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6/12/2025, 6:53:54 AM
>>712406037
>They offer challenge, replayability
Surely someone who knows the Crash series, even if they haven't played It's About Time, will understand Crash has enough challenge and replayability already.
>get to the end
>break all the boxes/get all clear gems
>get special gems
>find secret level entrances
>bonus levels
>deathless bonus levels
You don't need to do the level again again again. It's done. Especially if you didn't use the internet to find out how the fuck you were supposed to know about some of the secrets.
>just ignore content
Why don't you just ignore the lack of content in the original originals and use a stopwatch to time how fast you are doing the levels, and let the rest of us be happy that we completed the game and the game agrees?
Most gamers don't make it past the first half hour in any game. A minority will complete a Crash game. If you say "ADD MOAR!" then you're going into the sub 1% of players who will engage with that extra, unnecessary content. Why do you think Naughtydog cranked down the difficulty for 3 at the same time as adding more things to do?
>They offer challenge, replayability
Surely someone who knows the Crash series, even if they haven't played It's About Time, will understand Crash has enough challenge and replayability already.
>get to the end
>break all the boxes/get all clear gems
>get special gems
>find secret level entrances
>bonus levels
>deathless bonus levels
You don't need to do the level again again again. It's done. Especially if you didn't use the internet to find out how the fuck you were supposed to know about some of the secrets.
>just ignore content
Why don't you just ignore the lack of content in the original originals and use a stopwatch to time how fast you are doing the levels, and let the rest of us be happy that we completed the game and the game agrees?
Most gamers don't make it past the first half hour in any game. A minority will complete a Crash game. If you say "ADD MOAR!" then you're going into the sub 1% of players who will engage with that extra, unnecessary content. Why do you think Naughtydog cranked down the difficulty for 3 at the same time as adding more things to do?
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