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6/2/2025, 1:41:22 AM
>>992953
Posted this in cool-whip in WIP, but I just figured out how to make a perfectly squared UV layout in Maya. It adds a lot of time to my workflow, but I can get those perfect laid out squared UVs i've seen them japanese folk make with their video game models. I wouldn't use the method I figured out for anything else other than low poly or at least until I figure out a python script to stream line it.
Posted this in cool-whip in WIP, but I just figured out how to make a perfectly squared UV layout in Maya. It adds a lot of time to my workflow, but I can get those perfect laid out squared UVs i've seen them japanese folk make with their video game models. I wouldn't use the method I figured out for anything else other than low poly or at least until I figure out a python script to stream line it.
6/1/2025, 2:54:16 AM
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