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6/17/2025, 5:34:27 PM
>>712912257
Alright wise guy, I was limited on space, let me come up with a bit more nitpicks.
>UBRS (now a 5-man dungeon) has a secret mechanic on the final boss that oneshots you, unless you have 3 (THREE) Talismans of Ascension (Yes, the key that takes forever to grind for one person) Use the item that has no distinct Use text to give them a shield that blocks the oneshot move throughout the encounter. This is a secret mechanic btw, they don't want you to know this info yet. Hard for the sake of being hard.
>Every Rare mob now has some unique green tied to them, no matter how stupid or niche. They weren't all active on the Beta's to keep some mystery, but the ones I saw ranged from Level 20 Trinket, Day/Night give a Moonfire or Sunfire on hit. Pretty cool! The other one was [Broken Spear] that dropped from Broken Spear, -5 Spirit -5 Stamina Halberd, like really awkward unusable bad, just for the sake of being "unique"
>Adding to that last one: Rare spam out the ASS. Maybe it was a Beta thing, but every Rare was up ALWAYS. Their new rares are almost always the same model/same color as every mob around them. It's almost fucking annoying. Blue Water Ele in the middle of Blue Water Ele's
>Trailer sells people on the idea of 1600+ new quests. Which means, split that in half for 800 Horde/Allliance, split over 40 zones, give or take a couple from Silithus and Moonglade, so like 20 new quests per zone. Which really isn't a lot, especially when you 'know' they're embellishing by counting breadcrumbs and junk
>Also, from personal experience, questing did not feel any different once you got to higher level zones. You cannot refute this one. It just didn't. 40-60 felt like a slog of the same quests you've done before, especially Tanaris pirate hats and EPL Tirion's Kill 80 things and come back. Blatantly obvious flags that shouldve been reworked but haven't.
>>712913234
Eat up the new cave goy, it's got the same 3 quests you'll love! Different NPC models and everything!
Alright wise guy, I was limited on space, let me come up with a bit more nitpicks.
>UBRS (now a 5-man dungeon) has a secret mechanic on the final boss that oneshots you, unless you have 3 (THREE) Talismans of Ascension (Yes, the key that takes forever to grind for one person) Use the item that has no distinct Use text to give them a shield that blocks the oneshot move throughout the encounter. This is a secret mechanic btw, they don't want you to know this info yet. Hard for the sake of being hard.
>Every Rare mob now has some unique green tied to them, no matter how stupid or niche. They weren't all active on the Beta's to keep some mystery, but the ones I saw ranged from Level 20 Trinket, Day/Night give a Moonfire or Sunfire on hit. Pretty cool! The other one was [Broken Spear] that dropped from Broken Spear, -5 Spirit -5 Stamina Halberd, like really awkward unusable bad, just for the sake of being "unique"
>Adding to that last one: Rare spam out the ASS. Maybe it was a Beta thing, but every Rare was up ALWAYS. Their new rares are almost always the same model/same color as every mob around them. It's almost fucking annoying. Blue Water Ele in the middle of Blue Water Ele's
>Trailer sells people on the idea of 1600+ new quests. Which means, split that in half for 800 Horde/Allliance, split over 40 zones, give or take a couple from Silithus and Moonglade, so like 20 new quests per zone. Which really isn't a lot, especially when you 'know' they're embellishing by counting breadcrumbs and junk
>Also, from personal experience, questing did not feel any different once you got to higher level zones. You cannot refute this one. It just didn't. 40-60 felt like a slog of the same quests you've done before, especially Tanaris pirate hats and EPL Tirion's Kill 80 things and come back. Blatantly obvious flags that shouldve been reworked but haven't.
>>712913234
Eat up the new cave goy, it's got the same 3 quests you'll love! Different NPC models and everything!
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