Search Results
8/3/2025, 4:16:17 PM
>>96238933
ehh... fuck it gonna do a build for this weird cyoa
>Form
Sorcerer(Creator)
sounds like the most capable class to industrialize, and I do love some buffed automatons.
>Races
Human - should work well to infiltrate existing societies, just overall decent for anything
Fae - sounds like the most magica,l so might be good for magical research
Automaton - one of the best races, these glorious machines can just be shoved in the manufacturer's and work 24/7
>Traits
Industrialize(-2)-very powerful potential, especially with a crator sorcerer, especially considering the denizens of this world are technology locked. Give a few centuries, and you can have a dramatic tech lead. Plus, I do want my modern luxuries eventually.
Dungeon Seed(-1)-free maintenance eliminates most logistical concerns, so I can construct massive hive cities and fill them with millions of peons, eventually.
Land Transformation(-2)-pretty much allows one to convert essence into raw resources to fuel the manufacturies and just increase land value to generate even more essence. Plus, it combos with dungeon seed for better modable mega cities.
Greed(-1)-just free essence because I have stuff, and considering I would be the only one capable of producing higher tech stuff, those things will have quite a great value.
>drawbacks
Mutants (+1)-I can probably conduct some eugenics breeding programs to get some benefit out of this; otherwise, it's just a bit annoying, but minimal impact.
Lustful Minions(+1)-can be taken into account from a logistical standpoint. Automatons are just great and won't get horny because I am too much of a cheapskate to give them human emotions, so they can just work in their manufacturies 24/7.
Decadent(+1)-will need to take into account logistically, but the drawback is slightly counteracted by greed, as I at least now produce more essence from all of these luxuries I own and allow my minions to use.
ehh... fuck it gonna do a build for this weird cyoa
>Form
Sorcerer(Creator)
sounds like the most capable class to industrialize, and I do love some buffed automatons.
>Races
Human - should work well to infiltrate existing societies, just overall decent for anything
Fae - sounds like the most magica,l so might be good for magical research
Automaton - one of the best races, these glorious machines can just be shoved in the manufacturer's and work 24/7
>Traits
Industrialize(-2)-very powerful potential, especially with a crator sorcerer, especially considering the denizens of this world are technology locked. Give a few centuries, and you can have a dramatic tech lead. Plus, I do want my modern luxuries eventually.
Dungeon Seed(-1)-free maintenance eliminates most logistical concerns, so I can construct massive hive cities and fill them with millions of peons, eventually.
Land Transformation(-2)-pretty much allows one to convert essence into raw resources to fuel the manufacturies and just increase land value to generate even more essence. Plus, it combos with dungeon seed for better modable mega cities.
Greed(-1)-just free essence because I have stuff, and considering I would be the only one capable of producing higher tech stuff, those things will have quite a great value.
>drawbacks
Mutants (+1)-I can probably conduct some eugenics breeding programs to get some benefit out of this; otherwise, it's just a bit annoying, but minimal impact.
Lustful Minions(+1)-can be taken into account from a logistical standpoint. Automatons are just great and won't get horny because I am too much of a cheapskate to give them human emotions, so they can just work in their manufacturies 24/7.
Decadent(+1)-will need to take into account logistically, but the drawback is slightly counteracted by greed, as I at least now produce more essence from all of these luxuries I own and allow my minions to use.
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