/ccg/ - Custom Card General - /tg/ (#96219672)

Anonymous
7/31/2025, 2:53:34 PM No.96219672
CCGPrimer
CCGPrimer
md5: f16dc258f761e4828e60cff8220db504๐Ÿ”
"Wake up, sleepyheads!" Edition

>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
https://mtgcardsmith.com/
https://cardconjurer.app/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
https://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2021-10-18

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Q: How can I proxy my cards for testing?
A: <https://pastebin.com/9Xj1xLdM //> https://mtgprint.cardtrader.com

>Art sources
http://www.artstation.com/
https://www.deviantart.com/
https://cgsociety.org/
http://fantasygallery.net/
http://grognard.booru.org/
https://stablediffusionweb.com/#demo
https://deepai.org/

>/ccg/ sets
http://pastebin.com/hsVAbnMj
(/ccg/ collab set in development)
Thread question: Are you following the recent updates in text templating, or are you sticking with classic templating? (e.g. "this creature" instead of the name of the card.)
Replies: >>96291451
Anonymous
7/31/2025, 8:10:28 PM No.96221752
Extract Fuel
Extract Fuel
md5: 0b4eec873ffd188bb53eb5c240db9af2๐Ÿ”
Getting the thread started with a common
Replies: >>96224784
Anonymous
7/31/2025, 9:37:27 PM No.96222382
yorokry2qfaf1
yorokry2qfaf1
md5: a01e4f4f9f997f14cbcdd67fb01a35a0๐Ÿ”
Replies: >>96226471 >>96243857
Anonymous
8/1/2025, 3:35:29 AM No.96224780
Are we back?
Replies: >>96227702
Anonymous
8/1/2025, 3:37:15 AM No.96224784
Old Zattis Chief
Old Zattis Chief
md5: 1625bd63524d1815f86f59e968d3a332๐Ÿ”
Fuck it, we're back.

I'll post some stuff. How are your sets going?

>>96221752
A cute effect. Might be too efficient for a common at instant speed, given it'd be an abstract kind of 2-for-1 when replying to removal.
Replies: >>96224786
Anonymous
8/1/2025, 3:38:56 AM No.96224786
Steel Succubus
Steel Succubus
md5: efff33e6666279b3d9dbf4d96f602d0f๐Ÿ”
>>96224784
My second set's been slow because the game fucking sucks and most of my bros are barely interested in drafting anymore.
But I do still pluck at it sometimes when I have an idea.
Anonymous
8/1/2025, 10:45:54 AM No.96226471
yuyuko-saigyouji-art-by-riki6-and-wukloo-respectively-v0-gkpmz1kyhgaf1
>>96222382
Replies: >>96226547
Anonymous
8/1/2025, 11:09:55 AM No.96226547
yuyuko-saigyouji-art-by-riki6-and-wukloo-respectively-v0-6ptk6ztmkgaf1
>>96226471
Anonymous
8/1/2025, 3:47:31 PM No.96227702
>>96224780
fuck no
Replies: >>96228347
Anonymous
8/1/2025, 5:52:52 PM No.96228347
>>96227702
Guess not.
Anonymous
8/1/2025, 9:19:22 PM No.96229567
I can't remember the name of this set that used only classical art, the creator posted the whole thing here. What was it called? and was it posted somewhere else?
Anonymous
8/2/2025, 1:33:49 PM No.96233755
Scam Centre
Scam Centre
md5: be3452b27db4b215e5407701312f16ea๐Ÿ”
Replies: >>96234143
Anonymous
8/2/2025, 1:49:43 PM No.96233802
Modern Juggernaut
Modern Juggernaut
md5: c77463dc2032e1e4cc75bec2604f12f8๐Ÿ”
Modern Avishkar set.
Replies: >>96234143
Anonymous
8/2/2025, 3:42:03 PM No.96234143
>>96233755
>>96233802
Kek.
Anonymous
8/2/2025, 4:35:34 PM No.96234321
Me Love You Long Time
Me Love You Long Time
md5: 890994b1c408dceff42ec455b9014e30๐Ÿ”
Vietnam war set
Replies: >>96234449 >>96259113
Anonymous
8/2/2025, 4:38:59 PM No.96234335
Agent Orange
Agent Orange
md5: ff535afe585d23c56011f61ae80bf186๐Ÿ”
Anonymous
8/2/2025, 5:09:11 PM No.96234449
Cavalry Pilot
Cavalry Pilot
md5: 7012bb4e8575b0fd54642523f0419631๐Ÿ”
>>96234321
Anonymous
8/2/2025, 6:15:48 PM No.96234762
Untitled
Untitled
md5: 9231600be16d677d51854cb3b18f3897๐Ÿ”
some Adult Swim
Anonymous
8/2/2025, 6:55:12 PM No.96235040
Bazooka Bog
Bazooka Bog
md5: 4760623feb2faa0378f69a73c4b952ee๐Ÿ”
Replies: >>96254828
Anonymous
8/2/2025, 9:07:34 PM No.96235888
Koh the Face Stealer
Koh the Face Stealer
md5: facb436dda96b7bd99d90189bf8e9837๐Ÿ”
can I get some feedback on the wording of the effect?

