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Thread 712399275

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Anonymous No.712399275 >>712399447 >>712400120 >>712400153 >>712400283 >>712400362 >>712400521 >>712400523 >>712400645 >>712400895 >>712401071 >>712401287 >>712401382 >>712402921 >>712404572 >>712404824 >>712407256 >>712407519 >>712408823 >>712414048 >>712414851 >>712414860 >>712417741 >>712420954 >>712421220 >>712423026
Why were these remakes so divisive among old fans?
Anonymous No.712399394 >>712421523
couple of reasons
Anonymous No.712399447 >>712401190 >>712402271 >>712413887
>>712399275 (OP)
spyro was carried by its artstyle whcih they rapper in the demake mario is superior to gay the bandishit so i don't know about that
Anonymous No.712400120 >>712420954
>>712399275 (OP)
Autism. They're both good remakes so /v/ has to bitch and moan and nitpick graphical shit to cry that the game is shit. Because apparently a ps4 game needs to look exactly like a ps1 game or it is le bad.
Anonymous No.712400153 >>712415264
>>712399275 (OP)
Soul/Soulless. Also, worse controls, especially in Crash.
Anonymous No.712400283 >>712400687 >>712403407 >>712404824 >>712408581 >>712416340 >>712416737
>>712399275 (OP)
Crash N.Sane had a physics bug that was patched pretty quickly. It's by far the best way to play the originals now.

>up to 240fps and extremely low input lag compared to laggy 30fps of the originals
>much faster loading
>time trial relics for all three games
>leaderboards
>can restart time trials right from the menu
>includes a warp at the beginning and end of Crash 1 map to save time going back and forth, also fixes that the second island goes left instead of right, which just always felt awkward when moving through levels
>true analog controls for Crash 1
>added a run to Crash 2 (this can be a bit of a double-edged sword as the time trials in 2 are designed around something that was never a part of the original level design, but honestly it works well in most levels and is a nice addition)
>box counts for both stages and bonus levels for all three games
>bounce boxes only need 5 bounces instead of 10
>cut levels and even some new ones added (and they're some of the best)
>No annoying Crash 1 save system, makes 100% way less tedious
>improved hitboxes and physics
>artstyle is hit or miss, but it definitely has its own charm and looks great even if it lacks some of the edge of the originals.

Probably my favorite platformer of all time, and I've played a *lot* of them. I really enjoy the original trilogy, but the N.Sane trilogy just really brings it to the next level, although there is still a certain feel and atmosphere to the originals that I would definitely recommend playing both.
Anonymous No.712400362
>>712399275 (OP)
Crash's issues aren't as glaring as Spyro's. They at least tried to modernize designs without losing what people find charming in the characters, gave time trials and playable Coco. The main issues N. Sane has are Crash's pill hitbox in 1 (that people say was changed but I haven't played it in 8 years) and some lighting and shadow issues.
Anonymous No.712400413
Friendly reminder to ignore the drooling retard obsessed with frame rates and input lag (he is a drooling retard and is guaranteed to reply to this post telling me why I'm wrong)
Anonymous No.712400521 >>712402186 >>712412893 >>712416965 >>712419687
>>712399275 (OP)
Crash 5 for his 30th anniversary next year, right?
Anonymous No.712400523 >>712403139 >>712404252
>>712399275 (OP)
Crash's issues aren't as glaring as Spyro's. They at least tried to modernize designs without losing what people find charming in the characters, gave time trials and playable Coco. The main issues N. Sane has are Crash's pill hitbox in 1 (that people say was changed but I haven't played it in 8 years) and some lighting and shadow issues.

Spyro though? Destroyed the artstyle, gave us worse music, worse controls, stupidly overdesigned dragons or NPC's that look like something out of jimmy neutron.
Anonymous No.712400645
>>712399275 (OP)
they both have that "stylized 3d asset free" art style where everything looks like it's carved out of soap
Anonymous No.712400687
>>712400283
Also playable Coco, readjusted some camera angles for boxes that were totally off camera, and allows you to retry bonus stages in Crash 1.

