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Anonymous /tg/96117097#96133647
7/19/2025, 11:06:10 PM
Hear me out
Run 4 copies of this instead of counterspells or protection spells in a Kona omni list once EoE releases

Its both a janky control spell to slow down aggro and protects your kona as long as its on the board, opponent should have no way to remove kona at instant speed other than edicts OR if they have authority of the consuls so they can get priority while the etb trigger is on the stack

It would go like this;
>Have Lost in the Maze on the battlefield
>Cast Kona, preferably with Cavern of Souls so he's uncounterable
>Get priority when he enters because I'm active player
>Station my planet with Kona
>Opponent gets priority with station trigger on the stack, but Kona is now tapped and hexproof
>2nd Main phase, Kona puts omni onto the battlefield

Saddest thing is that afaik there's no way to go turn 3 kona with t2 lost in the maze and still have a tapped planet. If you go turn 1 shockland llanowar elf, turn 2 planet, you have {UG} on turn 2 but not {UU}. You can still win on turn 4 with protection, and use turn 3 to tap down an opponent's creature, or 2 creatures if an elf sticks