the flavor idea is that if any creature activates or triggers, it is showing emotion and therefore gets its face stolen, and koh gets to use their abilities

mechanically its probably too telegraphed unless flashed somehow, or maybe it needs some kind of support where you can forcibly activate enemy creatures
Replies: >>96235919
Anonymous
8/2/2025, 9:11:20 PM No.96235919
>>96235888
>Whenever a player activates an ability of another creature, counter that ability and exile that creature.

>~ has all activated abilities of all creature cards exiled by it.
Replies: >>96235977
Anonymous
8/2/2025, 9:23:53 PM No.96235977
>>96235919
what about triggered abilities?
Replies: >>96235986 >>96236581
Anonymous
8/2/2025, 9:25:30 PM No.96235986
>>96235977
They're not so easy to batch in this specific kind of effect.
Probably something like,

>Whenever an activated ability of another creature activates or a triggered ability of another creature triggers...
If you want both.
Anonymous
8/2/2025, 11:18:24 PM No.96236581
>>96235977
Design avoids creatures that have triggered abilities of multiple creatures because it can be an absolute nightmare to track and work around.
Replies: >>96237022
Anonymous
8/3/2025, 12:22:00 AM No.96237022
>>96236581
can't be worse than mutate
Anonymous
8/3/2025, 12:44:32 AM No.96237157
IMG_7715
IMG_7715
md5: df8ff7ef7e79fe1669433baaed996c4c๐Ÿ”
Jesus I was waiting for a thread like this.

I was spitballing an idea for a set, and I realized I was doing this whole thing wrong: Is it a waste of time to have a whole mechanic of Mutate cards and Human creatures and a mechanic that allows Human creatures to lose the Human creature type, when I could just use Emerge creatures instead and not deal with a middleman mechanic complicating things?

The only thing is that I had the human creatures usually have activated abilities that would be maintained on a Mutate stack.
Replies: >>96237447
Anonymous
8/3/2025, 1:49:51 AM No.96237447
>>96237157
>I was spitballing an idea for a set, and I realized I was doing this whole thing wrong: Is it a waste of time to have a whole mechanic of Mutate cards and Human creatures and a mechanic that allows Human creatures to lose the Human creature type, when I could just use Emerge creatures instead and not deal with a middleman mechanic complicating things?
Unfortunately, solving design issues like this is something WotC is fanatically averse to lmao.

Sounds good though. Champion is another option, though less flexible.
Replies: >>96237633
Anonymous
8/3/2025, 2:20:05 AM No.96237633
IMG_7716
IMG_7716
md5: 3338e6c0801c8b61e047040c49d6ce66๐Ÿ”
>>96237447
So like on an abstract level Emerge conveys similar concepts that I want to convey, and is pretty effortless to implement. You just need creatures on your board, and to decide whether you want sac one to cast something in your hand.

But I still have an itch for a mutated creature keeping activated abilities.

Youโ€™re onto something with Champion, I could just add a line of rules text that it has the activated abilities of the exiled creature. It feels wrong flavor wise but I might be able to live with that.

Iโ€™m just realizing how stupid it feels to tack a brightness counter ability on shit just to enable the mutate cards to be played as I intended.


Iโ€™m not defending this particular card, but itโ€™s an example of an ability that has a better payoff when mutated into something with a bigger stat line.
Replies: >>96237697 >>96237728
Anonymous
8/3/2025, 2:29:17 AM No.96237697
>>96237633
>Youโ€™re onto something with Champion, I could just add a line of rules text that it has the activated abilities of the exiled creature. It feels wrong flavor wise but I might be able to live with that.
Exile-Emerge and Champion fill a similar design space. Though, Emerge is also more flexible as it allows for casting it without a "tribute"

I always advocate not copping out and having your designs stand on their own, without needing back-up crutches. Neutering your own design space due via whataboutism sucks. Just do the purest form of your design, and make it work.
Replies: >>96239211
Anonymous
8/3/2025, 2:35:19 AM No.96237728
>>96237633
Isn't this just fighting?
Replies: >>96238533
Anonymous
8/3/2025, 5:26:58 AM No.96238533
>>96237728
Yes. I tried to copy the wording on one card, I forget exactly which one, but I donโ€™t believe itโ€™s oracle text was changed to โ€œfight.โ€ I donโ€™t remember why. I copied what I could to try and format it for Delirium.
Anonymous
8/3/2025, 8:50:54 AM No.96239211
IMG_7721
IMG_7721
md5: e7560f6e24688a6c86444b642251cab2๐Ÿ”
>>96237697
I might commit to Imprint instead. I can gain the advantage of defining characteristics based on the exiled card, without the extra baggage of trying to subvert the limitations of Mutate.

