Thread 712399275 - /v/ [Archived: 1058 hours ago]

Anonymous
6/12/2025, 4:57:42 AM No.712399275
88c00920ce0d407bce23264b5b14081e2514cd2d15a9cea841b181b921185c31
Why were these remakes so divisive among old fans?
Replies: >>712399447 >>712400120 >>712400153 >>712400283 >>712400362 >>712400521 >>712400523 >>712400645 >>712400895 >>712401071 >>712401287 >>712401382 >>712402921 >>712404572 >>712404824 >>712407256 >>712407519 >>712408823 >>712414048 >>712414851 >>712414860 >>712417741 >>712420954 >>712421220 >>712423026
Anonymous
6/12/2025, 4:59:35 AM No.712399394
couple of reasons
Replies: >>712421523
Anonymous
6/12/2025, 5:00:34 AM No.712399447
>>712399275 (OP)
spyro was carried by its artstyle whcih they rapper in the demake mario is superior to gay the bandishit so i don't know about that
Replies: >>712401190 >>712402271 >>712413887
Anonymous
6/12/2025, 5:09:42 AM No.712400120
>>712399275 (OP)
Autism. They're both good remakes so /v/ has to bitch and moan and nitpick graphical shit to cry that the game is shit. Because apparently a ps4 game needs to look exactly like a ps1 game or it is le bad.
Replies: >>712420954
Anonymous
6/12/2025, 5:10:05 AM No.712400153
sartbible3
sartbible3
md5: a4fdcb49a07a1114262f07a2b55360f9๐Ÿ”
>>712399275 (OP)
Soul/Soulless. Also, worse controls, especially in Crash.
Replies: >>712415264
Anonymous
6/12/2025, 5:12:01 AM No.712400283
>>712399275 (OP)
Crash N.Sane had a physics bug that was patched pretty quickly. It's by far the best way to play the originals now.

>up to 240fps and extremely low input lag compared to laggy 30fps of the originals
>much faster loading
>time trial relics for all three games
>leaderboards
>can restart time trials right from the menu
>includes a warp at the beginning and end of Crash 1 map to save time going back and forth, also fixes that the second island goes left instead of right, which just always felt awkward when moving through levels
>true analog controls for Crash 1
>added a run to Crash 2 (this can be a bit of a double-edged sword as the time trials in 2 are designed around something that was never a part of the original level design, but honestly it works well in most levels and is a nice addition)
>box counts for both stages and bonus levels for all three games
>bounce boxes only need 5 bounces instead of 10
>cut levels and even some new ones added (and they're some of the best)
>No annoying Crash 1 save system, makes 100% way less tedious
>improved hitboxes and physics
>artstyle is hit or miss, but it definitely has its own charm and looks great even if it lacks some of the edge of the originals.

Probably my favorite platformer of all time, and I've played a *lot* of them. I really enjoy the original trilogy, but the N.Sane trilogy just really brings it to the next level, although there is still a certain feel and atmosphere to the originals that I would definitely recommend playing both.
Replies: >>712400687 >>712403407 >>712404824 >>712408581 >>712416340 >>712416737
Anonymous
6/12/2025, 5:13:02 AM No.712400362
>>712399275 (OP)
Crash's issues aren't as glaring as Spyro's. They at least tried to modernize designs without losing what people find charming in the characters, gave time trials and playable Coco. The main issues N. Sane has are Crash's pill hitbox in 1 (that people say was changed but I haven't played it in 8 years) and some lighting and shadow issues.
Anonymous
6/12/2025, 5:13:47 AM No.712400413
Friendly reminder to ignore the drooling retard obsessed with frame rates and input lag (he is a drooling retard and is guaranteed to reply to this post telling me why I'm wrong)
Anonymous
6/12/2025, 5:15:20 AM No.712400521
crash-bandicoot-4-09-21-20-1
crash-bandicoot-4-09-21-20-1
md5: 9ea10c9c0a59b341efe26ed950990616๐Ÿ”
>>712399275 (OP)
Crash 5 for his 30th anniversary next year, right?
Replies: >>712402186 >>712412893 >>712416965 >>712419687
Anonymous
6/12/2025, 5:15:21 AM No.712400523
Spyro and Crash CTR
Spyro and Crash CTR
md5: fcd0c67154d7f4039dadbd09567e76e7๐Ÿ”
>>712399275 (OP)
Crash's issues aren't as glaring as Spyro's. They at least tried to modernize designs without losing what people find charming in the characters, gave time trials and playable Coco. The main issues N. Sane has are Crash's pill hitbox in 1 (that people say was changed but I haven't played it in 8 years) and some lighting and shadow issues.

Spyro though? Destroyed the artstyle, gave us worse music, worse controls, stupidly overdesigned dragons or NPC's that look like something out of jimmy neutron.
Replies: >>712403139 >>712404252
Anonymous
6/12/2025, 5:17:08 AM No.712400645
>>712399275 (OP)
they both have that "stylized 3d asset free" art style where everything looks like it's carved out of soap
Anonymous
6/12/2025, 5:17:41 AM No.712400687
>>712400283
Also playable Coco, readjusted some camera angles for boxes that were totally off camera, and allows you to retry bonus stages in Crash 1.

