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Anonymous /vg/532620816#532685264
7/26/2025, 12:35:56 AM
>>532683069
Digimon does a decent job of it. Orange blocks are keywords and blue blocks are the when triggers(on digivolve, on play, etc). Yugioh would probably be even more intuitive since it wouldn't have the digital theme of digimon's keywords. I think the important thing is to know when keywords are useful and when they're unnecessary. Magic for example has a shitload of keywords which are almost always followed by explanations of those keywords, when the effect can be summed up in plain language with like 3-4 words making the card text shorter and circumventing the need for a keyword entirely. The most egregious things we need keywords/icons for are HOPTs and "if this card is in your hand/grave/face-up on the field". Maybe one for "until end of turn". That alone would cut card text in half. Bullet points to seperate different effects on the same card would make it far easier to intuit a card's effects too.