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7/18/2025, 4:31:42 PM
>>96120398
For creatures/threats the biggest two inputs is
1. How easy are they to deal with
2. How easy are they to put into play
3. What are they competing with
Magic is a game with relatively low life totals, a 2/2 is a faster clock than you think when a lot of turns can be stumbling or fumbling, big stats with sneakily high cost (lots of colored pips) isn't viable and hasn't been ever because of how good multicolor decks are.
but do complain about powercreep because cards that haven't been good since sharts of alara and earlier, still aren't good.
For creatures/threats the biggest two inputs is
1. How easy are they to deal with
2. How easy are they to put into play
3. What are they competing with
Magic is a game with relatively low life totals, a 2/2 is a faster clock than you think when a lot of turns can be stumbling or fumbling, big stats with sneakily high cost (lots of colored pips) isn't viable and hasn't been ever because of how good multicolor decks are.
but do complain about powercreep because cards that haven't been good since sharts of alara and earlier, still aren't good.
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