Search Results

Found 1 results for "387ceec5af1544c434f5a412f788fc5b" across all boards searching md5.

Anonymous /tg/95865636#95884227
6/16/2025, 7:29:53 PM
I just had an interesting moment with the summoner's Explosive Parade.

One of the trickier scenarios to deal with in Draw Steel! is a distant enemy moving behind a corner. Then, the enemy can pop out from the corner, make a long-ranged attack, and then using their broken-up movement to get back behind the corner. Targeting such an enemy can be tough, especially since there are no readied actions in this game.

Earlier, I was controlling two PCs, a censor and a summoner, and their retainers. The one remaining artillery enemy, a human trickshot at full Stamina, was doing exactly as described above. I had the summoner move forward and spend 5 essence on Explosive Parade.

>EXPLOSIVE PARADE (5 ESSENCE)
>Your minions swell with energy until they can no longer maintain their shape.
>Magic, Ranged
>Main Action
>Distance: Summoner’s Range
>Target: Special
>Effect: You summon 5 signature minions within distance regardless of your minion maximum and without organizing them into squads. Each newly summoned minion immediately moves up to their speed towards a creature or object. If they move adjacent to their target, become targeted by an opportunity attack, or stop moving, they explode.

>Roll power. Each minion deals 3 damage and the rolled effects to one adjacent creature or object. If a target is affected by two or more minions’ explosions, the effects stack. These minions activate no effects upon death, and you gain no essence from their deaths.

>Power Roll + Reason:
>• 11 or lower: Push 1
>• 12–16: Push 2
>• 17+: Push 3

>Special: In addition to the minions summoned as a part of this ability, you can choose to command any number of your minions within distance, provided they haven’t used a main action or maneuver during the turn.