Honestly, it feels like a total labor of love from true fans of the originals
Anonymous
6/12/2025, 5:20:39 AM No.712400895
>>712399275 (OP)
Messed up physics and hitboxes
Anonymous
6/12/2025, 5:23:32 AM No.712401071
>>712399275 (OP)
I really enjoyed the Reignited Trilogy but I'm still hoping the PS1 games get PC ports like Mario 64 some day.
Anonymous
6/12/2025, 5:25:28 AM No.712401190
>>712399447
Holy shit ESL
Anonymous
6/12/2025, 5:26:58 AM No.712401287
crash n sane
crash n sane
md5: 0b98b402c6faf570de0ab93467c947b7๐Ÿ”
>>712399275 (OP)
Crash is the better of the two but still has some noteworthy issues
>Lighting in indoor areas is awful. The Crash 2 Warp Room being the biggest example of this
>Water effects look generally terrible, the mud in Turtle Woods is now brown water for some reason
>Music is a downgrade across the board, with no option to use the original score at all
>Pill hitbox remains an issue, I have to slide jump way more than I used to in Crash 2 and 3
>Jetski in Crash 3 controls like slippery shit
>Sound effects are blander but that's a personal preference thing
>Crash 2 teleport animation is ruined (renders the game unplayable)
Crash 1 is better on the whole thanks to the save changes, Crash 2 is worse on the whole, Crash 3 is a mixed bag

Spyro's issues mostly boil down to the artstyle looking worse with some very very questionable character redesigns
Anonymous
6/12/2025, 5:28:08 AM No.712401382
mines
mines
md5: ec247556a673221aeded05cc9cfeb19e๐Ÿ”
>>712399275 (OP)
SRT was just fuckgin slop. completely unfaithful. nothign about it looked or felt right. all the movement animation, designs were objectively worse.
the devs were niggers with no respect for the original.

NST was really good and faithful in a lot of ways but there were a few places especially in 3 where they cheaped out on animation polish and programming was inaccurate.
Anonymous
6/12/2025, 5:41:01 AM No.712402186
1657328146918
1657328146918
md5: f1c6d51c816381e5758007268b158229๐Ÿ”
>>712400521
>Crash 5 for his 30th anniversary next year, right?
Expect a twitter post with the characters models arranged around a birthday cake.
Replies: >>712402425 >>712416340 >>712416459
Anonymous
6/12/2025, 5:42:35 AM No.712402271
>>712399447
Spyro remake graphics were better than the original
Replies: >>712402632 >>712404850
Anonymous
6/12/2025, 5:45:03 AM No.712402425
1749501431228513
1749501431228513
md5: ce1f59325698ca2fc372123b74c37add๐Ÿ”
>>712402186
Does it ever get easier, Raybro?
Replies: >>712403305 >>712408746
Anonymous
6/12/2025, 5:48:09 AM No.712402632
>>712402271
the visuals sucked.
the colours were garbage.
the re-designs were unfaithful furfag trash
the animations were dogshit.
and all the movement was so stiff and badly programed.
Anonymous
6/12/2025, 5:52:11 AM No.712402921
>>712399275 (OP)
I think my biggest problem is that Crash and Spyro won't be returning any time soon. The characters were allowed to become Shit For Old Gamers. Mario and Sonic on the other hand continued making new games even if they were bad. Crash and Spyro took a break only to return with blatant nostalgia bait. Look at Resident Evil, it got remakes but it never stopped making fresh new games. That's what Spyro and Crash should have done and now its too late now the characters are seen as lame old wrinkled trash for old people.

Modern Spyro and Crash are about as popular as Modern Scooby Doo meaning young consumers fucking hates that old shit. What a shame now Crash and Spyro can be with Banjo who is another dead brand.
Anonymous
6/12/2025, 5:55:35 AM No.712403139
>>712400523
Spyro was also censored like the enemies no longer using musket guns. Spyro was allowed to get altered for the worse because Spyro is not as popular as Crash. So the devs COULD afford to piss off people while having them buy their tarnished remakes.

