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Anonymous /vg/529395656#529413095
6/30/2025, 7:47:17 PM
>find picrel on my spotify recommendations
>name seems familiar
>its a random comp guy i played with
its a small world
>>529376941
more players doesnt necceserally mean more complexity, theres a point where things just degenerate into spam battles. If more players meant more complex decisions or more strategization, the 100 players hosted by shounic would be brilliant, but they're just spam battles instead. Adding players just makes the spam classes more powerful, things like demoman specially, and highlander maps also make sniper very powerful because theres just so many teammates between each team's sniper

in 9v9 highlander theres already a very reduced impact of each individual class, specially things like scout, soldier, or even medic's uber, while the importance of demomen' and sniper gets completelly amplified and it often comes down to "who has the best demoman/sniper" when everything else is roughly equal.
Theres not so much "complexity" in just knowing you have to kill the enemy sniper or demoman in order to be able to do shit, just like in 6v6 you can walk through chokes easily if you have just killed a demoman, or you can be sure of having uber adv if you just killed the medic

A medic uber just can't achieve much in a 9v9, whereas in a 6v6 its so powerful its the main thing players are constantly thinking about. The impact of each individual player gets extremelly diminished in 9v9 too, other than those 2 classes i mentioned, demoman and sniper

Theres an extra layer of complexity in offclassing in 6s as opposed to just running the same class the whole match in highlander, and adding players doesnt necceserally add depth to the gameplay, if anything it can remove depth as the game degenerates into spam central due to an excess of players