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6/17/2025, 4:48:52 PM
>>105621483
After you've seen all the possible environment seeds.
The game engine is quite CPU-demanding probably because it's got some leftover PS3 (Cell) code from the original Demon's Souls.
Environments with heavy particle effects like waterfalls are going to tank FPS because a single CPU thread is calculating the physics for it.
After you've seen all the possible environment seeds.
The game engine is quite CPU-demanding probably because it's got some leftover PS3 (Cell) code from the original Demon's Souls.
Environments with heavy particle effects like waterfalls are going to tank FPS because a single CPU thread is calculating the physics for it.
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