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Anonymous /v/714410259#714421113
7/3/2025, 10:56:00 PM
>>714418804
In SH3, the collision is so bad on some models it ruins the horror for me. Enemies end up feeling like walls and that's not a good thing. They should hurt more often I think. Not all times, but definitely more often. You shouldn't be able to walk this easily into them in SH3.
In SH2 you get away with it, it's a different type of horror. The enemies have to feel rather helpless and useless. The gameplay is more intentionally nerfed really.
SH3 is not that. It doesn't feel as punchy as it should and the hit boxes and shit are all fucked up. The enemies are kinda easy to deal with, which is a shame really. They should be super hard to deal with, but not because of jank controls and boxes. It should be done to get across the idea of feeling threatened and weak and up against the world of Silent Hill itself.

I'd go further, you know the bleeding and pulsing walls? Those should hurt and attack more. The solid objects of SH3 should be like walking on glass and rusted wire in acid.

You shouldn't be able to just stare at the bloody walls, you should be slowed down and harmed by a visceral looking thing like this. Like it's eating you, lusting for you.