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Anonymous /v/716185442#716221532
7/23/2025, 3:18:13 PM
>>716202582
None of that matter if you don't actually build the game around that and it's not at all easy to do, exactly like how movement doesn't matter in Underrail and might as well be a set of evasive buffs on demand since every fight plays the exact same and "movement" boils down to not being in the enemy's range, alphastriking and then kiting to oblivion if you have low CON or facetanking if they survive your first round of alphastrike, hence bear traps being the single most gamebreaking item to this day before even the already busted grenades.
The vast majority of games with movement doesn't use it in any meaningful way, FFT has movement and again, it boils down to not letting the enemy get in your range, TO was SLIGHTLY more complex and it still ended up with the same exact issues, movement alone doesn't add depth, a simple focus on making your turn and resource economy actually matter is tremendously more efficient, limiting healing alone makes wonders.