Honestly, it feels like a total labor of love from true fans of the originals
Anonymous No.712400895
>>712399275 (OP)
Messed up physics and hitboxes
Anonymous No.712401071
>>712399275 (OP)
I really enjoyed the Reignited Trilogy but I'm still hoping the PS1 games get PC ports like Mario 64 some day.
Anonymous No.712401190
>>712399447
Holy shit ESL
Anonymous No.712401287
>>712399275 (OP)
Crash is the better of the two but still has some noteworthy issues
>Lighting in indoor areas is awful. The Crash 2 Warp Room being the biggest example of this
>Water effects look generally terrible, the mud in Turtle Woods is now brown water for some reason
>Music is a downgrade across the board, with no option to use the original score at all
>Pill hitbox remains an issue, I have to slide jump way more than I used to in Crash 2 and 3
>Jetski in Crash 3 controls like slippery shit
>Sound effects are blander but that's a personal preference thing
>Crash 2 teleport animation is ruined (renders the game unplayable)
Crash 1 is better on the whole thanks to the save changes, Crash 2 is worse on the whole, Crash 3 is a mixed bag

Spyro's issues mostly boil down to the artstyle looking worse with some very very questionable character redesigns
Anonymous No.712401382
>>712399275 (OP)
SRT was just fuckgin slop. completely unfaithful. nothign about it looked or felt right. all the movement animation, designs were objectively worse.
the devs were niggers with no respect for the original.

NST was really good and faithful in a lot of ways but there were a few places especially in 3 where they cheaped out on animation polish and programming was inaccurate.
Anonymous No.712402186 >>712402425 >>712416340 >>712416459
>>712400521
>Crash 5 for his 30th anniversary next year, right?
Expect a twitter post with the characters models arranged around a birthday cake.
Anonymous No.712402271 >>712402632 >>712404850
>>712399447
Spyro remake graphics were better than the original
Anonymous No.712402425 >>712403305 >>712408746
>>712402186
Does it ever get easier, Raybro?
Anonymous No.712402632
>>712402271
the visuals sucked.
the colours were garbage.
the re-designs were unfaithful furfag trash
the animations were dogshit.
and all the movement was so stiff and badly programed.
Anonymous No.712402921
>>712399275 (OP)
I think my biggest problem is that Crash and Spyro won't be returning any time soon. The characters were allowed to become Shit For Old Gamers. Mario and Sonic on the other hand continued making new games even if they were bad. Crash and Spyro took a break only to return with blatant nostalgia bait. Look at Resident Evil, it got remakes but it never stopped making fresh new games. That's what Spyro and Crash should have done and now its too late now the characters are seen as lame old wrinkled trash for old people.

Modern Spyro and Crash are about as popular as Modern Scooby Doo meaning young consumers fucking hates that old shit. What a shame now Crash and Spyro can be with Banjo who is another dead brand.
Anonymous No.712403139 >>712403560
>>712400523
Spyro was also censored like the enemies no longer using musket guns. Spyro was allowed to get altered for the worse because Spyro is not as popular as Crash. So the devs COULD afford to piss off people while having them buy their tarnished remakes.

