Search Results
5/27/2025, 1:34:44 PM
>>1772411
I've found the best way to deal with burnout is to change what you're doing (eg: maybe try some PvP if you've been doing PvE all this time) if you're interested in still playing, but true burnout there's no harm in taking a break. Come back in October, that's always a fun holiday to play during. I expect this proph prog will probably take us about 3~ months to get through so we'll probably do a factions prog on a different ruleset later this year, keep your eye out for that sometimes weird progs can make for interesting new gameplay.
>>1772657
When you said "spirits pulls his necro out from time to time" I instantly knew what build you linked. And while that build is indeed pretty crazy - I actually think rit support is way better and more pleasant to play I've included 3 builds in this screenshot.
The top build I use on my hero for a paragon heavy party Dark Fury and Mark of Fury are godly adrenaline heavy teams. Elite can be whatever you want, I run disenchantment because my paragon heroes don't have many strips. If you are running mainly rangers/derv or assassins you might want to go heavier in curses, drop order of pain + dark fury for MoP + barbs and go for Order of Vamp
The middle build is intended for party comps with 4 or more physicals (or in petway teams) I'd personally recommend getting a fast casting staff or wand just to make order of vamp less miserable to cast. If you play this build well you can get away with having a monk play prot instead of heal.
But the best build to run out of these 3 if you are a player would be the rit build. This build works best with 2-3 melees to support with spirit Siphon you can easily maintain 3 GDW and SoH while doing very respectable damage.
so tl;dr
top build for warrior/paragon heavy partys
middle build for 4+ physicals
bottom build for 2-3 physicals.
>>1772665 I assume cups linked the middle build. I don't know what the Necro MM build would of been.
I've found the best way to deal with burnout is to change what you're doing (eg: maybe try some PvP if you've been doing PvE all this time) if you're interested in still playing, but true burnout there's no harm in taking a break. Come back in October, that's always a fun holiday to play during. I expect this proph prog will probably take us about 3~ months to get through so we'll probably do a factions prog on a different ruleset later this year, keep your eye out for that sometimes weird progs can make for interesting new gameplay.
>>1772657
When you said "spirits pulls his necro out from time to time" I instantly knew what build you linked. And while that build is indeed pretty crazy - I actually think rit support is way better and more pleasant to play I've included 3 builds in this screenshot.
The top build I use on my hero for a paragon heavy party Dark Fury and Mark of Fury are godly adrenaline heavy teams. Elite can be whatever you want, I run disenchantment because my paragon heroes don't have many strips. If you are running mainly rangers/derv or assassins you might want to go heavier in curses, drop order of pain + dark fury for MoP + barbs and go for Order of Vamp
The middle build is intended for party comps with 4 or more physicals (or in petway teams) I'd personally recommend getting a fast casting staff or wand just to make order of vamp less miserable to cast. If you play this build well you can get away with having a monk play prot instead of heal.
But the best build to run out of these 3 if you are a player would be the rit build. This build works best with 2-3 melees to support with spirit Siphon you can easily maintain 3 GDW and SoH while doing very respectable damage.
so tl;dr
top build for warrior/paragon heavy partys
middle build for 4+ physicals
bottom build for 2-3 physicals.
>>1772665 I assume cups linked the middle build. I don't know what the Necro MM build would of been.
Page 1