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7/17/2025, 9:39:51 PM
Here is what I've got for the Colonial Criminals, only missing one. Still want to add something to the Crisis Actor to make it less generic.
NPCs don't usually have a proper Loadout, just the attack, since Reload on them mostly makes no sense (and isn't something you want to have to do with NPCs, they need to be relevant and being stuck reloading that one time you get Control of it sucks). Obviously it would be more appropriate on these NPCs than on others. Otherwise I'd put a blanket rule for all models in the book to say that, if they get recruited as player models somehow, they lose their attack and must equip normally.
So Outcast Outlander lost the Damn Goggles rule (since you can just bake it into the attack's range directly) and I added the Ceiling Predator and Rappel rule to make it more of a mini game for its placement while he's Neutral.
The Clockwork Conman got a slight addition to The Long Con, now he drains your money while being undiscovered.
Deserter I feel isn't so scary that you can't make it into a Horde model, so its 3 on the Ground, then 1 respawn from the Seedy Hideout until its destroyed.
Vicious Vacationer got a slightly less strong version of the Mother's Entropic Grace, so there's an added reason to want to remove him.
Really Lost Man and The Agent are left unchanged atm.
>>96078192
Wanna make it or let someone else do so?
> Regarding The Embed
So is the intention that you have to declare the Host's Awareness during Note-Taker and that becomes a clue as to who it is?
Could we add something to it that happens to the Host's Expedition while it is left undiscovered, as an added incentive to Accuse?
> Tsardom Anon
I have some things to do this evening so I won't be available, and the time that I do have available I want to put on catching up, I will 100% be tomorrow, I'll be posting a list a little later on. Still want to play Brits vs Tsardom (me playing Tsardom)? Any special conditions (Obscurity, Anomalies, Treasure Chests) or NPCs?
NPCs don't usually have a proper Loadout, just the attack, since Reload on them mostly makes no sense (and isn't something you want to have to do with NPCs, they need to be relevant and being stuck reloading that one time you get Control of it sucks). Obviously it would be more appropriate on these NPCs than on others. Otherwise I'd put a blanket rule for all models in the book to say that, if they get recruited as player models somehow, they lose their attack and must equip normally.
So Outcast Outlander lost the Damn Goggles rule (since you can just bake it into the attack's range directly) and I added the Ceiling Predator and Rappel rule to make it more of a mini game for its placement while he's Neutral.
The Clockwork Conman got a slight addition to The Long Con, now he drains your money while being undiscovered.
Deserter I feel isn't so scary that you can't make it into a Horde model, so its 3 on the Ground, then 1 respawn from the Seedy Hideout until its destroyed.
Vicious Vacationer got a slightly less strong version of the Mother's Entropic Grace, so there's an added reason to want to remove him.
Really Lost Man and The Agent are left unchanged atm.
>>96078192
Wanna make it or let someone else do so?
> Regarding The Embed
So is the intention that you have to declare the Host's Awareness during Note-Taker and that becomes a clue as to who it is?
Could we add something to it that happens to the Host's Expedition while it is left undiscovered, as an added incentive to Accuse?
> Tsardom Anon
I have some things to do this evening so I won't be available, and the time that I do have available I want to put on catching up, I will 100% be tomorrow, I'll be posting a list a little later on. Still want to play Brits vs Tsardom (me playing Tsardom)? Any special conditions (Obscurity, Anomalies, Treasure Chests) or NPCs?
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