And now Spyro goes back to being dead. Though it doesn't help that no one cares about Spyro, that is anyone who works at Microsoft. Same to Crash. They are dead because n one internally cares about them.
Anonymous No.712403190
>Crash Bandicoot remake
>Changed the physics and lazily backported relics to 1 and 2 which caused problems if you played above 30fps or were really familiar with how the originals played
>Not AS bad as Spyro, but the level aesthetics are semi-fucked by modern lighting engines (This potentially could have been fixed via color correction, but as it stands there are places in the game where it just looks worse than the original)
>Spyro remake
>Unreal Jank
>Art Style trashed by Toys For Bob outsourcing a lot of the work
>Dozens of questionable game design changes, flying controls are changed heavily, tons of random things are tied to the framerate whereas the Crash remake singularly had the issue with Timer running too fast and collision being calculated too frequently which would cause you to slide off the edges of platforms
>Bug in all versions that has never been fixed that if an in level FMV/Cutscene fails to play your controls are busted until you restart
>Spyro progressively slips all over the ground as your framerate increases above 30
>On launch several levels were completely broken on PC if you were playing in 60fps
All this being said if you JUST want to casually play through Crash 1, 2 and 3 (skipping the relics in 1 and 2. N. Sane would be an acceptable way to do this.
Anonymous No.712403305 >>712404107
>>712402425
It doesn't get easier but remember it could be worse a series can live long enough to be damaged like Ratchet and Sonic. Holy hell Ratchet has lost its identity, being able to shoot guns is not the only thing Ratchet is about. Nowadays Ratchet is.....Mickey Mouse.
Anonymous No.712403407 >>712404101 >>712404285
>>712400283
Relics in Crash 1 and 2 I wouldn't say are a plus, since the levels aren't designed for them, especially since Crash 1 has effectively a fixed forward speed so collecting platinum/gold relics can almost come entirely down to the weird decision to have everything in the stage run off a global timer and The Lab, infamously requiring you to blindly wait at the start to get the correct cycle for the doors so you don't inevitably get a sapphire relic since you'll get trapped behind a door.
Anonymous No.712403560 >>712403928
>>712403139
>Spyro was also censored like the enemies no longer using musket guns
They censored other minor things like the big breasted Lara Croft inspired lion girl, references to Middle-Eastern culture in Scorch to make it more PC, the faun's panties and valley girl accents, some of the more raunchy jokes or the hilariously morbid intro cutscenes which showed some NPCs outright killing each other over nothing. But like you said, they knew the negative feedback wouldn't be as egregious. Even Crash had Pinstripe use his tommy gun.
Anonymous No.712403928
>>712403560
>they knew the negative feedback wouldn't be as egregious.

Well they know people will still buy it. This is why I can't fault evil corporations. I will hate them but can't fault them because The Customer Shall Always Be Stupid. That's the true problem.

Simply take a look at the automatic success of the Switch 2. The ones spending their cash are stupid. And as the old saying goes, a fool and his money are soon parted.
Anonymous No.712404101 >>712404260
>>712403407
Just because they didn't originally have time trials doesn't mean they aren't "designed for them". The levels are short, fast-paced, contain little filler, and are meant to be replayed and mastered; they are the perfect candidate for speedplay.

The only aspect that can be a bit frustrating with the time trials is that certain levels have global hazard timers, which may have you waiting a few seconds. However, they are actually designed in such a way that if you rush through the stage without stopping, you will be on the right cycle; it's hesitation and delay that causes the cycle to desync and leave you waiting, but again, it's usually only a few seconds.
Anonymous No.712404107 >>712404781
>>712403305
I don't even know what the fuck is the point of modern Ratchet. Hes lost his edge, the games don't make fun of corporations or vapid commercial trends like pop bands or toys. Even Mickey Mouse has those recent shorts where he acts a little bit chaotic and confrontational.
Anonymous No.712404252 >>712404835
>>712400523
>stupidly overdesigned dragons
as opposed to the original game which had maybe 4 or 5 unique models and just copypasted them over and over
>look like something out of jimmy neutron.
you say that like it's supposed to be a bad thing; Jimmy Neutron had great character designs.
Anonymous No.712404260 >>712404553
>>712404101
>Just because they didn't originally have time trials doesn't mean they aren't "designed for them".
Correct, but because of how you're intended to play Crash 1 and 2, they aren't.
>They are actually designed in such a way that if you rush through a stage without stopping, you will be on the right cycle
Also wrong.
Anonymous No.712404285 >>712404576
>>712403407
I did the time trials in all three and never felt like Crash 3 was more or less designed around time trials than any previous game. The devs just didn't think or have time to implement it. It's like saying Crash 1 was never designed to be played with analog controls; no they just didn't exist on PSX when the game released lol.
Anonymous No.712404553 >>712404946
>>712404260
>but because of how you're intended to play Crash 1 and 2, they aren't.
What the fuck are you even trying to say? Crash Warped doesn't inherently play any differently than Crash 1 and Crash 2 where time trials make more sense for that game. If anything, Crash 3 has more stupid gimmick stages and shit like the fruit cannon that bog down the pace and are counter to playing for speed.