And now Spyro goes back to being dead. Though it doesn't help that no one cares about Spyro, that is anyone who works at Microsoft. Same to Crash. They are dead because n one internally cares about them.
Replies: >>712403560
Anonymous
6/12/2025, 5:56:24 AM No.712403190
>Crash Bandicoot remake
>Changed the physics and lazily backported relics to 1 and 2 which caused problems if you played above 30fps or were really familiar with how the originals played
>Not AS bad as Spyro, but the level aesthetics are semi-fucked by modern lighting engines (This potentially could have been fixed via color correction, but as it stands there are places in the game where it just looks worse than the original)
>Spyro remake
>Unreal Jank
>Art Style trashed by Toys For Bob outsourcing a lot of the work
>Dozens of questionable game design changes, flying controls are changed heavily, tons of random things are tied to the framerate whereas the Crash remake singularly had the issue with Timer running too fast and collision being calculated too frequently which would cause you to slide off the edges of platforms
>Bug in all versions that has never been fixed that if an in level FMV/Cutscene fails to play your controls are busted until you restart
>Spyro progressively slips all over the ground as your framerate increases above 30
>On launch several levels were completely broken on PC if you were playing in 60fps
All this being said if you JUST want to casually play through Crash 1, 2 and 3 (skipping the relics in 1 and 2. N. Sane would be an acceptable way to do this.
Anonymous
6/12/2025, 5:57:51 AM No.712403305
null
md5: null๐Ÿ”
>>712402425
It doesn't get easier but remember it could be worse a series can live long enough to be damaged like Ratchet and Sonic. Holy hell Ratchet has lost its identity, being able to shoot guns is not the only thing Ratchet is about. Nowadays Ratchet is.....Mickey Mouse.
Replies: >>712404107
Anonymous
6/12/2025, 5:59:07 AM No.712403407
>>712400283
Relics in Crash 1 and 2 I wouldn't say are a plus, since the levels aren't designed for them, especially since Crash 1 has effectively a fixed forward speed so collecting platinum/gold relics can almost come entirely down to the weird decision to have everything in the stage run off a global timer and The Lab, infamously requiring you to blindly wait at the start to get the correct cycle for the doors so you don't inevitably get a sapphire relic since you'll get trapped behind a door.
Replies: >>712404101 >>712404285
Anonymous
6/12/2025, 6:01:14 AM No.712403560
Egg Mad
Egg Mad
md5: 7e8f857708987a2c3b049f78242efe7d๐Ÿ”
>>712403139
>Spyro was also censored like the enemies no longer using musket guns
They censored other minor things like the big breasted Lara Croft inspired lion girl, references to Middle-Eastern culture in Scorch to make it more PC, the faun's panties and valley girl accents, some of the more raunchy jokes or the hilariously morbid intro cutscenes which showed some NPCs outright killing each other over nothing. But like you said, they knew the negative feedback wouldn't be as egregious. Even Crash had Pinstripe use his tommy gun.
Replies: >>712403928
Anonymous
6/12/2025, 6:06:39 AM No.712403928
>>712403560
>they knew the negative feedback wouldn't be as egregious.

Well they know people will still buy it. This is why I can't fault evil corporations. I will hate them but can't fault them because The Customer Shall Always Be Stupid. That's the true problem.

Simply take a look at the automatic success of the Switch 2. The ones spending their cash are stupid. And as the old saying goes, a fool and his money are soon parted.
Anonymous
6/12/2025, 6:08:52 AM No.712404101
>>712403407
Just because they didn't originally have time trials doesn't mean they aren't "designed for them". The levels are short, fast-paced, contain little filler, and are meant to be replayed and mastered; they are the perfect candidate for speedplay.

The only aspect that can be a bit frustrating with the time trials is that certain levels have global hazard timers, which may have you waiting a few seconds. However, they are actually designed in such a way that if you rush through the stage without stopping, you will be on the right cycle; it's hesitation and delay that causes the cycle to desync and leave you waiting, but again, it's usually only a few seconds.
Replies: >>712404260
Anonymous
6/12/2025, 6:08:57 AM No.712404107
>>712403305
I don't even know what the fuck is the point of modern Ratchet. Hes lost his edge, the games don't make fun of corporations or vapid commercial trends like pop bands or toys. Even Mickey Mouse has those recent shorts where he acts a little bit chaotic and confrontational.
Replies: >>712404781
Anonymous
6/12/2025, 6:10:50 AM No.712404252
>>712400523
>stupidly overdesigned dragons
as opposed to the original game which had maybe 4 or 5 unique models and just copypasted them over and over
>look like something out of jimmy neutron.
you say that like it's supposed to be a bad thing; Jimmy Neutron had great character designs.
Replies: >>712404835
Anonymous
6/12/2025, 6:10:58 AM No.712404260
>>712404101
>Just because they didn't originally have time trials doesn't mean they aren't "designed for them".
Correct, but because of how you're intended to play Crash 1 and 2, they aren't.
>They are actually designed in such a way that if you rush through a stage without stopping, you will be on the right cycle
Also wrong.
Replies: >>712404553
Anonymous
6/12/2025, 6:11:22 AM No.712404285
>>712403407
I did the time trials in all three and never felt like Crash 3 was more or less designed around time trials than any previous game. The devs just didn't think or have time to implement it. It's like saying Crash 1 was never designed to be played with analog controls; no they just didn't exist on PSX when the game released lol.
Replies: >>712404576
Anonymous
6/12/2025, 6:15:17 AM No.712404553
>>712404260
>but because of how you're intended to play Crash 1 and 2, they aren't.
What the fuck are you even trying to say? Crash Warped doesn't inherently play any differently than Crash 1 and Crash 2 where time trials make more sense for that game. If anything, Crash 3 has more stupid gimmick stages and shit like the fruit cannon that bog down the pace and are counter to playing for speed.

You realize you can play a level more than one way? Doing crate runs is one playstyle, speed is another playstyle, it adds additional challenge and replayability to the stages. If you don't want to do it... then just fucking ignore it... It's not even like it forces them upon you, you have to deliberately walk into the stopwatch to trigger them.

>Also wrong.
No, not wrong dumbass. I have done all the time trials, All at least gold, and about half platinum. You can even view replays to see the best way to approach stages.
Replies: >>712404946
namefag
6/12/2025, 6:15:35 AM No.712404572
18256opn2o831
18256opn2o831
md5: 2e5bfdb5a74ca216da5e1ed1f8a6951e๐Ÿ”
>>712399275 (OP)
I only played Spyro. Worse colors than the original, questionable aesthetic changes, and most of the NPC redesigns are trash. I will say that the gameplay itself feels smoother
Replies: >>712405586 >>712405807
Anonymous
6/12/2025, 6:15:41 AM No.712404576
>>712404285
Look you can try to turn this into a
>You're actually bad at the game so you're not allowed to say anything bad about it
Thing, but I've gotten all the platinums in N. Sane Trilogy.
It's not an AWFUL way to play Crash 1-3 I'd even go as far as to say with the save system in Crash 1 it's a fairly good way to play it, I just think you should skip relics in Crash 1 and 2 since they weren't implemented well.
Replies: >>712404875
Anonymous
6/12/2025, 6:18:31 AM No.712404781
>>712404107
Modern Ratchet's point is that he's lost innocent soul trying to find his species because randomly he's the last of his kind. This forced idea has NOT been resolved in over twenty years. Its implied that the next game will finally have Ratchet enter the Lombax Dimension itself but by then it will be like twenty three years in total of character derailment.

