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7/23/2025, 7:45:59 PM
>>3810673
Because dungeons in CRPGs are far more linear than you try and peddle them as.
No, being able to enter a side room that connects to the same large room as you were in is not some amazing branching path. Even linear shooter levels do this.
Because dungeons in CRPGs are far more linear than you try and peddle them as.
No, being able to enter a side room that connects to the same large room as you were in is not some amazing branching path. Even linear shooter levels do this.
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