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7/11/2025, 7:47:16 AM
>>715136254
There's some stuff to do like the caves and the ocassional minigame but yeah, a lot of people don't understand the necessity for empty space in games that are going for that fully-realized world feel, without the open fields your game just ends up feeling like a level-select screen.
There's some stuff to do like the caves and the ocassional minigame but yeah, a lot of people don't understand the necessity for empty space in games that are going for that fully-realized world feel, without the open fields your game just ends up feeling like a level-select screen.
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