By now I don't think anyone cares about this dragged out and shoddy story.
Replies: >>712405457
Anonymous
6/12/2025, 6:19:09 AM No.712404824
tawna nina
tawna nina
md5: 85e1cf976724387f5c5acf7e8714d151๐Ÿ”
>>712399275 (OP)
Weren't all the dragons in nuSpyro all really chubby or daddylicious?
Didn't the Crash remake change the intro video of Tawna getting captured to her being strong? I assume the (first one's) ending was the same as the original with her compressing her tits against Crash.
I heard people saying Crash had less wiley-coyote time, aka a smaller hitbox that was pill shaped rather than cylindrical or cuboid.

>>712400283
>It's by far the best way to play the originals now.
If you're okay with emulating then you get to quicksave/quickload which makes completionism not terrible.
>time trial relics for all three games
... why would you hurt yourself? Didn't Bob not only shift 3's time limits up a peg but they added a "dev time" peg to make their mark on the classics?
>fixes the second island being the opposite way
Ruined.
>Crash 1 analogue stick
Why?! The jumps aren't designed for anything less than running!
Replies: >>712404995
Anonymous
6/12/2025, 6:19:18 AM No.712404835
1725715077111031
1725715077111031
md5: ea531c6933fab014dbe3ddc15d2369b4๐Ÿ”
>>712404252
>as opposed to the original game which had maybe 4 or 5 unique models and just copypasted them over and over
Its about simplicity. The new ones are so overdesigned or ugly they don't even feel like they belong in the world of Spyro. No one will remember them, not even the kids who started with that specific demake.
>"Jimmy Neutron had great character designs"
>Spyro characters should look like a completely different IP
Anonymous
6/12/2025, 6:19:34 AM No.712404850
>>712402271
Graphics =/=art style
Replies: >>712413359
Anonymous
6/12/2025, 6:19:35 AM No.712404856
spyro and crash both have wayyyyyyyyy more bad games than good
there's a specific formative childhood moment that captured some people with these franchises but crash 4 is proof the people driving the ship have absolutely no fucking idea what they are doing and that the franchise should just stay dead forever
Anonymous
6/12/2025, 6:19:58 AM No.712404875
>>712404576
>I forced myself to go for these extremely difficult developer times that require near flawless execution of the stage and I am going to complain about it
holy mother of autism. No one but yourself forced that upon you.
Replies: >>712405000
Anonymous
6/12/2025, 6:20:50 AM No.712404946
>>712404553
Crash 3's levels are designed with the Crash Dash and time trials in mind. Every obstacle you think is blocking progress can be skipped by jumping around it and using the death tornado spin.
Crash 2 was not designed with the Crash Dash in mind at all, the levels are a lot more cramped when you try to move at that speed. Just because you can theoretically speedrun any given game, that does not mean the levels were designed to flow in such a way where that would be fun
Replies: >>712405390
Anonymous
6/12/2025, 6:21:27 AM No.712404995
>>712404824
>Didn't the Crash remake change the intro video of Tawna getting captured to her being strong?
Eh.... it shows her knocking out a single lab assistant, then cowering when three of them surround her.
Replies: >>712405678
Anonymous
6/12/2025, 6:21:31 AM No.712405000
>>712404875
>Now you're extra not allowed to say it's dumb because you did it
If I could post a reaction image right now, it would be disappoint
Replies: >>712405280 >>712405390
Anonymous
6/12/2025, 6:25:23 AM No.712405280
uuuhh
uuuhh
md5: 15e8c8ad69741ba861cbbfc26de8a179๐Ÿ”
>>712405000
The classic
>You didn't do it so your opinion is invalid
>Oh you did do it well you're stupid for doing something you don't like lol
Replies: >>712405480
Anonymous
6/12/2025, 6:26:57 AM No.712405390
>>712405000
It's not dumb, they are just extremely difficult, and are meant for players who want to play the levels inside and out with total mastery. That is not you, so you shouldn't have forced yourself to go for it. Just put your ego aside next time.

