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6/24/2025, 8:02:02 PM
>>95943919
It would work great for a high speed mecha game, like Votoms or Front Mission with the roller dashing, or obviously any kind of dogfighting be it mecha or biplanes.
A licensed Armored Core game ripping of the FlightPath movement templates and dials would be perfect, as AC has always enforced fatal out of bounds areas in the vide games. And the variety between tank like heavy hover versus high speed dash means the tactical level could be deep.
Would definitely be hard to balance though. Boosters, FCS, movement types, weapons types, a total nightmare.
Would also be a way better Gundam game than whatever that hex based boardgame coming out next year is going to be.
It would work great for a high speed mecha game, like Votoms or Front Mission with the roller dashing, or obviously any kind of dogfighting be it mecha or biplanes.
A licensed Armored Core game ripping of the FlightPath movement templates and dials would be perfect, as AC has always enforced fatal out of bounds areas in the vide games. And the variety between tank like heavy hover versus high speed dash means the tactical level could be deep.
Would definitely be hard to balance though. Boosters, FCS, movement types, weapons types, a total nightmare.
Would also be a way better Gundam game than whatever that hex based boardgame coming out next year is going to be.
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