You realize you can play a level more than one way? Doing crate runs is one playstyle, speed is another playstyle, it adds additional challenge and replayability to the stages. If you don't want to do it... then just fucking ignore it... It's not even like it forces them upon you, you have to deliberately walk into the stopwatch to trigger them.

>Also wrong.
No, not wrong dumbass. I have done all the time trials, All at least gold, and about half platinum. You can even view replays to see the best way to approach stages.
namefag No.712404572 >>712405586 >>712405807
>>712399275 (OP)
I only played Spyro. Worse colors than the original, questionable aesthetic changes, and most of the NPC redesigns are trash. I will say that the gameplay itself feels smoother
Anonymous No.712404576 >>712404875
>>712404285
Look you can try to turn this into a
>You're actually bad at the game so you're not allowed to say anything bad about it
Thing, but I've gotten all the platinums in N. Sane Trilogy.
It's not an AWFUL way to play Crash 1-3 I'd even go as far as to say with the save system in Crash 1 it's a fairly good way to play it, I just think you should skip relics in Crash 1 and 2 since they weren't implemented well.
Anonymous No.712404781 >>712405457
>>712404107
Modern Ratchet's point is that he's lost innocent soul trying to find his species because randomly he's the last of his kind. This forced idea has NOT been resolved in over twenty years. Its implied that the next game will finally have Ratchet enter the Lombax Dimension itself but by then it will be like twenty three years in total of character derailment.

By now I don't think anyone cares about this dragged out and shoddy story.
Anonymous No.712404824 >>712404995
>>712399275 (OP)
Weren't all the dragons in nuSpyro all really chubby or daddylicious?
Didn't the Crash remake change the intro video of Tawna getting captured to her being strong? I assume the (first one's) ending was the same as the original with her compressing her tits against Crash.
I heard people saying Crash had less wiley-coyote time, aka a smaller hitbox that was pill shaped rather than cylindrical or cuboid.

>>712400283
>It's by far the best way to play the originals now.
If you're okay with emulating then you get to quicksave/quickload which makes completionism not terrible.
>time trial relics for all three games
... why would you hurt yourself? Didn't Bob not only shift 3's time limits up a peg but they added a "dev time" peg to make their mark on the classics?
>fixes the second island being the opposite way
Ruined.
>Crash 1 analogue stick
Why?! The jumps aren't designed for anything less than running!
Anonymous No.712404835
>>712404252
>as opposed to the original game which had maybe 4 or 5 unique models and just copypasted them over and over
Its about simplicity. The new ones are so overdesigned or ugly they don't even feel like they belong in the world of Spyro. No one will remember them, not even the kids who started with that specific demake.
>"Jimmy Neutron had great character designs"
>Spyro characters should look like a completely different IP
Anonymous No.712404850 >>712413359
>>712402271
Graphics =/=art style
Anonymous No.712404856
spyro and crash both have wayyyyyyyyy more bad games than good
there's a specific formative childhood moment that captured some people with these franchises but crash 4 is proof the people driving the ship have absolutely no fucking idea what they are doing and that the franchise should just stay dead forever
Anonymous No.712404875 >>712405000
>>712404576
>I forced myself to go for these extremely difficult developer times that require near flawless execution of the stage and I am going to complain about it
holy mother of autism. No one but yourself forced that upon you.
Anonymous No.712404946 >>712405390
>>712404553
Crash 3's levels are designed with the Crash Dash and time trials in mind. Every obstacle you think is blocking progress can be skipped by jumping around it and using the death tornado spin.
Crash 2 was not designed with the Crash Dash in mind at all, the levels are a lot more cramped when you try to move at that speed. Just because you can theoretically speedrun any given game, that does not mean the levels were designed to flow in such a way where that would be fun
Anonymous No.712404995 >>712405678
>>712404824
>Didn't the Crash remake change the intro video of Tawna getting captured to her being strong?
Eh.... it shows her knocking out a single lab assistant, then cowering when three of them surround her.
Anonymous No.712405000 >>712405280 >>712405390
>>712404875
>Now you're extra not allowed to say it's dumb because you did it
If I could post a reaction image right now, it would be disappoint
Anonymous No.712405280 >>712405480
>>712405000
The classic
>You didn't do it so your opinion is invalid
>Oh you did do it well you're stupid for doing something you don't like lol
Anonymous No.712405390 >>712405506 >>712405936
>>712405000
It's not dumb, they are just extremely difficult, and are meant for players who want to play the levels inside and out with total mastery. That is not you, so you shouldn't have forced yourself to go for it. Just put your ego aside next time.

