Search Results
7/2/2025, 1:19:01 AM
7/1/2025, 11:34:55 PM
I honestly now want to be inspired by the MIDI tracks of FLStudio and a logic analyzer, but make the x timeline, a timeline of daily life events, like going to school, which changes the waifus psychological variables, but is plotted on the X axis like an oscilloscope, but on each MIDI track.
Now imagine having that, but also a sort of 2D rogulike map visualization to visualize like dwarve fortress each waifu.
but each waifu has something like a PCB inner layer of wires in the map, and only when they cross in the Vector2i position is when they interact with another waifu.
Basically the player has then a free walk mode avatar he can travel and interact with the waifus so he can do wacky shit, like animal crossing mixed with dwarve fortreess and gnomoria.
Eventually there will be ascii and pixel art porn.
Now imagine having that, but also a sort of 2D rogulike map visualization to visualize like dwarve fortress each waifu.
but each waifu has something like a PCB inner layer of wires in the map, and only when they cross in the Vector2i position is when they interact with another waifu.
Basically the player has then a free walk mode avatar he can travel and interact with the waifus so he can do wacky shit, like animal crossing mixed with dwarve fortreess and gnomoria.
Eventually there will be ascii and pixel art porn.
2/10/2025, 4:10:15 AM
Honestly, I need to improve this.
There's two improvements I can make.
Separate the body meshes and the head and hair textures from the costume textures.
And then simply use my upscaled pixel art method for the costume, but keep the face and hair under much bigger resolution than my previous method.
I need also to see if I need to increase the resolution of the face mesh to double the resolution.
There's two improvements I can make.
Separate the body meshes and the head and hair textures from the costume textures.
And then simply use my upscaled pixel art method for the costume, but keep the face and hair under much bigger resolution than my previous method.
I need also to see if I need to increase the resolution of the face mesh to double the resolution.
Page 1