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7/25/2025, 8:31:36 PM
>>96177589
Thank you! Although that rocket was a spare part from the fabelzel set so I can't take credit. However it was all blocky and jagged and I cleaned it up, which is another really useful blender skill since a lot of models sometimes have rough edges or holes in them.
As for getting started, honestly when I first opened blender I couldn't even figure out how to rotate the camera. It just took lots of practice to figure out the main inputs and things to use it for. Luckily there are lots of tutorials on youtube, and they often record their keyboard and mouse inputs on the screen so you can see what they're doing. You can pick up loads of tips that way.
The reason I tried blender in the first place was to add a winged skull to some generic human space soldier helmets. I followed a tutorial that showed a really bad way to do it, gave up for a while, did some easier projects, then came back to it and found a much better way to do it, which I probably wouldn't have found back when I was a noob because blender is huge and I simply didn't know what keywords to search for.
Anyway my point is that you should pick a project you're passionate about, and start with simple stuff, maybe just take a guy holding a weapon, and take a weapon that someone else has made, cut the weapon off the guy's hand, and join the new one on. (Like picrel, I took an axe off a chorf and replaced it with a torch)
Vae Victis Minis has a range of modular "swords for hire", and they contain a bunch of spare weapons and open/closed/relaxed hands too, great for kitbashing. On my chorfs, the hand holding the rocket is from that pack, as is the torch in this pic (although I lengthened its staff, another blender trick)
Good things to learn that you'll use all the time: boolean union, boolean difference, scale, transform, rotate (and how to target axes like X, Y, Z when you're transforming scaling or rotating)
Then for more intermediate stuff, the channel Artisans of Vault is fantastic.
(cont)
Thank you! Although that rocket was a spare part from the fabelzel set so I can't take credit. However it was all blocky and jagged and I cleaned it up, which is another really useful blender skill since a lot of models sometimes have rough edges or holes in them.
As for getting started, honestly when I first opened blender I couldn't even figure out how to rotate the camera. It just took lots of practice to figure out the main inputs and things to use it for. Luckily there are lots of tutorials on youtube, and they often record their keyboard and mouse inputs on the screen so you can see what they're doing. You can pick up loads of tips that way.
The reason I tried blender in the first place was to add a winged skull to some generic human space soldier helmets. I followed a tutorial that showed a really bad way to do it, gave up for a while, did some easier projects, then came back to it and found a much better way to do it, which I probably wouldn't have found back when I was a noob because blender is huge and I simply didn't know what keywords to search for.
Anyway my point is that you should pick a project you're passionate about, and start with simple stuff, maybe just take a guy holding a weapon, and take a weapon that someone else has made, cut the weapon off the guy's hand, and join the new one on. (Like picrel, I took an axe off a chorf and replaced it with a torch)
Vae Victis Minis has a range of modular "swords for hire", and they contain a bunch of spare weapons and open/closed/relaxed hands too, great for kitbashing. On my chorfs, the hand holding the rocket is from that pack, as is the torch in this pic (although I lengthened its staff, another blender trick)
Good things to learn that you'll use all the time: boolean union, boolean difference, scale, transform, rotate (and how to target axes like X, Y, Z when you're transforming scaling or rotating)
Then for more intermediate stuff, the channel Artisans of Vault is fantastic.
(cont)
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