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7/3/2025, 1:37:31 AM
>>714270964
The nature of these games means that any melee unit with less MOV than others is dead weight. They can't reach the front in time so they can't do anything.
The solution is to just, not do that. Just give them more MOV. It's not unbalanced. This is just a skill issue on the part of game designers.
There are countless other solutions too.
A mechanic that lets you move double the distance by only moving on your turn.
Charge mechanics, that let some units attack even after a double-move.
Reach weapons combined with attacks of opportunity, so you do your attacking during enemy phase.
FE refuses to do this so it remains a series where the best strat every single time is "move the strong fast guy really fast and oneshot everything".
Ironically their best solution for armors was "let the strong fast guys equip them like a backpack so they're now strong fast tanky guys", kek
The nature of these games means that any melee unit with less MOV than others is dead weight. They can't reach the front in time so they can't do anything.
The solution is to just, not do that. Just give them more MOV. It's not unbalanced. This is just a skill issue on the part of game designers.
There are countless other solutions too.
A mechanic that lets you move double the distance by only moving on your turn.
Charge mechanics, that let some units attack even after a double-move.
Reach weapons combined with attacks of opportunity, so you do your attacking during enemy phase.
FE refuses to do this so it remains a series where the best strat every single time is "move the strong fast guy really fast and oneshot everything".
Ironically their best solution for armors was "let the strong fast guys equip them like a backpack so they're now strong fast tanky guys", kek
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