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Anonymous /vr/11856819#11856819
7/10/2025, 2:44:50 AM
I just beat Majora's Mask for the first time and I have to say, I loved it. I don't get a lot of the criticisms about it being an "expansion" of OoT or overly reusing assets, it definitely feels like a complete game with its own identity and even has plenty of new assets, new characters, new enemies, etc alongside the reused ones. This just may be my new favorite Zelda game and I really wish more games in the series took after it. From the abundance of sidequests and secrets to find in a densely populated world, to the much shorter and more satisfying dungeons that present a fun challenge but never overstay their welcomes (as so many Zelda dungeons often do), to the more intense combat with enemies and bosses that actually make you think about how to fight them and make you react quickly (Garo Master sticks out in my memory a lot in this regard).

Wind Waker and Twilight Princess added more combat abilities, but they never felt necessary because all the combat was made so much easier and the enemies so much slower and dumber. If they had actually built upon MM's more demanding, fast-paced combat and made more enemies that force you to use all the tools at your disposal they could have made something incredible. Maybe they thought it was just too hard, so they scaled it back in later games, but I loved it.