board, and to decide whether you want sac one to cast something in your hand.

But I still have an itch for a mutated creature keeping activated abilities.

You’re onto something with Champion, I could just add a line of rules text that it has the activated abilities of the exiled creature. It feels wrong flavor wise but I might be able to live with that.

I’m just realizing how stupid it feels to tack a brightness counter ability on shit just to enable the mutate cards to be played as I intended.


I’m not defending this particular card, but it’s an example of an ability that has a better payoff when mutated into something with a bigger stat line.