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7/16/2025, 12:50:26 AM
Something I find upsetting, is that whenever the conversation of wheter Ingrid fits the game or not, people always deflect by pretending that there was no rhyme or reason for the character designs in the first place. I don't think it's what people try to get at, but it almost feels as it they trying to say that it was never good.
It doesn't sit well with me to diminish what the sf2 cast managed to acomplish. You can argue that they are iconic due to being there a for long time, but that argument falls appart when consider, that despite all of them receiving a makeover for 6 (a game with it's fair share of shit newcommers), none of them truly feel fucked up. The foundation is just that solid.
The way I like to think of the world warriors, is as a collection of gimicky jobbers, meant to fill slots in a tournament arc in some fighting manga. They can only get so much screen time, so they need to stand out and show what they are about at a glance. Big russian wrestler dude, sumo guy, karate guy, karate guy but white, all american army dude, woman, etc.
This is perfect for an arcade setting, where someone touching the game for the first time can just pick whoever stands out for them.
When put in this context, characters like Blanka make more sense. His whole gimmick is being the one weird green guy that lives in the amazon forest. In this sense, he's not that different from the rest, if anything, it follows the same philosophy.
Guile's hairstyle is not a coincidence either, take that away and he's just some generic army dude. With nothing to stand out.
The martial art/nationality is just that, their gimmick and appeal.
You do see a departure from the tone of 2 in alpha, but you can still see this design philosphy. Just leaning more towards anime tropes for some characters.
Sakura is the sporty tomboy and Karin is the rich ojou sama. They fit the tropes, and represent them, without saturating them with traits.
It doesn't sit well with me to diminish what the sf2 cast managed to acomplish. You can argue that they are iconic due to being there a for long time, but that argument falls appart when consider, that despite all of them receiving a makeover for 6 (a game with it's fair share of shit newcommers), none of them truly feel fucked up. The foundation is just that solid.
The way I like to think of the world warriors, is as a collection of gimicky jobbers, meant to fill slots in a tournament arc in some fighting manga. They can only get so much screen time, so they need to stand out and show what they are about at a glance. Big russian wrestler dude, sumo guy, karate guy, karate guy but white, all american army dude, woman, etc.
This is perfect for an arcade setting, where someone touching the game for the first time can just pick whoever stands out for them.
When put in this context, characters like Blanka make more sense. His whole gimmick is being the one weird green guy that lives in the amazon forest. In this sense, he's not that different from the rest, if anything, it follows the same philosophy.
Guile's hairstyle is not a coincidence either, take that away and he's just some generic army dude. With nothing to stand out.
The martial art/nationality is just that, their gimmick and appeal.
You do see a departure from the tone of 2 in alpha, but you can still see this design philosphy. Just leaning more towards anime tropes for some characters.
Sakura is the sporty tomboy and Karin is the rich ojou sama. They fit the tropes, and represent them, without saturating them with traits.
7/10/2025, 1:19:13 PM
6/19/2025, 5:30:18 PM
6/13/2025, 10:01:40 PM
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