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6/24/2025, 7:30:17 AM
>>713485441
Wilds reaches its launch total of 29 by including the Guardian recolors for Rathalos, Doshaguma, and Arkveld, so for fairness I'll do the same for other games.
>Monster Hunter Dos: 45 Large Monsters (15 recolors)
>Does just ported the entirety of Freedom 1's roster, that doesn't count!
Well, fair. Let's see some others then.
>Monster Hunter Tri: 18 Large Monsters
The current rusted standard for shitty rosters at the start of a generation.
>Monster Hunter 4: 52 Large Monsters (17 recolors)
4 spent a not-insignificant amount of effort bringing back most monsters from Gens 1/2 that were cut in Tri.
>Monster Hunter Generations: 71 Large Monsters (16 recolors)
Generations ported a shitton from MH3 and 4, but also opted not to include most of their subspecies.
>Monster Hunter World: 30 Large Monsters at launch (3 recolors)
This doesn't include the additional 5 monsters and 1 recolor it received in pre-Iceborne TUs.
>Monster Hunter Rise: 37 Large Monsters at launch (3 recolors)
Rise added 5 more monsters and 4 more recolors within two months of the games launch, in comparison to Wilds' soon-to-be 3 monsters at four months.
tl;dr While 40 monsters is fairly uncommon for a launch game without heavy asset reuse, Wilds is still only barely competing with launch World, while being at much worse pace for TUs.
Wilds reaches its launch total of 29 by including the Guardian recolors for Rathalos, Doshaguma, and Arkveld, so for fairness I'll do the same for other games.
>Monster Hunter Dos: 45 Large Monsters (15 recolors)
>Does just ported the entirety of Freedom 1's roster, that doesn't count!
Well, fair. Let's see some others then.
>Monster Hunter Tri: 18 Large Monsters
The current rusted standard for shitty rosters at the start of a generation.
>Monster Hunter 4: 52 Large Monsters (17 recolors)
4 spent a not-insignificant amount of effort bringing back most monsters from Gens 1/2 that were cut in Tri.
>Monster Hunter Generations: 71 Large Monsters (16 recolors)
Generations ported a shitton from MH3 and 4, but also opted not to include most of their subspecies.
>Monster Hunter World: 30 Large Monsters at launch (3 recolors)
This doesn't include the additional 5 monsters and 1 recolor it received in pre-Iceborne TUs.
>Monster Hunter Rise: 37 Large Monsters at launch (3 recolors)
Rise added 5 more monsters and 4 more recolors within two months of the games launch, in comparison to Wilds' soon-to-be 3 monsters at four months.
tl;dr While 40 monsters is fairly uncommon for a launch game without heavy asset reuse, Wilds is still only barely competing with launch World, while being at much worse pace for TUs.
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