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6/29/2025, 9:40:25 AM
>>713962778
likely because doa has a hit and stun system mechanic, where all stike hits put the character into a stagger or state of stun (more or less depending on the attack) some you can hold out of, some you can't and the more stun you apply, the higher or more launch you can take them (also a weight system per character)
so animations and system mechanics that make it feel and look like actual hits, rather than just raw launchers you can spam or fish for in tekken / vf
likely because doa has a hit and stun system mechanic, where all stike hits put the character into a stagger or state of stun (more or less depending on the attack) some you can hold out of, some you can't and the more stun you apply, the higher or more launch you can take them (also a weight system per character)
so animations and system mechanics that make it feel and look like actual hits, rather than just raw launchers you can spam or fish for in tekken / vf
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