>>712404946
I already mentioned that in a prior post, that's why Crash 1's time trials are better. Still, I think the dash in Crash 2 is a nice addition and still works in most levels. I think you overestimate how much consideration was given to crash dash in Crash 3. The time trials really don't feel any better in Crash 3, if anything they feel fucking awful because of the shitty gimmick stages and many of the later levels balanced around using (even if not necessarily required) the fruit bazooka.
Replies: >>712405506 >>712405936
Anonymous
6/12/2025, 6:27:49 AM No.712405457
>>712404781
>twenty three years in total of character derailment.
That's a good word, keep it up.
Anonymous
6/12/2025, 6:28:10 AM No.712405480
>>712405280
>the classic retard who butts into a conversation, has zero reading comprehension, and spouts a bunch of strawman garbage alongside a reddit reaction
fuck off and kys subhuman
Anonymous
6/12/2025, 6:28:30 AM No.712405506
>>712405390
>Just put your ego aside next time.
I think you need to take that consideration for yourself.
Anonymous
6/12/2025, 6:29:45 AM No.712405586
>>712404572
>level up
>psst
>level up
>level up
Anonymous
6/12/2025, 6:30:56 AM No.712405678
crash slurp
crash slurp
md5: af687d9aa666e8e62a120d7be372c939๐Ÿ”
>>712404995
Which is not how it happened.
Replies: >>712412631 >>712413275 >>712415598
Anonymous
6/12/2025, 6:32:56 AM No.712405807
>>712404572
>Cloudy Spires
>Original has smooth structures resembling clouds
>Reignited replaces it with jagged rocks
What were they thinking?
Replies: >>712407256
Anonymous
6/12/2025, 6:34:33 AM No.712405936
>>712405390
The fact that you can easily skip the "required bazooka sections" and a bunch of other parts that would otherwise slow you down is precisely how Crash 3 was designed around time trials, whereas 1 and 2 were not.
I wouldn't go so far as to say they are a negative point on the NST versions of the game, but I wouldn't call them a positive either. They exist
Replies: >>712406037
Anonymous
6/12/2025, 6:35:51 AM No.712406037
>>712405936
No, they are absolutely a positive. They offer challenge, replayability, and fun for many players, and if they aren't your cup of tea, just ignore them. I guess if you're so highly autistic that the mere idea of them being in the game triggers you, then they would be a negative, but that's an extremely small minority of subhumans.
Replies: >>712406186 >>712406248 >>712407243
Anonymous
6/12/2025, 6:35:53 AM No.712406043
IMG_6794
IMG_6794
md5: 87e4b8302833f9806583a868e6788a8b๐Ÿ”
Roll the windows up, roll the windows up HURRY! Itโ€™s fucking Crash! Heโ€™s broke, heโ€™s homeless, heโ€™s gonna try to ask for money!
Replies: >>712406292
Anonymous
6/12/2025, 6:38:07 AM No.712406186
>>712406037
For someone throwing around the "Autist" label, you sure seem awfully stressed about the fact that Crash 1 and 2 would be fine without Relics and it being an at best neutral addition that they're there.
Anonymous
6/12/2025, 6:38:53 AM No.712406248
hahahaha
hahahaha
md5: ea69cee7282ff06adefb440916a3b943๐Ÿ”
>>712406037
But I didn't say they were a negative. They add nothing of any real value, nor do they take anything away. They are a net neutral.
By your logic slapping a timer and a leaderboard on any game is a net positive, and that's just stupid.
My real problems with NST are the awful music, lighting, and water anyway
Replies: >>712406537
Anonymous
6/12/2025, 6:39:31 AM No.712406292
>>712406043
Kek
Anonymous
6/12/2025, 6:43:16 AM No.712406537
>>712406248
>They add nothing of any real value
Maybe for you, but they absolutely do for many players.

>By your logic slapping a timer and a leaderboard on any game
For games with levels that are short, fast-paced, contain little filler, and are meant to be replayed and mastered? Absolutely.

DKTF and Crash N.Sane would not have near the replayability they do without the time trials and leaderboards. They would still be great games, but such a simple change makes a huge improvement for a ton of players that enjoy playing for speed.
Replies: >>712406858
Anonymous
6/12/2025, 6:43:50 AM No.712406576
Holy shit im glad i never gave a shit about spyro your remake looks like ass
Anonymous
6/12/2025, 6:48:07 AM No.712406858
Woah
Woah
md5: dea25090b660115cb32bb56da65afa1e๐Ÿ”
>>712406537
>but they absolutely do for many players.
Nobody's saying you can't like them, but I regret to inform you that they don't.
Replies: >>712407659
Anonymous
6/12/2025, 6:53:54 AM No.712407243
1593389688.lehyen_crash
1593389688.lehyen_crash
md5: 3ab0959e739cf6f6322edcac4f77d17a๐Ÿ”
>>712406037
>They offer challenge, replayability
Surely someone who knows the Crash series, even if they haven't played It's About Time, will understand Crash has enough challenge and replayability already.
>get to the end
>break all the boxes/get all clear gems
>get special gems
>find secret level entrances
>bonus levels
>deathless bonus levels
You don't need to do the level again again again. It's done. Especially if you didn't use the internet to find out how the fuck you were supposed to know about some of the secrets.
>just ignore content
Why don't you just ignore the lack of content in the original originals and use a stopwatch to time how fast you are doing the levels, and let the rest of us be happy that we completed the game and the game agrees?
Most gamers don't make it past the first half hour in any game. A minority will complete a Crash game. If you say "ADD MOAR!" then you're going into the sub 1% of players who will engage with that extra, unnecessary content. Why do you think Naughtydog cranked down the difficulty for 3 at the same time as adding more things to do?
Replies: >>712407659
Anonymous
6/12/2025, 6:54:02 AM No.712407256
>>712399275 (OP)
>Unreal slop
>Completely phoned in, barely any effort put into not using default engine settings for lighting, etc.
>No 3D menu elements
>Outsourced 3D assets that looked like generic mobile clash of clans shovelware
>Rushed development for Spyro, so 2 and 3 looked even worse
>Because the development was so rushed and the assets were outsourced, you get questionable and ass-backwards decisions on how to update old assets
>The whole graphical appeal of Spyro was color theory and skyboxes, which the remake removed
>>712405807
Outsourcing studio on a time crunch with bad communication.
Anonymous
6/12/2025, 6:58:03 AM No.712407519
>>712399275 (OP)
>Old=Good, New=Bad
As someone who has zero nostalgia for Spyro I enjoyed the remake fine, but I guess the models weren't low poly enough for the fans.
Replies: >>712407617
Anonymous
6/12/2025, 6:59:38 AM No.712407617
>>712407519
That's not even the complaint you sillyhead
Anonymous
6/12/2025, 7:00:07 AM No.712407659
>>712406858
About half as many did all time trials as all gems, despite time trials not counting for 100% and being way harder. That's pretty decent, it's definitely a welcome inclusion even if not all players care.