>>712404946
I already mentioned that in a prior post, that's why Crash 1's time trials are better. Still, I think the dash in Crash 2 is a nice addition and still works in most levels. I think you overestimate how much consideration was given to crash dash in Crash 3. The time trials really don't feel any better in Crash 3, if anything they feel fucking awful because of the shitty gimmick stages and many of the later levels balanced around using (even if not necessarily required) the fruit bazooka.
Anonymous No.712405457
>>712404781
>twenty three years in total of character derailment.
That's a good word, keep it up.
Anonymous No.712405480
>>712405280
>the classic retard who butts into a conversation, has zero reading comprehension, and spouts a bunch of strawman garbage alongside a reddit reaction
fuck off and kys subhuman
Anonymous No.712405506
>>712405390
>Just put your ego aside next time.
I think you need to take that consideration for yourself.
Anonymous No.712405586
>>712404572
>level up
>psst
>level up
>level up
Anonymous No.712405678 >>712412631 >>712413275 >>712415598
>>712404995
Which is not how it happened.
Anonymous No.712405807 >>712407256
>>712404572
>Cloudy Spires
>Original has smooth structures resembling clouds
>Reignited replaces it with jagged rocks
What were they thinking?
Anonymous No.712405936 >>712406037
>>712405390
The fact that you can easily skip the "required bazooka sections" and a bunch of other parts that would otherwise slow you down is precisely how Crash 3 was designed around time trials, whereas 1 and 2 were not.
I wouldn't go so far as to say they are a negative point on the NST versions of the game, but I wouldn't call them a positive either. They exist
Anonymous No.712406037 >>712406186 >>712406248 >>712407243
>>712405936
No, they are absolutely a positive. They offer challenge, replayability, and fun for many players, and if they aren't your cup of tea, just ignore them. I guess if you're so highly autistic that the mere idea of them being in the game triggers you, then they would be a negative, but that's an extremely small minority of subhumans.
Anonymous No.712406043 >>712406292
Roll the windows up, roll the windows up HURRY! It’s fucking Crash! He’s broke, he’s homeless, he’s gonna try to ask for money!
Anonymous No.712406186
>>712406037
For someone throwing around the "Autist" label, you sure seem awfully stressed about the fact that Crash 1 and 2 would be fine without Relics and it being an at best neutral addition that they're there.
Anonymous No.712406248 >>712406537
>>712406037
But I didn't say they were a negative. They add nothing of any real value, nor do they take anything away. They are a net neutral.
By your logic slapping a timer and a leaderboard on any game is a net positive, and that's just stupid.
My real problems with NST are the awful music, lighting, and water anyway
Anonymous No.712406292
>>712406043
Kek
Anonymous No.712406537 >>712406858
>>712406248
>They add nothing of any real value
Maybe for you, but they absolutely do for many players.

>By your logic slapping a timer and a leaderboard on any game
For games with levels that are short, fast-paced, contain little filler, and are meant to be replayed and mastered? Absolutely.

