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Anonymous /vg/529006164#529010965
6/27/2025, 1:15:20 PM
>>529007791
I think the main stumbling block for people has been they’re simply not getting enough Stamina for umas that have campaigns heavy on Medium and Long races. Stamina sucks to train early on. Part of that is because no one has good genes yet to use or borrow, part of that is because Creek is a pretty bad card until 3LB compared to other options at 0-1LB and only using 1 stamina card instead of 2, and another part is Guts is functionally worthless until they update the mechanics.
These numbers are a little inflated due to being in Neo-URA with Super Meek, but the range is about right for how much raw Stamina people need to be aiming for.
Short/Sprint, Mile, Mid, and Long respectively.
People also need to realize how valuable Rainbow INT/Wits(?) training is. You have a limited number of turns, so you need to try to optimize the efficiency of your actions.
Resting is probably the lowest efficiency choice you can make on a turn besides trying to recover from hors AIDS, INT training restores a bunch of your Energy gauge while also increasing your stats, Rainbow INT training increases how much Energy is restores, and resting should be a last resort only after you’ve taken a bit of risk on a moderate failure rate training and burned your Energy well past half. Now the efficiency isn’t going to be as good as it good be if you don’t have multiple MLB INT/Wits cards, but still better than resting.