>>712407243
Those are all just different flavors of collectibles; a lot of people prefer no death and speed challenges too. Personally I found the whole colored gems and secret entrance shit just so fucking tedious and it took away from the experience of going for 100%.

Crash 1 OG was the only game that required deathless and that was removed in N.Sane, and you can even retry bonus stages infinitely. So yeah, speedruns (which require no death by default) are a great type of challenge and replayability that is different from the usual collectathan bullshit of all three games, that offers no challenge beyond just making sure you don't miss off an off-screen box or know the backtracking route necessary to get all boxes in one run.
Replies: >>712408535
Anonymous
6/12/2025, 7:11:42 AM No.712408535
>>712407659
>About half as many did all time trials as all gems
And game completion falls off dramatically after the first set of 5 relics, and you'd still be saying 96% (97.3%) of the people who Played the N. Sane Trilogy didn't, and that's with 7 years for people to come by and clean up their achievements.
Replies: >>712408854
Anonymous
6/12/2025, 7:12:23 AM No.712408581
>>712400283
Honestly I'm surprised this game was only 39.90. Same for spyro.

They could've easily get away with 49.00

Now, can we get ctr on pc please.
Anonymous
6/12/2025, 7:15:02 AM No.712408742
They actually werenโ€™t. They were slurped up pretty uncritically at the time with only a few notable voices of dissent who have now all been combed back into place. Now people are becoming less conformist and realizing that theyโ€™re bad and ill-conceived.
Anonymous
6/12/2025, 7:15:03 AM No.712408746
>>712402425
>Wild rumors of a rayman one remake that will probably get canned going around.

Take a guess.
Anonymous
6/12/2025, 7:16:17 AM No.712408823
>>712399275 (OP)
they didn't do a very good job. If they had done a better job they probably would have been less divisive
Anonymous
6/12/2025, 7:16:51 AM No.712408854
>>712408535
vast overwhelming majority of people don't even beat most of their games, let alone go for 100%. Crash N.Sane sold like fucking 20m copies, most players are just casuals or reliving a bit of nostalgia, they aren't going hardcore trying to get almost 100 tough as fuck relics.
Replies: >>712411054
Anonymous
6/12/2025, 7:53:55 AM No.712411054
>>712408854
Man you are such a disingenuous cunt
Anonymous
6/12/2025, 8:22:22 AM No.712412631
>>712405678
yeah but she's just T posing in the original.
there wasn't even any animation.
Anonymous
6/12/2025, 8:27:00 AM No.712412893
Retard design
Retard design
md5: 18204ccda321ff9f36d5e6dc359c0726๐Ÿ”
>>712400521
furfags ruined everything.
If I ever met Nicolas Cole I'd beat the shit out of him and probably stab him to death with a blunt object.
Replies: >>712413042
Anonymous
6/12/2025, 8:29:45 AM No.712413042
>>712412893
I like how you're dialed in on the shoe, and not the baffling decision that admittedly started with the N-Sane Trilogy to put him in fucking sweats after decades long history of the iconic jeans
Anonymous
6/12/2025, 8:34:00 AM No.712413275
>>712405678
I got bad news for you. NST put him in Board shorts and that's what the PS1 models wears too.
The jeans started with Wrath of Cortex and I think Crash 4 is the only game with sweat pants.
Makes the least fucking sense for an animal that lives in the heat to wear sweats.
Anonymous
6/12/2025, 8:35:26 AM No.712413359
>>712404850
that goes both ways. "low poly" isn't an art style either, it's a technical limitation.
Replies: >>712413509 >>712413580 >>712413736
Anonymous
6/12/2025, 8:37:54 AM No.712413509
>>712413359
It used to be a technical limitation, now it's an art style.
Replies: >>712414178
Anonymous
6/12/2025, 8:39:03 AM No.712413580
>>712413359
And? What does that have to do with the Spyro argument?
Anonymous
6/12/2025, 8:41:41 AM No.712413736
1523236924218
1523236924218
md5: dbf642fa5122d6b9cc4f23bc3edebf19๐Ÿ”
>>712413359
>it's a technical limitation
a technical limitation that birthed an art style. but Spryros art is not reliant on Low Poly.
it's good art direction that is limited not enhanced by the low poly.
Spyros qualities were in the designs, colour theory and animation..
all of which the faggot remake devs chose not to use and instead made worse looking garbage.
Replies: >>712414178
Anonymous
6/12/2025, 8:42:43 AM No.712413804
1745560957996791
1745560957996791
md5: 491da4404152f9cfd5335ec3288f0f67๐Ÿ”
Woah.........
Anonymous
6/12/2025, 8:44:06 AM No.712413887
>>712399447
Tendie ESL basedcuck is so mad that Crash Mogged Mario 64 to hell, God, Mario is so shit.
Anonymous
6/12/2025, 8:46:54 AM No.712414048
-v-
-v-
md5: 6e54c33ff02c3f946529bf315f83c7e5๐Ÿ”
>>712399275 (OP)
Crash remakes are divisive? Since when? The Spyro ones on the other hand....both of these remakes are made by completely different devs.