DKTF and Crash N.Sane would not have near the replayability they do without the time trials and leaderboards. They would still be great games, but such a simple change makes a huge improvement for a ton of players that enjoy playing for speed.
Anonymous No.712406576
Holy shit im glad i never gave a shit about spyro your remake looks like ass
Anonymous No.712406858 >>712407659
>>712406537
>but they absolutely do for many players.
Nobody's saying you can't like them, but I regret to inform you that they don't.
Anonymous No.712407243 >>712407659
>>712406037
>They offer challenge, replayability
Surely someone who knows the Crash series, even if they haven't played It's About Time, will understand Crash has enough challenge and replayability already.
>get to the end
>break all the boxes/get all clear gems
>get special gems
>find secret level entrances
>bonus levels
>deathless bonus levels
You don't need to do the level again again again. It's done. Especially if you didn't use the internet to find out how the fuck you were supposed to know about some of the secrets.
>just ignore content
Why don't you just ignore the lack of content in the original originals and use a stopwatch to time how fast you are doing the levels, and let the rest of us be happy that we completed the game and the game agrees?
Most gamers don't make it past the first half hour in any game. A minority will complete a Crash game. If you say "ADD MOAR!" then you're going into the sub 1% of players who will engage with that extra, unnecessary content. Why do you think Naughtydog cranked down the difficulty for 3 at the same time as adding more things to do?
Anonymous No.712407256
>>712399275 (OP)
>Unreal slop
>Completely phoned in, barely any effort put into not using default engine settings for lighting, etc.
>No 3D menu elements
>Outsourced 3D assets that looked like generic mobile clash of clans shovelware
>Rushed development for Spyro, so 2 and 3 looked even worse
>Because the development was so rushed and the assets were outsourced, you get questionable and ass-backwards decisions on how to update old assets
>The whole graphical appeal of Spyro was color theory and skyboxes, which the remake removed
>>712405807
Outsourcing studio on a time crunch with bad communication.
Anonymous No.712407519 >>712407617
>>712399275 (OP)
>Old=Good, New=Bad
As someone who has zero nostalgia for Spyro I enjoyed the remake fine, but I guess the models weren't low poly enough for the fans.
Anonymous No.712407617
>>712407519
That's not even the complaint you sillyhead
Anonymous No.712407659 >>712408535
>>712406858
About half as many did all time trials as all gems, despite time trials not counting for 100% and being way harder. That's pretty decent, it's definitely a welcome inclusion even if not all players care.

>>712407243
Those are all just different flavors of collectibles; a lot of people prefer no death and speed challenges too. Personally I found the whole colored gems and secret entrance shit just so fucking tedious and it took away from the experience of going for 100%.

Crash 1 OG was the only game that required deathless and that was removed in N.Sane, and you can even retry bonus stages infinitely. So yeah, speedruns (which require no death by default) are a great type of challenge and replayability that is different from the usual collectathan bullshit of all three games, that offers no challenge beyond just making sure you don't miss off an off-screen box or know the backtracking route necessary to get all boxes in one run.
Anonymous No.712408535 >>712408854
>>712407659
>About half as many did all time trials as all gems
And game completion falls off dramatically after the first set of 5 relics, and you'd still be saying 96% (97.3%) of the people who Played the N. Sane Trilogy didn't, and that's with 7 years for people to come by and clean up their achievements.
Anonymous No.712408581
>>712400283
Honestly I'm surprised this game was only 39.90. Same for spyro.

They could've easily get away with 49.00

Now, can we get ctr on pc please.
Anonymous No.712408742
They actually weren’t. They were slurped up pretty uncritically at the time with only a few notable voices of dissent who have now all been combed back into place. Now people are becoming less conformist and realizing that they’re bad and ill-conceived.
Anonymous No.712408746
>>712402425
>Wild rumors of a rayman one remake that will probably get canned going around.

