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Anonymous /vg/527723680#528136454
6/20/2025, 2:18:59 PM
>>528090751
here's the point where i'd agree with you in a new ip, but it wouldn't be a grand one, it'd be a throwaway
make smaller games for steam and video game online stores
give your staff some training through them while they learn how to design and build games
or they can do that with an existing ip
it seasons them up as developers and they should get feedback on how they're doing or it'll filter them if they suck, especially constantly
it's another way to gauge some individual talent as well and find out their trouble areas more clearly

so as i said previously, not necessarily a new ip, but if you have a throwaway idea, you can work on one in this manner
the importance is not to build a new ip tho, it's to build a skill on the job while applying it at the same time and it can make a small amount of money back
and who knows, someone might come up with something really cool that people really enjoy and want more of, and you kind of milk it until it gets big and then you probably think of a way to make a grandiose version if possible (but don't always go for it if it's meant to be small)

but as >>528090886 is also saying, their decision making skills up top is really bad too, like they have no self awareness, no ability to read the room, it's like spiderman in these TOTALLY REAL comics that weren't edited or anything

on the other hand, right now i would not trust snk to make big projects UNTIL their developers have dramatically leveled up their skills