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Anonymous /vg/529289803#529431360
6/30/2025, 10:26:45 PM
>Survivor Perks
-Accumulates charges based on seconds in a chase to use for a percentage burst on a gen skill check

-"Shield" another survivor by performing an action on them for an amount of time, after that, the next time they lose a health state, you do instead

-Collect wood from broken pallets and walls to make a new pallet

-Collect scrap by hiding in lockers to "build" a camera that can watch over an area

-Become undetectable while in the basement

>Killer Perks
-Kicking a gen frays its wires injuring a survivor after they've been repairing it for a duration

-When downing a survivor if any others are within # meters of you get a boost to basic attack cooldown

-Survivors that stay within # meters of you while not in a chase become exposed for a duration

-Collect blood from running injured survivors to create a locker

-When exit gates are powered percentage boost to all actions based on survivors alive


Let's get some fucking creativity can we? No one gives a shit about just number changes