Take a guess.
Anonymous No.712408823
>>712399275 (OP)
they didn't do a very good job. If they had done a better job they probably would have been less divisive
Anonymous No.712408854 >>712411054
>>712408535
vast overwhelming majority of people don't even beat most of their games, let alone go for 100%. Crash N.Sane sold like fucking 20m copies, most players are just casuals or reliving a bit of nostalgia, they aren't going hardcore trying to get almost 100 tough as fuck relics.
Anonymous No.712411054
>>712408854
Man you are such a disingenuous cunt
Anonymous No.712412631
>>712405678
yeah but she's just T posing in the original.
there wasn't even any animation.
Anonymous No.712412893 >>712413042
>>712400521
furfags ruined everything.
If I ever met Nicolas Cole I'd beat the shit out of him and probably stab him to death with a blunt object.
Anonymous No.712413042
>>712412893
I like how you're dialed in on the shoe, and not the baffling decision that admittedly started with the N-Sane Trilogy to put him in fucking sweats after decades long history of the iconic jeans
Anonymous No.712413275
>>712405678
I got bad news for you. NST put him in Board shorts and that's what the PS1 models wears too.
The jeans started with Wrath of Cortex and I think Crash 4 is the only game with sweat pants.
Makes the least fucking sense for an animal that lives in the heat to wear sweats.
Anonymous No.712413359 >>712413509 >>712413580 >>712413736
>>712404850
that goes both ways. "low poly" isn't an art style either, it's a technical limitation.
Anonymous No.712413509 >>712414178
>>712413359
It used to be a technical limitation, now it's an art style.
Anonymous No.712413580
>>712413359
And? What does that have to do with the Spyro argument?
Anonymous No.712413736 >>712414178
>>712413359
>it's a technical limitation
a technical limitation that birthed an art style. but Spryros art is not reliant on Low Poly.
it's good art direction that is limited not enhanced by the low poly.
Spyros qualities were in the designs, colour theory and animation..
all of which the faggot remake devs chose not to use and instead made worse looking garbage.
Anonymous No.712413804
Woah.........
Anonymous No.712413887
>>712399447
Tendie ESL basedcuck is so mad that Crash Mogged Mario 64 to hell, God, Mario is so shit.
Anonymous No.712414048
>>712399275 (OP)
Crash remakes are divisive? Since when? The Spyro ones on the other hand....both of these remakes are made by completely different devs.

The team that made The Crash Remake was entirely a team made up of straight white men, the team that made the Spyro remakes had a lot of furries, trannies, and women.

Ironically enough the team that made Crash 4 is the same team that made that Spyro remakes, and it shows.
Anonymous No.712414178 >>712414569
>>712413509
for zoomer trannies, yes.
here's one >>712413736
Anonymous No.712414569
>>712414178
There's no need to be this mad.
Anonymous No.712414718 >>712415887
Niggers cry about the spyro reignited soundtrack but the original is an option in the sound settings (always has been). The biggest criticism is the camera which can't be adjusted, it's way too close to spyro. Controls are fine and I get the dragons art changes are controversial but they are at least more thematic to the region you find them (artists in artisans, soldiers in peace keepers, the list goes on). Most of the crying is from the same sort of people who think mario was somehow a better game just because of the voice actor.
Anonymous No.712414851
>>712399275 (OP)
I liked them, but the originals have their charm. I guess it would be pretty hard to recreate the fever dream that spyro 1 can feel like at times tho.
Anonymous No.712414860
>>712399275 (OP)
Because the only ones who give a shit about either of these two are autists, and not the good kind of autist either.
Anonymous No.712415264
>>712400153
Where's this from?
Anonymous No.712415598 >>712416138
>>712405678
I just remembered.
that crash ps2 game with the amusement park patented interactive loading screens, you could fart and burp, and for years no games could do it. 6th gen was the soulful era for this and they took it away. it expired and now everyone does the "walk through a crevice for 1 minute" crap that wont get sped up if you have a good storage device. I suppose rayman did that running hill loading screen.
Anonymous No.712415887
>>712414718
I liked ps2 spyro games. they were fun.
Anonymous No.712416138
>>712415598
You're thinking of Namco actually and iirc they were cool with people having shit you can do on loading screens
>But
It was for both America and Japan.
Anonymous No.712416340 >>712416946
>>712400283
>It's by far the best way to play the originals now.
False. The best way to play the originals is to play the originals.
>>712402186
Who cares, Crash died after CTR anyway.
Anonymous No.712416459
>>712402186
made with ai too cuz microsoft
Anonymous No.712416737 >>712417367
>>712400283
>Crash N.Sane had a physics bug
It wasn't a bug. Vicarious Visions legit fucked up the physics.
Anonymous No.712416946
>>712416340
I just 100%'ed the trilogy last week, N.Sane was better.
Anonymous No.712416965
>>712400521
I wouldn't count on it.
Anonymous No.712417367 >>712417778 >>712418179
>>712416737
Slipping off of slopes was legitimately a physics bug, the gravity calculation ran off of the framerate and the check if you were on top of something only happened 30 times a second so if you landed on the edge of the platform you'd get pulled off, in addition to the pill hitbox problem
Anonymous No.712417741
>>712399275 (OP)
>made some characters ugly
>ruined some of the levels (spyro speedways)
Anonymous No.712417778 >>712418142
>>712417367
>pill hitbox problem
I never understood why people had such a big problem with it. It was annoying but it didn't make any of the levels impossible to finish. Definitely less cancerous than OG Crash 1 save system.
Anonymous No.712418142
>>712417778
Because it sucks way more ass to miss a jump you made than to make one you didn't
Hell Valve still uses box colliders in all their games for this reason
Anonymous No.712418179 >>712418441
>>712417367
>Posts definitive proof that VV fucked up
>"Acktually it wasn't..."