The team that made The Crash Remake was entirely a team made up of straight white men, the team that made the Spyro remakes had a lot of furries, trannies, and women.

Ironically enough the team that made Crash 4 is the same team that made that Spyro remakes, and it shows.
Anonymous
6/12/2025, 8:48:58 AM No.712414178
>>712413509
for zoomer trannies, yes.
here's one >>712413736
Replies: >>712414569
Anonymous
6/12/2025, 8:56:07 AM No.712414569
>>712414178
There's no need to be this mad.
Anonymous
6/12/2025, 8:59:14 AM No.712414718
1748683833203092
1748683833203092
md5: fa7b97c9a30e2ce76dbc7ae4eaadc823๐Ÿ”
Niggers cry about the spyro reignited soundtrack but the original is an option in the sound settings (always has been). The biggest criticism is the camera which can't be adjusted, it's way too close to spyro. Controls are fine and I get the dragons art changes are controversial but they are at least more thematic to the region you find them (artists in artisans, soldiers in peace keepers, the list goes on). Most of the crying is from the same sort of people who think mario was somehow a better game just because of the voice actor.
Replies: >>712415887
Anonymous
6/12/2025, 9:01:42 AM No.712414851
>>712399275 (OP)
I liked them, but the originals have their charm. I guess it would be pretty hard to recreate the fever dream that spyro 1 can feel like at times tho.
Anonymous
6/12/2025, 9:01:48 AM No.712414860
>>712399275 (OP)
Because the only ones who give a shit about either of these two are autists, and not the good kind of autist either.
Anonymous
6/12/2025, 9:09:20 AM No.712415264
>>712400153
Where's this from?
Anonymous
6/12/2025, 9:15:05 AM No.712415598
>>712405678
I just remembered.
that crash ps2 game with the amusement park patented interactive loading screens, you could fart and burp, and for years no games could do it. 6th gen was the soulful era for this and they took it away. it expired and now everyone does the "walk through a crevice for 1 minute" crap that wont get sped up if you have a good storage device. I suppose rayman did that running hill loading screen.
Replies: >>712416138
Anonymous
6/12/2025, 9:19:55 AM No.712415887
>>712414718
I liked ps2 spyro games. they were fun.
Anonymous
6/12/2025, 9:24:30 AM No.712416138
>>712415598
You're thinking of Namco actually and iirc they were cool with people having shit you can do on loading screens
>But
It was for both America and Japan.
Anonymous
6/12/2025, 9:27:57 AM No.712416340
Crash_Bandicoot_Cover
Crash_Bandicoot_Cover
md5: fffd19d8330e5930d8e506d1970eed41๐Ÿ”
>>712400283
>It's by far the best way to play the originals now.
False. The best way to play the originals is to play the originals.
>>712402186
Who cares, Crash died after CTR anyway.
Replies: >>712416946
Anonymous
6/12/2025, 9:30:15 AM No.712416459
>>712402186
made with ai too cuz microsoft
Anonymous
6/12/2025, 9:35:12 AM No.712416737
Vicariousadmitsfault
Vicariousadmitsfault
md5: 490032fe79bb3f615fd86dc416e08fae๐Ÿ”
>>712400283
>Crash N.Sane had a physics bug
It wasn't a bug. Vicarious Visions legit fucked up the physics.
Replies: >>712417367
Anonymous
6/12/2025, 9:38:59 AM No.712416946
>>712416340
I just 100%'ed the trilogy last week, N.Sane was better.
Anonymous
6/12/2025, 9:39:18 AM No.712416965
Franchise Killer
Franchise Killer
md5: e8fa8e70db7c6358250cd56f4d56d5b9๐Ÿ”
>>712400521
I wouldn't count on it.
Anonymous
6/12/2025, 9:46:45 AM No.712417367
>>712416737
Slipping off of slopes was legitimately a physics bug, the gravity calculation ran off of the framerate and the check if you were on top of something only happened 30 times a second so if you landed on the edge of the platform you'd get pulled off, in addition to the pill hitbox problem
Replies: >>712417778 >>712418179
Anonymous
6/12/2025, 9:53:27 AM No.712417741
>>712399275 (OP)
>made some characters ugly
>ruined some of the levels (spyro speedways)
Anonymous
6/12/2025, 9:54:14 AM No.712417778
1735861320495229
1735861320495229
md5: 88f31bc986c8836bae26b16eee28de9c๐Ÿ”
>>712417367
>pill hitbox problem
I never understood why people had such a big problem with it. It was annoying but it didn't make any of the levels impossible to finish. Definitely less cancerous than OG Crash 1 save system.
Replies: >>712418142
Anonymous
6/12/2025, 10:00:49 AM No.712418142
>>712417778
Because it sucks way more ass to miss a jump you made than to make one you didn't
Hell Valve still uses box colliders in all their games for this reason
Anonymous
6/12/2025, 10:01:27 AM No.712418179
>>712417367
>Posts definitive proof that VV fucked up
>"Acktually it wasn't..."

