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Anonymous /v/713472858#713500116
6/24/2025, 7:30:17 AM
>>713485441
Wilds reaches its launch total of 29 by including the Guardian recolors for Rathalos, Doshaguma, and Arkveld, so for fairness I'll do the same for other games.

>Monster Hunter Dos: 45 Large Monsters (15 recolors)
>Does just ported the entirety of Freedom 1's roster, that doesn't count!
Well, fair. Let's see some others then.

>Monster Hunter Tri: 18 Large Monsters
The current rusted standard for shitty rosters at the start of a generation.
>Monster Hunter 4: 52 Large Monsters (17 recolors)
4 spent a not-insignificant amount of effort bringing back most monsters from Gens 1/2 that were cut in Tri.
>Monster Hunter Generations: 71 Large Monsters (16 recolors)
Generations ported a shitton from MH3 and 4, but also opted not to include most of their subspecies.
>Monster Hunter World: 30 Large Monsters at launch (3 recolors)
This doesn't include the additional 5 monsters and 1 recolor it received in pre-Iceborne TUs.
>Monster Hunter Rise: 37 Large Monsters at launch (3 recolors)
Rise added 5 more monsters and 4 more recolors within two months of the games launch, in comparison to Wilds' soon-to-be 3 monsters at four months.

tl;dr While 40 monsters is fairly uncommon for a launch game without heavy asset reuse, Wilds is still only barely competing with launch World, while being at much worse pace for TUs.