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7/13/2025, 9:09:03 PM
Overall, what you need to do is to ensure that in a hyper-competitive marketplace, you take as many opportunities as possible, and maximize the value of your work.
Alternatively, find yourself a nice day job that you're content with, which pays the bills and keeps you comfortable. Then at night you can make your fun indie games and hopefully get some walking around money.
There's no shame in being a weekend warrior. You're not really restricting your upside, but you are controlling your risk.
I think the full-time indie dream is now an unattainable goal. The odds are getting worse. Fewer people should be chasing it, because there's too much competition out there.
I don't want to end on a pessimistic note, but I worry about the practical future of indies across gaming.
I think the bottomline should be - Make games because you want to make games, not because you want it to be your job.
Alternatively, find yourself a nice day job that you're content with, which pays the bills and keeps you comfortable. Then at night you can make your fun indie games and hopefully get some walking around money.
There's no shame in being a weekend warrior. You're not really restricting your upside, but you are controlling your risk.
I think the full-time indie dream is now an unattainable goal. The odds are getting worse. Fewer people should be chasing it, because there's too much competition out there.
I don't want to end on a pessimistic note, but I worry about the practical future of indies across gaming.
I think the bottomline should be - Make games because you want to make games, not because you want it to be your job.
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