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7/6/2025, 9:25:50 AM
>>714655274
The Dreamcast has a DirectX 6 level GPU and WinCE for DC uses DX6. The Xbox GeForce 3 tier GPU on the other hand uses Direct X8.1, and DX8.1 basically rolled out as a PC update on the same day as the release of the Xbox.
Peter Moore clearly took his Sega of America and Dreamcast experience to lay the foundation for the Xbox. It's notable that the Dreamcast was discontinued in America the same year the Xbox dropped and the Dreamcast's internet support was Windows-based and Developers could choose between a Sega developed Katana development environment or Windows CE. Katana had significantly less overhead and was faster, but Windows CE made porting games from the PC significantly easier
>Microsoft developed a custom Dreamcast version of Windows CE
>Was released right after the Dreamcast was discontinued
>Literally uses the Dreamcast controller layout minus the VMU
>Sega offered backwards compatibility for Dreamcast games
>The Dreamcast was a testbed of sorts for Microsoft, with some of the console's games running on a custom version of Windows CE
>Peter Moore who worked for Microsoft on the Xbo was the president and COO of Sega of America
>The ESPN games, Gunvalkyrie, Headhunter Redemption, The House of the Dead 3, Jet Set Radio Future, NBA games, NCAA games, NFL games, NHL games, Otogi, Outrun, Panzer Dragoon Orta, Phantom Crash, Puyo Pop: Fever, Rent-A-Hero No. 1, Sega GT, Sega Soccer, the Sonic games, Spartan: Total Warrior, Spikeout, Super Monkey Ball: Deluxe, and Toejam & Earl 3 were all released on the Xbox
>Hell, Jet Set Radio Future was even bundled with it
>It went for the same audience of cool, hip, eXtreme jock gamers that the Dreamcast did
>It fully realized the online gaming feature Sega ambitiously set out to popularize despite lacking the resources
>Right at the end of Microsoft's E3 2007 conference, exec Peter Moore revealed a special edition Xbox 360 to be branded with Halo 3.
They've been making PC games all along.
The Dreamcast has a DirectX 6 level GPU and WinCE for DC uses DX6. The Xbox GeForce 3 tier GPU on the other hand uses Direct X8.1, and DX8.1 basically rolled out as a PC update on the same day as the release of the Xbox.
Peter Moore clearly took his Sega of America and Dreamcast experience to lay the foundation for the Xbox. It's notable that the Dreamcast was discontinued in America the same year the Xbox dropped and the Dreamcast's internet support was Windows-based and Developers could choose between a Sega developed Katana development environment or Windows CE. Katana had significantly less overhead and was faster, but Windows CE made porting games from the PC significantly easier
>Microsoft developed a custom Dreamcast version of Windows CE
>Was released right after the Dreamcast was discontinued
>Literally uses the Dreamcast controller layout minus the VMU
>Sega offered backwards compatibility for Dreamcast games
>The Dreamcast was a testbed of sorts for Microsoft, with some of the console's games running on a custom version of Windows CE
>Peter Moore who worked for Microsoft on the Xbo was the president and COO of Sega of America
>The ESPN games, Gunvalkyrie, Headhunter Redemption, The House of the Dead 3, Jet Set Radio Future, NBA games, NCAA games, NFL games, NHL games, Otogi, Outrun, Panzer Dragoon Orta, Phantom Crash, Puyo Pop: Fever, Rent-A-Hero No. 1, Sega GT, Sega Soccer, the Sonic games, Spartan: Total Warrior, Spikeout, Super Monkey Ball: Deluxe, and Toejam & Earl 3 were all released on the Xbox
>Hell, Jet Set Radio Future was even bundled with it
>It went for the same audience of cool, hip, eXtreme jock gamers that the Dreamcast did
>It fully realized the online gaming feature Sega ambitiously set out to popularize despite lacking the resources
>Right at the end of Microsoft's E3 2007 conference, exec Peter Moore revealed a special edition Xbox 360 to be branded with Halo 3.
They've been making PC games all along.
7/6/2025, 9:07:16 AM
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