Iโ€™m wondering if I should make the exile trigger not be a โ€œmayโ€ ability, but โ€œexile another creature you control.โ€ Or maybe Iโ€™ll just save that for special occasions.
Replies: >>96242825
Anonymous
8/3/2025, 9:20:37 PM No.96242825
>>96239211
Makes sense. Solves a lot of problems without demanding complex game states.
Anonymous
8/3/2025, 11:59:06 PM No.96243857
Chen Black Cat of Ill Omen
Chen Black Cat of Ill Omen
md5: 3d31e201ee649bd4688a1e761b4d4df3๐Ÿ”
>>96222382
Extremely cute and thematic design for Mike, big fan. In return, have another cat youkai.
Replies: >>96244040 >>96246938
Anonymous
8/4/2025, 12:25:19 AM No.96244040
To the Death
To the Death
md5: 3b25bf9e026aa1b236516c265c3fcd05๐Ÿ”
>>96243857
Very silly card, but I saw the art and had to make use of it.
Anonymous
8/4/2025, 11:29:31 AM No.96246938
Reimu Hakurei
Reimu Hakurei
md5: 11d8860908fa7e2d72377f9675a81abf๐Ÿ”
>>96243857
I'm glad you like it, fellow touhou fan
Anonymous
8/4/2025, 5:02:09 PM No.96248630
1754319174729579
1754319174729579
md5: cf15c731e5f91a47dd0cb72f33f1cb21๐Ÿ”
Thoughts on this quirky rare
Replies: >>96249057
Anonymous
8/4/2025, 5:44:27 PM No.96249057
Youngheart
Youngheart
md5: 8f5bf0d531b68383a45243997dbbf7a3๐Ÿ”
>>96248630
The rules change where face-down cards were no longer basic 2/2 creatures was one of the worst rules changes of all time.

Other than that, it's a fine effect. A good way to make "tokens" without them being free value.
Anonymous
8/5/2025, 6:34:22 AM No.96254828
>>96235040
made me kek
Anonymous
8/5/2025, 6:54:27 AM No.96254882
Amoral Reptomancer
Amoral Reptomancer
md5: e13048b2af853e7525d152dd5beaecf9๐Ÿ”
Replies: >>96254899
Anonymous
8/5/2025, 6:58:59 AM No.96254899
Eiko of Many Masks
Eiko of Many Masks
md5: 1cff2170be93363a6c3a2a3ad920c895๐Ÿ”
>>96254882
I found some old cards I made a long time ago. I took a picture I had somewhere on my drives and tried to make a card for it. Some of them are kind of not the worst dogshit I could've done.
Thought I'd share.
Replies: >>96254907
Anonymous
8/5/2025, 7:00:47 AM No.96254907
Adaptive Membrane
Adaptive Membrane
md5: e314a3afbdb66594420bd1cadd032880๐Ÿ”
>>96254899
Anonymous
8/5/2025, 12:28:31 PM No.96255829
Wishing Slime
Wishing Slime
md5: d0be2029ca867a8ca1dc32ab906fd343๐Ÿ”
Thought this would make for a fun commander deck wincon
Replies: >>96255831
Anonymous
8/5/2025, 12:29:37 PM No.96255831
Jianti, Curator of Curiosities
Jianti, Curator of Curiosities
md5: ccee5485712e82e5d6af85d6e4741e4b๐Ÿ”
>>96255829
And this here would be the commander
Anonymous
8/5/2025, 10:09:26 PM No.96259113
Fortunate Son
Fortunate Son
md5: 16ceaa5168283dd6b755ee8d6aec4707๐Ÿ”
>>96234321
This frame looks great with more contemporary settings.
Anonymous
8/5/2025, 11:10:21 PM No.96259557
FPV Operator
FPV Operator
md5: 64dc9052fae2ceb02bc8697c0706e31a๐Ÿ”
Replies: >>96260023
Anonymous
8/5/2025, 11:29:20 PM No.96259682
Recruitment Van
Recruitment Van
md5: 63a2a092c789342e434dc0a7ef1adf6d๐Ÿ”
Replies: >>96260023
Anonymous
8/6/2025, 12:19:12 AM No.96260023
>>96259557
This is an insanely good rate. 2 mana for a 1/1 (soon to be a 2/2), another 1/1 that flies, and at minimum 2 free damage.