Imagine sweeping up for shitty devs this much.
Anonymous No.712418441
>>712418179
It was a 2 layer fuck up VV both fucked up by recycling the pill collider from skylanders AND the physics system was busted
Anonymous No.712419687
>>712400521
>smash invitation
Anonymous No.712420954
>>712399275 (OP)
>churn out half-assed remakes and later take a shit on the original and its fans
>wtf why are fans upset
it is a mystery
>>712400120
>they're good remakes
you're a faggot. crash had changes to fundamental gameplay and fucked up hitbox issues. not to mention how they made the characters uglier. 4's padding is unreal and the dreamworks-esque models are piss, not to mention the abomination that is nutawna and how coco was changed to be as unappealing as possible with that flat triangle body and apple head they gave her
the poojeets ruined spyro's aesthetics, redesigns like bianca's and sheyla's are unwelcome. not to mention how they half-assed the dragon eggs in yotd and how swimming controls are fucked
Anonymous No.712421021
>Spyro 4 never
Anonymous No.712421220 >>712421312 >>712421489 >>712424196 >>712426326
>>712399275 (OP)
Crash felt like an HD retexture that fucked with the original limited artstyle too much.
Spyro had a proper redesign to match the higher resolution and less limitations of today.
THe crash 4 look is what the N.sane trilogy should've looked like.
Anonymous No.712421312 >>712421863 >>712427010
>>712421220
>Spyro had a proper redesign
Anonymous No.712421489 >>712421641
>>712421220
>THe crash 4 look is what the N.sane trilogy should've looked like.
(You)
Anonymous No.712421523
>>712399394
this
Anonymous No.712421641
>>712421489
I meant in the way that environment should've been more furnished not to have the 3 models there have a milion thilion polygons to fake the HDness.
Anonymous No.712421863 >>712422485
>>712421312
>adding more uglyness is gonna make it more realistic.
Anonymous No.712422485
>>712421863
They were obviously inspired by the earliest concept art of a Gnorc.
Anonymous No.712423026
>>712399275 (OP)
Crash remake wasnt
Spyro was because they took even more liberties and generally made the feel much worse than the original game.
Crash only big thing they removed was being able to walk on those rope siderails on the rope bridge levels.
Anonymous No.712424196
>>712421220
>THe crash 4 look is what the N.sane trilogy should've looked like.
Anonymous No.712426326
>>712421220
N Sane and Crash 4 both look hideous for different reasons. CTR Nitro Fueled is the only good looking modern Crash game and it's still held back by using the N Sane models for the main characters, albeit improved and animated much better.
Crash 4 visually just a fucking mess and the redesigns are hit or miss, mostly misses. Same devs also gave us shitty OCs like female N Tropy, dyke Tawna and a nonbinary bat creature while sidelining fan favorites like Tiny and Nina so fuck them for that.
Anonymous No.712427010 >>712428294
>>712421312
Classic image.
Isn't this and Spyro Reignited in general what kick-started the whole Soul vs Soulless meme? At least that's the earliest memory I have of it. Thank you Faggots For Bob for mutilating, raping, and killing two of my favorite franchises.
Anonymous No.712428294
>>712427010
>Spyro Reignited in general what kick-started the whole Soul vs Soulless meme?
Yes