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6/17/2025, 10:28:03 AM
>>712885281
It's more work than it's worth, you are going to get maybe 5% improvements in visuals for 10x as much work. I think what OP means is bring back sovl. There's already a bunch of fixed camera angle games and the problem is not visual fidelity but art direction and attention to detail
It's more work than it's worth, you are going to get maybe 5% improvements in visuals for 10x as much work. I think what OP means is bring back sovl. There's already a bunch of fixed camera angle games and the problem is not visual fidelity but art direction and attention to detail
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