>>96259682
This on the other hand I would probably never play since it gets progressively more difficult to crew, and soon basically impossible. If you only have a couple creatures, adding an additional 1/1 won't make much a difference. And if you have a big creature, you're not gonna wanna waste it crewing this thing.
Anonymous
8/6/2025, 8:25:49 PM No.96265194
Deathtrooper
Deathtrooper
md5: 247ddebb86a2298e08802810784bb70b๐Ÿ”
The Great War
Replies: >>96265198
Anonymous
8/6/2025, 8:26:53 PM No.96265198
White Feather Campaign
White Feather Campaign
md5: 809bcd8efe9910f67d5daa7e5af6f4a6๐Ÿ”
>>96265194
Replies: >>96270329
Anonymous
8/7/2025, 1:23:02 PM No.96270329
202503
202503
md5: f6655abc0105dbe2cb0ebf623b4a4988๐Ÿ”
>>96265198
nice
Anonymous
8/7/2025, 3:26:03 PM No.96270827
Emissary of Paradox
Emissary of Paradox
md5: fb7427011526b6b2c17665d5b48e9e2b๐Ÿ”
Does the wording on this card make sense?
Replies: >>96271099
Anonymous
8/7/2025, 4:14:29 PM No.96271099
>>96270827
Explain how it is supposed to work. Rulewise seems hard to support and the way I understand it, the stakes game doesn't make a lot of sense to me.
Replies: >>96271145
Anonymous
8/7/2025, 4:23:51 PM No.96271145
>>96271099

Basically, It's supposed to go like this: You get a 7 drop. The next guy gets a 5 drop. Next guy after him gets a 3 drop. And everybody else gets a 1 drop.
Anonymous
8/7/2025, 7:35:08 PM No.96272339
Emissary of Paradox(1)
Emissary of Paradox(1)
md5: 3f049c1c4c3979c37689f68565e1bc5f๐Ÿ”
Did a second pass on the card with different wording. Think it's better and hopefully makes more sense.
Replies: >>96286638
Anonymous
8/8/2025, 5:17:50 PM No.96278224
Eldritch Hatching
Eldritch Hatching
md5: a25cd44cd19b1b95b47f2837cbeb5f22๐Ÿ”
Anonymous
8/9/2025, 2:50:52 PM No.96283710
Horseback Javalineer
Horseback Javalineer
md5: 3b48308b3a582f8c51d37ede93f19be6๐Ÿ”
Replies: >>96285524
Anonymous
8/9/2025, 4:04:12 PM No.96283930
C4-621 Augmented Human
C4-621 Augmented Human
md5: af4380e74baca77ab137995db18731b4๐Ÿ”
why doesn't the italics button work on my flavor text in magic set editor?
anything i need to cahnge in set info or elsewhere?
Replies: >>96284069
Anonymous
8/9/2025, 4:45:34 PM No.96284069
>>96283930
nvm got it
Anonymous
8/9/2025, 7:32:50 PM No.96285067
Untamed Alicorn
Untamed Alicorn
md5: 115d5a8c266096fcde7ce9203b1e915c๐Ÿ”
Anonymous
8/9/2025, 9:01:49 PM No.96285524
>>96283710
Didn't you mean to name this guy a JavElineer instead of JavAlineer?
Anonymous
8/10/2025, 12:33:45 AM No.96286638
Emissary of Paradox(4)
Emissary of Paradox(4)
md5: a5626ecd011e4eb36ea98907e53e66a9๐Ÿ”
>>96272339

Alright, probably the final version of this card. Cleaned up the wording a bit more and made sure that the visuals aren't fucked.
Anonymous
8/10/2025, 1:51:27 AM No.96287123
Animorphs
Animorphs
md5: 94740f1053269f0f9951c339b26f56fb๐Ÿ”
I've been on an Animorphs kick and so decided to make some cards. Since Animorphs came out in 1996, I was shooting for cards that wouldn't feel all that out of place back in the Mirage Block/Tempest Block/5th Edition standard era, complete with outdated wording and typing and limited concern for the color pie.
Anonymous
8/10/2025, 11:34:08 AM No.96289470
Knight of the Summons
Knight of the Summons
md5: f5c8aa5ab6a5fad17ee5f3d9e5db507a๐Ÿ”
Anonymous
8/10/2025, 7:54:27 PM No.96291451
>>96219672 (OP)
you guys use those cards to play or is it just for fun?
Replies: >>96291837 >>96291899
Anonymous
8/10/2025, 9:05:20 PM No.96291837
jzmz50ajz6ef1
jzmz50ajz6ef1
md5: aa0cf64abbb84e3f616487a9d631bc6d๐Ÿ”
>>96291451
just for fun
look at them
I suck at this game
Anonymous
8/10/2025, 9:17:11 PM No.96291899
>>96291451
>you guys use those cards to play or is it just for fun?
The set I finished, I've drafted it with friends a few dozen times. We've mostly stopped though, MTG sucks ass and we've moved onto other games.