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8/4/2025, 6:19:08 AM
>>717218049
>glacial pacing made worse by the calendar system
>social skills system only exists for filler, they contribute in nothing to gameplay and them being a roadblock for social links is the equivalent of locking them behind a date in the calendar with nothing lost
>dungeon design peaks in Kamoshida's and drops off a cliff afterwards, no other dungeon is nearly as well put together
>same applies to the stakes in the story, it goes from something personal to incidental and later extremely contrived
>all characters are made to hold the Idiot Ball after Makoto is introduced so she gets something to do
>they had two tries to make Haru have a point in existing and failed
>dialogue riddled with tell, don't show, with the worst example being the scene with Bald Fuck and Ace Defective after Joker "dies" where they do a 30min long "as you know" exchange because Hashino had no better idea on how to drop this exposition on the player
>detective character is a retard and later revealed to be a psycho with daddy issues but it's okay because fujos love that shit, I can only assume this is because they see themselves in him
>Royal adds even more filler, a character that you can tell was wedged in given all the ways the plot bent over to only have her join after vanilla was basically done with and a villain that only exists so the japanese can tell me once again that escapism is bad, in a videogame (except this one in particular does its best to simulate life in high school, almost as if trying to immerse the player in another world) for the 5th time these last 10 years (that I played or watched that is, I have no doubt there is way more)
>also all the additions to the combat made even the harder difficulties a bit of a chore at worst, Traits were a legitimately good idea though
>Royal villain could have been executed better but if he was, then the narrative would have no counter to his plan, so they made him a megalomaniac who thinks he knows what's best for everyone
>glacial pacing made worse by the calendar system
>social skills system only exists for filler, they contribute in nothing to gameplay and them being a roadblock for social links is the equivalent of locking them behind a date in the calendar with nothing lost
>dungeon design peaks in Kamoshida's and drops off a cliff afterwards, no other dungeon is nearly as well put together
>same applies to the stakes in the story, it goes from something personal to incidental and later extremely contrived
>all characters are made to hold the Idiot Ball after Makoto is introduced so she gets something to do
>they had two tries to make Haru have a point in existing and failed
>dialogue riddled with tell, don't show, with the worst example being the scene with Bald Fuck and Ace Defective after Joker "dies" where they do a 30min long "as you know" exchange because Hashino had no better idea on how to drop this exposition on the player
>detective character is a retard and later revealed to be a psycho with daddy issues but it's okay because fujos love that shit, I can only assume this is because they see themselves in him
>Royal adds even more filler, a character that you can tell was wedged in given all the ways the plot bent over to only have her join after vanilla was basically done with and a villain that only exists so the japanese can tell me once again that escapism is bad, in a videogame (except this one in particular does its best to simulate life in high school, almost as if trying to immerse the player in another world) for the 5th time these last 10 years (that I played or watched that is, I have no doubt there is way more)
>also all the additions to the combat made even the harder difficulties a bit of a chore at worst, Traits were a legitimately good idea though
>Royal villain could have been executed better but if he was, then the narrative would have no counter to his plan, so they made him a megalomaniac who thinks he knows what's best for everyone
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