Thread 712885281 - /v/ [Archived: 1021 hours ago]

Anonymous
6/17/2025, 8:00:06 AM No.712885281
101fcff1d02e8900925c5df79e90e05463448ef3
101fcff1d02e8900925c5df79e90e05463448ef3
md5: 913e4d620cee4d2c3db464522ebdfa37🔍
BRING BACK PRE-RENDERED BACKGROUNDS TO GAMES. PRE-RENDERED BACKGROUNDS ARE KINO AND WHEN DONE EFFECTIVELY IT GIVES THE ENVIRONMENT MORE CHARACTER AND CHARM.
Replies: >>712885682 >>712886147 >>712887092 >>712888921 >>712889226 >>712891362 >>712892775 >>712892812 >>712893087
Anonymous
6/17/2025, 8:08:15 AM No.712885682
>>712885281 (OP)
It's a completely unnecessary limitation when we're able to make them look just as good in real time 3d.
Replies: >>712885952 >>712885980 >>712886278
Anonymous
6/17/2025, 8:13:31 AM No.712885952
>>712885682
>just as good
>Here's your unreal engine asset flip slop fest.
Absolutely fucking not.
Replies: >>712886082 >>712886370
Anonymous
6/17/2025, 8:14:07 AM No.712885980
>>712885682
name a single game that has backgrounds as good as REmake from the past 20 years
Replies: >>712886859 >>712888913
Anonymous
6/17/2025, 8:16:25 AM No.712886082
155346315645
155346315645
md5: b7424dd1184e36de65c4fea02294e39b🔍
>>712885952
>takes unreal assets
>renders them in blender
>puts the png into unreal as a background
Anonymous
6/17/2025, 8:17:50 AM No.712886147
>>712885281 (OP)
Re9
>fps grace
>tps leon
>fixed camera jill
Simple as
Replies: >>712889226
Anonymous
6/17/2025, 8:21:08 AM No.712886278
>>712885682
People say this with the assumption that people will play the game at the highest settings possible with the best resolutions.

The reality is a lot of games with high fidelity have devs using lazy tricks to make them run well, at the expense of the visuals. Pre-rendered backgrounds are a good way to solve this issue so most people no matter the hardware get to enjoy artists intended vision.
Replies: >>712886904
Anonymous
6/17/2025, 8:23:08 AM No.712886370
>>712885952
What the fuck do you think they're using to prerender the backgrounds retard?
Replies: >>712887084 >>712890420
Anonymous
6/17/2025, 8:26:27 AM No.712886515
Big Gayme wont make them cause they require real artists and they don't hire real artists (white men or white women led by white men).
Indies don't do it cause it takes a lot of effort and artistic skill to create the scene and then render it to an image.
Anonymous
6/17/2025, 8:35:45 AM No.712886859
>>712885980
christ you'd have a harder time naming games with backgrounds that look worse
Replies: >>712886951
Anonymous
6/17/2025, 8:36:56 AM No.712886904
>>712886278
What are pre-rendered backgrounds, if not lazy tricks?
Anonymous
6/17/2025, 8:37:55 AM No.712886951
>>712886859
This
Remake looks like shit
Anonymous
6/17/2025, 8:40:34 AM No.712887084
>>712886370
Stylistically faithful objects or models made specifically for that game and not bought from an asset store.
Replies: >>712887290
Anonymous
6/17/2025, 8:40:49 AM No.712887092
1714166533560656_thumb.jpg
1714166533560656_thumb.jpg
md5: 43a1563f2b50e3cc183f6f97ca883d9d🔍
>>712885281 (OP)
I AGREE WITH YOU
CAPS LOCK
Replies: >>712888631
Anonymous
6/17/2025, 8:45:33 AM No.712887290
>>712887084
If they want to use jeet farm assets then they can do that just fine regardless of if it's being rendered in real time or into a png. Seems like you're barking up the wrong tree.
Anonymous
6/17/2025, 9:18:56 AM No.712888631
>>712887092
I'm no developer or tech expert. But how exactly did they do this stuff?

