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8/1/2025, 1:50:48 AM
>>96222810
Izz Notur'den
Race: Half-elf (Drow Wood Elf)
Race traits: Agility, Magic x2
Negative traits: Infirm (toughness)
Class: Arsenal (Alchemy, Beastmastery, Empowerment)
Skills: First Aid, Runemaking
Traits: Runeforger, Fate Touched (Runeforger), Blueblood, Receptiveness to potions
Item: Potion
Dungeon: The Prison
What made a Drow consort with a Wood Elf? Izz doesn't remember as she's drowned that memory with potions and potion substitution drugs before she found her true talent in Rune forging. She marks herself, her animals and her equipment with the highest quality runes both for battle utility and to remember what to crawl to during a withdrawal. Her psionics still function at this time but their focus is to mix potions as fast as possible. When more lucid, she throws potions to her allies (or her animals if she needs a complex maneuver like passing a potion through a small tunnel system or an underwater pass with a fish or an aerial drop from a bird if it's inconvenient for her to angle the throw herself). She usually has a spirit animal or 2 summoned as her potion addiction keeps her mana topped up. She prefers riding to running so she has less to focus on while making potions in battle but will run of her mount is hit. She heads to the Prison to find and experiment with any torture and lethal dose mundane drugs to coat her spare tools (doubling as throwing weapons)as few would expect one with as many potions as her to not rely on them.
Izz Notur'den
Race: Half-elf (Drow Wood Elf)
Race traits: Agility, Magic x2
Negative traits: Infirm (toughness)
Class: Arsenal (Alchemy, Beastmastery, Empowerment)
Skills: First Aid, Runemaking
Traits: Runeforger, Fate Touched (Runeforger), Blueblood, Receptiveness to potions
Item: Potion
Dungeon: The Prison
What made a Drow consort with a Wood Elf? Izz doesn't remember as she's drowned that memory with potions and potion substitution drugs before she found her true talent in Rune forging. She marks herself, her animals and her equipment with the highest quality runes both for battle utility and to remember what to crawl to during a withdrawal. Her psionics still function at this time but their focus is to mix potions as fast as possible. When more lucid, she throws potions to her allies (or her animals if she needs a complex maneuver like passing a potion through a small tunnel system or an underwater pass with a fish or an aerial drop from a bird if it's inconvenient for her to angle the throw herself). She usually has a spirit animal or 2 summoned as her potion addiction keeps her mana topped up. She prefers riding to running so she has less to focus on while making potions in battle but will run of her mount is hit. She heads to the Prison to find and experiment with any torture and lethal dose mundane drugs to coat her spare tools (doubling as throwing weapons)as few would expect one with as many potions as her to not rely on them.
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