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7/16/2025, 2:41:04 AM
Art posting mockup because I posted earlier about this.
Lost my files for the big boob cave game, but found a gif in the archive so I restarted the idea yesterday.
The idea is a small game focused on bouncing boobs, a booblike.
The premise is Nami captured by a FUB pirate, but he doesn't want the bounty, he wants ribs, pits and tits. Lot of placeholders in picrel since I don't want to animate the enemy until I have the focus point done.
For gameplay, Nami can squirm to avoid attacks to the ribs (low) tits (mid) and pits (high).
I'm trying to be efficient and split animation into core loops, example picrel hopping up and down while being tickled is one of the loops that can play when he has latched on in an attack, another I have is her shaking side to side, and I'll do at least one more of curling down a bit.
Her "health" is worn on her face and shown in three tiers. At max health, she appears defiant and cross. At mid health, she's blushing as in picrel and laughter appears. At low health, she's laughing hysterically with tears down her face. This was easy to do with the head as a separate layer, the bikini is separate as well since that comes off to allow some more lewd behaviours.
I still need to add alot more bouncing to things like the hair, backgrounds etc.
Always appreciate feedback from art anons
Lost my files for the big boob cave game, but found a gif in the archive so I restarted the idea yesterday.
The idea is a small game focused on bouncing boobs, a booblike.
The premise is Nami captured by a FUB pirate, but he doesn't want the bounty, he wants ribs, pits and tits. Lot of placeholders in picrel since I don't want to animate the enemy until I have the focus point done.
For gameplay, Nami can squirm to avoid attacks to the ribs (low) tits (mid) and pits (high).
I'm trying to be efficient and split animation into core loops, example picrel hopping up and down while being tickled is one of the loops that can play when he has latched on in an attack, another I have is her shaking side to side, and I'll do at least one more of curling down a bit.
Her "health" is worn on her face and shown in three tiers. At max health, she appears defiant and cross. At mid health, she's blushing as in picrel and laughter appears. At low health, she's laughing hysterically with tears down her face. This was easy to do with the head as a separate layer, the bikini is separate as well since that comes off to allow some more lewd behaviours.
I still need to add alot more bouncing to things like the hair, backgrounds etc.
Always appreciate feedback from art anons
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