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6/23/2025, 10:35:37 PM
Compass has updated with just some card and hero balancing today. A collaboration rerun bonanza will also start on the 25th lasting until the 9th with a new collab every 2 days. Coming back is:
>Final Fantasy
>Persona 5
>Danmachi (RIP)
>Danganronpa
>Steins;Gate
We should also get this year's batch of summer costumes on the 1st of July.
For hero adjustments:
Dizzy:
>Defence modifier reduced from 1.15 to 0.95
>Health modifier reduced from 0.55 to 0.50
Ky:
>Hero action charge time reduced by 0.6s
>Hero action maximum range increased by 6m
>Hero action damage increased by 40%
>Hero skill damage increased by 14%
Delmin:
>Movement speed reduced by 1%
>Hero skill requires 13% more to charge
Noctis:
>Defence modifier increased from 1.15 to 1.35
>Movement speed increased by 2%
>Hero skill requires 25% less to charge
>Normal attack range increased by 6%
>Normal attack hitstop reduced by 50%
>Hero ability bonus attack damage increased by 14%
>Activation speed for long range cards is 12% faster
>Hero action damage (minimum distance) increased by 33%
>Hero action damage (medium distance) increased by 100%
>Hero action damage (maximum distance) increased by 208%
2B:
>Defence modifier increased from 1.10 to 1.35
>Hero skill requires 25% less to charge
>Activation speed for close range cards is 6% faster
Bell:
>Health modifier increased from 0.90 to 1.00
>Hero skill requires 25% less to charge
>Hero skill damage increased by 36%
>Normal attack damage increased by 3%
>Dash attack damage increased by 33%
Megaman:
>Defence modifier increased from 0.65 to 0.95
>Hero ability cooldown reduction increased from 15s to 20s
>Hero skill defence buff increased from 100% to 120%
Tanya:
>Health modifier decreased from 0.95 to 0.85
>Hero skill requires 12% more to charge
Milipoyu:
>Defence modifier increased from 0.70 to 0.75
>Health modifier increased from 0.95 to 1.00
>Hero ability incremental damage bonus increased from 5% to 10%
>Hero ability maximum damage bonus increased from 50% to 100%
Touma:
>Defence modifier increased from 0.40 to 0.50
>Attack modifier decreased from 1.10 to 1.05
>Health modifier decreased from 1.25 to 1.20
>Movement speed decreased by 1%
>Hero skill requires 13% more to charge
Pellinie:
>Defence modifier increased from 0.95 to 1.15
>Attack modifier decreased from 1.20 to 1.10
>Health modifier decreased from 0.90 to 0.85
>Movement speed decreased by 2%
>Normal attack range decreased from 7m to 6m
>Dash attack range decreased from 6m to 5m
>Hero skill requires 25% more to charge
As for cards, details are listed in game but the majority of changes were buffs. Of note are damage increases for close range cards and AoE cards, cooldown reductions for healing cards, counters and AoE status effect cards and cooldown reductions for piercing barrage cards (excluding Stellea's). Section 4 got a measly nerf of a 4 second longer cooldown but 3% more stats - I was really coping that card would get gutted.
Noctis really got a chunk of pretty big buffs, can't say I think he needed them but I guess they want to ensure he sells.
>Final Fantasy
>Persona 5
>Danmachi (RIP)
>Danganronpa
>Steins;Gate
We should also get this year's batch of summer costumes on the 1st of July.
For hero adjustments:
Dizzy:
>Defence modifier reduced from 1.15 to 0.95
>Health modifier reduced from 0.55 to 0.50
Ky:
>Hero action charge time reduced by 0.6s
>Hero action maximum range increased by 6m
>Hero action damage increased by 40%
>Hero skill damage increased by 14%
Delmin:
>Movement speed reduced by 1%
>Hero skill requires 13% more to charge
Noctis:
>Defence modifier increased from 1.15 to 1.35
>Movement speed increased by 2%
>Hero skill requires 25% less to charge
>Normal attack range increased by 6%
>Normal attack hitstop reduced by 50%
>Hero ability bonus attack damage increased by 14%
>Activation speed for long range cards is 12% faster
>Hero action damage (minimum distance) increased by 33%
>Hero action damage (medium distance) increased by 100%
>Hero action damage (maximum distance) increased by 208%
2B:
>Defence modifier increased from 1.10 to 1.35
>Hero skill requires 25% less to charge
>Activation speed for close range cards is 6% faster
Bell:
>Health modifier increased from 0.90 to 1.00
>Hero skill requires 25% less to charge
>Hero skill damage increased by 36%
>Normal attack damage increased by 3%
>Dash attack damage increased by 33%
Megaman:
>Defence modifier increased from 0.65 to 0.95
>Hero ability cooldown reduction increased from 15s to 20s
>Hero skill defence buff increased from 100% to 120%
Tanya:
>Health modifier decreased from 0.95 to 0.85
>Hero skill requires 12% more to charge
Milipoyu:
>Defence modifier increased from 0.70 to 0.75
>Health modifier increased from 0.95 to 1.00
>Hero ability incremental damage bonus increased from 5% to 10%
>Hero ability maximum damage bonus increased from 50% to 100%
Touma:
>Defence modifier increased from 0.40 to 0.50
>Attack modifier decreased from 1.10 to 1.05
>Health modifier decreased from 1.25 to 1.20
>Movement speed decreased by 1%
>Hero skill requires 13% more to charge
Pellinie:
>Defence modifier increased from 0.95 to 1.15
>Attack modifier decreased from 1.20 to 1.10
>Health modifier decreased from 0.90 to 0.85
>Movement speed decreased by 2%
>Normal attack range decreased from 7m to 6m
>Dash attack range decreased from 6m to 5m
>Hero skill requires 25% more to charge
As for cards, details are listed in game but the majority of changes were buffs. Of note are damage increases for close range cards and AoE cards, cooldown reductions for healing cards, counters and AoE status effect cards and cooldown reductions for piercing barrage cards (excluding Stellea's). Section 4 got a measly nerf of a 4 second longer cooldown but 3% more stats - I was really coping that card would get gutted.
Noctis really got a chunk of pretty big buffs, can't say I think he needed them but I guess they want to ensure he sells.
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