Did they actually create the entire area in full 3D, animate the environment and then record it like a short animated / video background with a loop?
Replies: >>712888782 >>712893021
Anonymous
6/17/2025, 9:22:47 AM No.712888782
>>712888631
It’s basically a big jpg and the moving parts are mini gifs on top of the jpg. Hope this helps.
Replies: >>712889401
Anonymous
6/17/2025, 9:25:06 AM No.712888872
raidou
raidou
md5: ab75d7937394b71a4332e98c47463582🔍
Soul lost
Replies: >>712889153
Anonymous
6/17/2025, 9:26:15 AM No.712888913
1726227009857990
1726227009857990
md5: 68bece668e0942d57f054d61b8d76c61🔍
>>712885980
Replies: >>712889369
Anonymous
6/17/2025, 9:26:26 AM No.712888921
>>712885281 (OP)
baked lighting and dx9/10 please
Anonymous
6/17/2025, 9:31:19 AM No.712889153
raidou2
raidou2
md5: a56929a6a4a35e82d71c636511e26a0d🔍
>>712888872
Anonymous
6/17/2025, 9:33:16 AM No.712889226
>>712885281 (OP)
You forgot tank controls. They’re necessary.
>>712886147
I seriously doubt it. It’s more like both characters can be first or third. Capcom just spend millions erasing their original RE games with generic TPS remakes. An addition of a fixed camera section in the new game would be an admission that the remakes were never necessary. Remember that the industry and most players erroneously think it’s “outdated” and completely shun it. Even if they wanted to backtrack they’re too pussy to do it because they know they’d get backlash from the current RE fanbase who detest the original games and their style.
Anonymous
6/17/2025, 9:34:51 AM No.712889285
it has more to do with the texture quality than anything else
Anonymous
6/17/2025, 9:36:35 AM No.712889369
1750145175619477
1750145175619477
md5: 29540b3427943a48e4943b94cc6bebbc🔍
>>712888913
The pre-rendered background looks classic until I see this......
Anonymous
6/17/2025, 9:37:16 AM No.712889401
>>712888782
What about the lights? It's really impressive that they managed to make them behave in 3D despite the 2D objects they're on top of.
Replies: >>712889505
Anonymous
6/17/2025, 9:39:47 AM No.712889505
>>712889401
It’s the same way lights can shine on a regular texture. Also there is still a 3D environment layer that the characters move around in.
Replies: >>712890826
Anonymous
6/17/2025, 10:04:01 AM No.712890420
>>712886370
You think they're rendering the backgrounds with witchcraft or what? Yeah, they're using high-fidelity assets and scenes, but the key difference is they're rendered once, baked into a static image or video, and then slapped into the game. That one-time render means you can crank all the settings to ultra, toss in ray tracing, GI, whatever the hell your GPU can't handle in real-time, and still keep performance buttery smooth. It’s not about cutting corners, it’s about control—scene composition, lighting, and detail exactly how the artist wants it, unshackled from real-time limitations.
Replies: >>712892703
Anonymous
6/17/2025, 10:13:32 AM No.712890826
>>712889505
so they basically make the environement in 3D, then they slap an image layer on top
Anonymous
6/17/2025, 10:28:03 AM No.712891362
Medium-Win64-Shipping_2022_06_19_04_00_09_599
Medium-Win64-Shipping_2022_06_19_04_00_09_599
md5: 3ef678c656975e7f0d68cc0ef28384c0🔍
>>712885281 (OP)
It's more work than it's worth, you are going to get maybe 5% improvements in visuals for 10x as much work. I think what OP means is bring back sovl. There's already a bunch of fixed camera angle games and the problem is not visual fidelity but art direction and attention to detail
Anonymous
6/17/2025, 11:02:17 AM No.712892703
>>712890420
That dude was specifically complaining about "asset flip slop" which has absolutely nothing to do with how the scene is rendered.
Anonymous
6/17/2025, 11:04:06 AM No.712892775
>>712885281 (OP)
Is your Capslock broken?
Anonymous
6/17/2025, 11:05:03 AM No.712892812
>>712885281 (OP)
This kinda still looks next-gen, even now.
Anonymous
6/17/2025, 11:09:32 AM No.712893021
>>712888631
take a picture.
add pictures on top of it in layers.
program the pathway so that the character is either in front or behind a layer.
some of those are also assets that are carefully tricked into thinking are pictures also.

the lighting is the only tricky part.
Anonymous
6/17/2025, 11:10:57 AM No.712893087
>>712885281 (OP)
>Poorfag brown doesn't realize that pre-rendered backgrounds are only viewable in proper proportions from a pre-defined perspective
It is all so tiresome.