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7/20/2025, 10:47:23 AM
>>715945085
>are you for or against an easy mode in souls-like and other difficult type games?
Depends on the product. Some games target different audiences and are more niche because they offer a different experience. For example i've never played a souls game and never will, because i have limited patience for that type of gameplay and setting/genre. What you will never find me doing is bitch about that genre being difficult, i simply don't buy them and go look for games which cater to my specific interests.
There's this idiotic entitlement going around which states that everything has to be for everybody or it's bad. On the one hand, the publishers want to make more money, and that's understandable, so they rationalize their greed with inclusivity memes such as the one in the OP, which mock typically male hierarchical reasoning that focuses on skill and personal accomplishments based on improving yourself. That goes out the window when all games have multiple difficulty options, because beating the game means nothing anymore.
The reward for winning which is the continuous progression though the story or levels is available to players who have bypassed the difficulty of the game before they even started playing, which means the essential part of the genre, the failure status, is greatly diminished, alongside any feelgood sentiment you would have after beating it. In that respect, it's more like an interactive movie than a video game. The question in the OP should instead be
>are you for or against a movie mode or autoplay in games with high difficulty spikes?
because then the question would be more sincere in its premise. But then yet another question arises, why aren't you watching an expert playthrough on youtube while holding your controller and randomly pressing buttons? It would be a much better experience and save you the money as well, think about it. You'd feel good about yourself with even less effort and time invested, which arguably was the point.
>are you for or against an easy mode in souls-like and other difficult type games?
Depends on the product. Some games target different audiences and are more niche because they offer a different experience. For example i've never played a souls game and never will, because i have limited patience for that type of gameplay and setting/genre. What you will never find me doing is bitch about that genre being difficult, i simply don't buy them and go look for games which cater to my specific interests.
There's this idiotic entitlement going around which states that everything has to be for everybody or it's bad. On the one hand, the publishers want to make more money, and that's understandable, so they rationalize their greed with inclusivity memes such as the one in the OP, which mock typically male hierarchical reasoning that focuses on skill and personal accomplishments based on improving yourself. That goes out the window when all games have multiple difficulty options, because beating the game means nothing anymore.
The reward for winning which is the continuous progression though the story or levels is available to players who have bypassed the difficulty of the game before they even started playing, which means the essential part of the genre, the failure status, is greatly diminished, alongside any feelgood sentiment you would have after beating it. In that respect, it's more like an interactive movie than a video game. The question in the OP should instead be
>are you for or against a movie mode or autoplay in games with high difficulty spikes?
because then the question would be more sincere in its premise. But then yet another question arises, why aren't you watching an expert playthrough on youtube while holding your controller and randomly pressing buttons? It would be a much better experience and save you the money as well, think about it. You'd feel good about yourself with even less effort and time invested, which arguably was the point.
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