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6/24/2025, 2:44:45 AM
>>713482828
I feel like the damage is the same from Rise, where it's high because it wants to punish you for using wirebug's incorrectly. Yet the biggest issue here is that Rise/Sunbreak directly has a cooldown system stopping you from just spamming shit. Before Akuma you can just endlessly keep doing your wound break attacks to both cause wounds and then break them to just keep stunlocking while being utterly invuln, and if mashing one button was too basic some weapons had their offset attacks just counter every physical attack outright that ALSO stuns on impact. Really if not for the Akuma mode showing this would have been far better with a cooldown between when you'd -get- the staggers off would keep the pace better, I'd question if the actions alone was just too good. Yet it really does show that the real problem is that there's nothing stopping you from just doing that, and in turn it's all you have to do to clear hunts with nothing in a monsters toolset, or player limitations, to counter it. Yet I know slapping a cooldown on the staggers will just piss most people off not understanding the real insight behind it and just take it as a nerf to damage like how Clutchclaw gimmicks was for Iceborne.
I feel like the damage is the same from Rise, where it's high because it wants to punish you for using wirebug's incorrectly. Yet the biggest issue here is that Rise/Sunbreak directly has a cooldown system stopping you from just spamming shit. Before Akuma you can just endlessly keep doing your wound break attacks to both cause wounds and then break them to just keep stunlocking while being utterly invuln, and if mashing one button was too basic some weapons had their offset attacks just counter every physical attack outright that ALSO stuns on impact. Really if not for the Akuma mode showing this would have been far better with a cooldown between when you'd -get- the staggers off would keep the pace better, I'd question if the actions alone was just too good. Yet it really does show that the real problem is that there's nothing stopping you from just doing that, and in turn it's all you have to do to clear hunts with nothing in a monsters toolset, or player limitations, to counter it. Yet I know slapping a cooldown on the staggers will just piss most people off not understanding the real insight behind it and just take it as a nerf to damage like how Clutchclaw gimmicks was for Iceborne.
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