Imagine sweeping up for shitty devs this much.
Replies: >>712418441
Anonymous
6/12/2025, 10:05:41 AM No.712418441
>>712418179
It was a 2 layer fuck up VV both fucked up by recycling the pill collider from skylanders AND the physics system was busted
Anonymous
6/12/2025, 10:27:40 AM No.712419687
>>712400521
>smash invitation
Anonymous
6/12/2025, 10:51:27 AM No.712420954
>>712399275 (OP)
>churn out half-assed remakes and later take a shit on the original and its fans
>wtf why are fans upset
it is a mystery
>>712400120
>they're good remakes
you're a faggot. crash had changes to fundamental gameplay and fucked up hitbox issues. not to mention how they made the characters uglier. 4's padding is unreal and the dreamworks-esque models are piss, not to mention the abomination that is nutawna and how coco was changed to be as unappealing as possible with that flat triangle body and apple head they gave her
the poojeets ruined spyro's aesthetics, redesigns like bianca's and sheyla's are unwelcome. not to mention how they half-assed the dragon eggs in yotd and how swimming controls are fucked
Anonymous
6/12/2025, 10:52:53 AM No.712421021
Spyro4lol
Spyro4lol
md5: f7be8903353b434b8db8f1a24643bf7f๐Ÿ”
>Spyro 4 never
Anonymous
6/12/2025, 10:57:04 AM No.712421220
Macaca_nigra_self-portrait_large
Macaca_nigra_self-portrait_large
md5: b2e208eaee98a5e7ab920c84d5e9f647๐Ÿ”
>>712399275 (OP)
Crash felt like an HD retexture that fucked with the original limited artstyle too much.
Spyro had a proper redesign to match the higher resolution and less limitations of today.
THe crash 4 look is what the N.sane trilogy should've looked like.
Replies: >>712421312 >>712421489 >>712424196 >>712426326
Anonymous
6/12/2025, 10:58:58 AM No.712421312
spyro_what_I_wanted_what_I_got
spyro_what_I_wanted_what_I_got
md5: a3a5ce8cfd9474adadb3eec2ccdeb6c7๐Ÿ”
>>712421220
>Spyro had a proper redesign
Replies: >>712421863 >>712427010
Anonymous
6/12/2025, 11:02:06 AM No.712421489
>>712421220
>THe crash 4 look is what the N.sane trilogy should've looked like.
(You)
Replies: >>712421641
Anonymous
6/12/2025, 11:02:46 AM No.712421523
>>712399394
this
Anonymous
6/12/2025, 11:04:54 AM No.712421641
>>712421489
I meant in the way that environment should've been more furnished not to have the 3 models there have a milion thilion polygons to fake the HDness.
Anonymous
6/12/2025, 11:08:52 AM No.712421863
>>712421312
>adding more uglyness is gonna make it more realistic.
Replies: >>712422485
Anonymous
6/12/2025, 11:21:14 AM No.712422485
1672777324171
1672777324171
md5: ff353b4c73b66c7e7a0bef4c0d5423c8๐Ÿ”
>>712421863
They were obviously inspired by the earliest concept art of a Gnorc.
Anonymous
6/12/2025, 11:31:02 AM No.712423026
>>712399275 (OP)
Crash remake wasnt
Spyro was because they took even more liberties and generally made the feel much worse than the original game.
Crash only big thing they removed was being able to walk on those rope siderails on the rope bridge levels.
Anonymous
6/12/2025, 11:51:48 AM No.712424196
actual monkey
actual monkey
md5: faeb1371fe78cebd70c1f1cf768c3360๐Ÿ”
>>712421220
>THe crash 4 look is what the N.sane trilogy should've looked like.
Anonymous
6/12/2025, 12:31:32 PM No.712426326
E033yb_XsAQlSsK
E033yb_XsAQlSsK
md5: 749c656b4e5c11b857f25f68600e74e1๐Ÿ”
>>712421220
N Sane and Crash 4 both look hideous for different reasons. CTR Nitro Fueled is the only good looking modern Crash game and it's still held back by using the N Sane models for the main characters, albeit improved and animated much better.
Crash 4 visually just a fucking mess and the redesigns are hit or miss, mostly misses. Same devs also gave us shitty OCs like female N Tropy, dyke Tawna and a nonbinary bat creature while sidelining fan favorites like Tiny and Nina so fuck them for that.
Anonymous
6/12/2025, 12:43:34 PM No.712427010
join-me-in-death-in-crash-and-spyro-dark-stuff-2008192_1
>>712421312
Classic image.
Isn't this and Spyro Reignited in general what kick-started the whole Soul vs Soulless meme? At least that's the earliest memory I have of it. Thank you Faggots For Bob for mutilating, raping, and killing two of my favorite franchises.
Replies: >>712428294
Anonymous
6/12/2025, 1:06:36 PM No.712428294
1659869457133613
1659869457133613
md5: d5b5d1751af43a8beceddaac35072533๐Ÿ”
>>712427010
>Spyro Reignited in general what kick-started the whole Soul vs Soulless meme?
Yes