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7/5/2025, 4:17:58 AM
>>714543685
>millions of people would tell you otherwise
You can read my other post on this because I went precisely into why I think "pure" action games will always be more niche.
And yeah, presentation is a big strength of GoW. But those millions of people more that GoW has wouldn't just bounce off presentation alone but because DMC3 requires you to play it rather than experience it. Grieving that it doesn't have an audience that wouldn't appreciate it for something it's not trying to be is not wise and won't do these games any good.
>>714544397
>Also while it uses the word graphics it's more like he means aesthetics, spectacle and thematics.
Yeah, I assumed the same.
>>714543724
On the other hand, while putting up the comparison with fighting games, I think it's also important for people who are into these games to not miss the forest for the trees.
I think about the transition from DMC4 to DMC5 and how many dedicated DMC4 players decried the latter for whatever features they thought the game had scrapped, the inertia mods and whatnot. While these games can have a lot of depth, it's important to understand that videogame assets and mechanics are created for a given purpose and once they're far removed from their original context, they kind of stop having meaning.
I'm all for fan modding, but you need to have a vision of what you're doing and why. Similarly I don't want the devs to be tinkering with the games forever. Would it be cool for these games to get a patch here and there? Sure. But I also don't want these games to have "seasons" or patches that completely rebalance the game the way fighting games have.
>millions of people would tell you otherwise
You can read my other post on this because I went precisely into why I think "pure" action games will always be more niche.
And yeah, presentation is a big strength of GoW. But those millions of people more that GoW has wouldn't just bounce off presentation alone but because DMC3 requires you to play it rather than experience it. Grieving that it doesn't have an audience that wouldn't appreciate it for something it's not trying to be is not wise and won't do these games any good.
>>714544397
>Also while it uses the word graphics it's more like he means aesthetics, spectacle and thematics.
Yeah, I assumed the same.
>>714543724
On the other hand, while putting up the comparison with fighting games, I think it's also important for people who are into these games to not miss the forest for the trees.
I think about the transition from DMC4 to DMC5 and how many dedicated DMC4 players decried the latter for whatever features they thought the game had scrapped, the inertia mods and whatnot. While these games can have a lot of depth, it's important to understand that videogame assets and mechanics are created for a given purpose and once they're far removed from their original context, they kind of stop having meaning.
I'm all for fan modding, but you need to have a vision of what you're doing and why. Similarly I don't want the devs to be tinkering with the games forever. Would it be cool for these games to get a patch here and there? Sure. But I also don't want these games to have "seasons" or patches that completely rebalance the game the way fighting games have.
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